inkstitch/lib/extensions/base.py

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5.4 KiB
Python
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# Authors: see git history
#
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
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import os
import inkex
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from lxml.etree import Comment
from stringcase import snakecase
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from ..commands import is_command, layer_commands
from ..elements import EmbroideryElement, nodes_to_elements
from ..elements.clone import is_clone
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from ..i18n import _
from ..marker import has_marker
from ..metadata import InkStitchMetadata
from ..svg import generate_unique_id
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from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
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NOT_EMBROIDERABLE_TAGS, SVG_CLIPPATH_TAG, SVG_DEFS_TAG,
SVG_GROUP_TAG, SVG_MASK_TAG)
from ..update import update_inkstitch_document
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class InkstitchExtension(inkex.EffectExtension):
"""Base class for Inkstitch extensions. Not intended for direct use."""
def load(self, *args, **kwargs):
document = super().load(*args, **kwargs)
update_inkstitch_document(document)
return document
@classmethod
def name(cls):
return snakecase(cls.__name__)
def hide_all_layers(self):
for g in self.document.getroot().findall(SVG_GROUP_TAG):
if g.get(INKSCAPE_GROUPMODE) == "layer":
g.set("style", "display:none")
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def get_current_layer(self):
# if no layer is selected, inkex defaults to the root, which isn't
# particularly useful
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current_layer = self.svg.get_current_layer()
if current_layer is self.document.getroot():
try:
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current_layer = self.document.xpath(".//svg:g[@inkscape:groupmode='layer']", namespaces=inkex.NSS)[0]
except IndexError:
# No layers at all?? Fine, we'll stick with the default.
pass
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return current_layer
def no_elements_error(self):
if self.svg.selection:
# l10n This was previously: "No embroiderable paths selected."
inkex.errormsg(_("Ink/Stitch doesn't know how to work with any of the objects you've selected. "
"Please check if selected elements are visible.") + "\n")
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else:
inkex.errormsg(_("There are no objects in the entire document that Ink/Stitch knows how to work with.") + "\n")
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inkex.errormsg(_("Tip: Run Extensions > Ink/Stitch > Troubleshoot > Troubleshoot Objects") + "\n")
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def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901
nodes = []
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if node.tag == Comment:
return []
element = EmbroideryElement(node)
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if element.has_command('ignore_object'):
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return []
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if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
if len(list(layer_commands(node, "ignore_layer"))):
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return []
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if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
return []
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# defs, masks and clippaths can contain embroiderable elements
# but should never be rendered directly.
if node.tag in [SVG_DEFS_TAG, SVG_MASK_TAG, SVG_CLIPPATH_TAG]:
return []
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# command connectors with a fill color set, will glitch into the elements list
if is_command(node) or node.get(CONNECTOR_TYPE):
return []
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if self.svg.selection:
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if node in list(self.svg.selection):
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selected = True
else:
# if the user didn't select anything that means we process everything
selected = True
for child in node:
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nodes.extend(self.descendants(child, selected, troubleshoot))
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if selected:
if node.tag == SVG_GROUP_TAG:
pass
elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not has_marker(node):
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nodes.append(node)
# add images, text and elements with a marker for the troubleshoot extension
elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or has_marker(node)):
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nodes.append(node)
return nodes
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def get_nodes(self, troubleshoot=False):
# Postorder traversal of selected nodes and their descendants.
# Returns all nodes if there is no selection.
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return self.descendants(self.document.getroot(), troubleshoot=troubleshoot)
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def get_elements(self, troubleshoot=False):
self.elements = nodes_to_elements(self.get_nodes(troubleshoot))
if self.elements:
return True
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if not troubleshoot:
self.no_elements_error()
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return False
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def elements_to_stitch_groups(self, elements):
patches = []
for element in elements:
if patches:
last_patch = patches[-1]
else:
last_patch = None
patches.extend(element.embroider(last_patch))
return patches
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def get_inkstitch_metadata(self):
return InkStitchMetadata(self.svg)
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def get_base_file_name(self):
svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'), "embroidery.svg")
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return os.path.splitext(svg_filename)[0]
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def uniqueId(self, prefix, make_new_id=True):
"""Override inkex.Effect.uniqueId with a nicer naming scheme."""
return generate_unique_id(self.document, prefix)