2018-08-20 02:14:10 +00:00
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import os
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2018-08-21 00:42:02 +00:00
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import gettext
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2018-08-20 02:14:10 +00:00
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from os.path import dirname
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from jinja2 import Environment, FileSystemLoader
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2018-08-21 00:42:02 +00:00
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from ..i18n import translation as default_translation, locale_dir, _, N_
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2018-08-20 02:14:10 +00:00
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_top_path = dirname(dirname(dirname(os.path.realpath(__file__))))
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inx_path = os.path.join(_top_path, "inx")
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template_path = os.path.join(_top_path, "templates")
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2018-08-21 00:42:02 +00:00
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current_translation = default_translation
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current_locale = "en_US"
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2018-08-20 02:14:10 +00:00
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def build_environment():
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env = Environment(
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loader = FileSystemLoader(template_path),
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autoescape = True,
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extensions=['jinja2.ext.i18n']
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)
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2018-08-21 00:42:02 +00:00
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env.install_gettext_translations(current_translation)
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env.globals["locale"] = current_locale
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2018-08-20 02:14:10 +00:00
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return env
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def write_inx_file(name, contents):
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2018-08-21 00:42:02 +00:00
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inx_file_name = "inkstitch_%s_%s.inx" % (name, current_locale)
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2018-08-20 02:14:10 +00:00
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with open(os.path.join(inx_path, inx_file_name), 'w') as inx_file:
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2018-08-22 18:02:53 +00:00
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print >> inx_file.encode("utf-8"), contents
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2018-08-21 00:42:02 +00:00
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def iterate_inx_locales():
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global current_translation, current_locale
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locales = sorted(os.listdir(locale_dir))
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for locale in locales:
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translation = gettext.translation("inkstitch", locale_dir, languages=[locale], fallback=True)
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# L10N If you translate this string, that will tell Ink/Stitch to
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# generate menu items for this language in Inkscape's "Extensions"
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# menu.
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magic_string = N_("Generate INX files")
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translated_magic_string = translation.gettext(magic_string)
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if translated_magic_string != magic_string or locale == "en_US":
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current_translation = translation
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current_locale = locale
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yield locale
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