kopia lustrzana https://github.com/lynn/hello-wordl
win/lose feedback, mobile kb style
rodzic
1219991921
commit
053242dc0b
28
src/App.css
28
src/App.css
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@ -25,6 +25,19 @@ body {
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font-weight: bold;
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}
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.App {
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display: flex;
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flex-direction: column;
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max-width: 500px;
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margin: 0 auto;
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justify-content: center;
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}
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.Game {
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display: flex;
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flex-direction: column;
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}
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.Game-keyboard {
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display: flex;
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flex-direction: column;
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@ -33,22 +46,31 @@ body {
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.Game-keyboard-row {
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display: flex;
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flex-direction: row;
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justify-content: center;
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justify-content: stretch;
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}
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.Game-keyboard-button {
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margin: 2px;
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background-color: #cdcdcd;
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padding: 4px;
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padding: 2px;
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text-transform: capitalize;
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border-radius: 4px;
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min-width: 25px;
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min-height: 40px;
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display: flex;
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flex: 1;
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align-items: center;
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justify-content: center;
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font-size: 20px;
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color: inherit;
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text-decoration: inherit;
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border: inherit;
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cursor: pointer;
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}
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.Game-keyboard-button-wide {
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flex: 2;
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}
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.Game-keyboard-button:focus {
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outline: none;
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}
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14
src/App.tsx
14
src/App.tsx
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@ -26,20 +26,24 @@ function App() {
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<h1>hello wordl</h1>
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<input
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type="range"
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min="3"
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max="15"
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min="4"
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max="11"
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value={wordLength}
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onChange={(e) => {
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setTarget(randomTarget(Number(e.target.value)));
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setWordLength(Number(e.target.value));
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const length = Number(e.target.value);
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setTarget(randomTarget(length));
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setWordLength(length);
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}}
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></input>
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<div className="App">
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<Game
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key={wordLength}
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key={target}
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wordLength={wordLength}
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target={target}
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maxGuesses={6}
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restart={() => {
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setTarget(randomTarget(wordLength));
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}}
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/>
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</div>
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</>
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38
src/Game.tsx
38
src/Game.tsx
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@ -6,23 +6,31 @@ import { Keyboard } from "./Keyboard";
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enum GameState {
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Playing,
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Over,
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Won,
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Lost,
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}
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interface GameProps {
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target: string;
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wordLength: number;
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maxGuesses: number;
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restart: () => void;
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}
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function Game(props: GameProps) {
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const [gameState, setGameState] = useState(GameState.Playing);
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const [guesses, setGuesses] = useState<string[]>([]);
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const [currentGuess, setCurrentGuess] = useState<string>("");
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const [hint, setHint] = useState<string>(`${props.wordLength} letters`);
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const onKey = (key: string) => {
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console.log(key);
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if (gameState !== GameState.Playing) return;
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if (gameState !== GameState.Playing) {
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if (key === "Enter") {
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props.restart();
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}
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return;
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}
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if (guesses.length === props.maxGuesses) return;
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if (/^[a-z]$/.test(key)) {
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setCurrentGuess((guess) => (guess + key).slice(0, props.wordLength));
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@ -30,15 +38,26 @@ function Game(props: GameProps) {
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setCurrentGuess((guess) => guess.slice(0, -1));
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} else if (key === "Enter") {
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if (currentGuess.length !== props.wordLength) {
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// TODO show a helpful message
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setHint("Too short");
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return;
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}
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if (!dictionary.includes(currentGuess)) {
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// TODO show a helpful message
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setHint("Not a valid word");
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return;
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}
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setGuesses((guesses) => guesses.concat([currentGuess]));
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setCurrentGuess((guess) => "");
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if (currentGuess === props.target) {
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setHint("You won! (Enter to play again)");
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setGameState(GameState.Won);
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} else if (guesses.length + 1 === props.maxGuesses) {
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setHint(
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`You lost! The answer was ${props.target.toUpperCase()}. (Enter to play again)`
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);
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setGameState(GameState.Lost);
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} else {
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setHint("");
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}
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}
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};
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@ -46,14 +65,11 @@ function Game(props: GameProps) {
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const onKeyDown = (e: KeyboardEvent) => {
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onKey(e.key);
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};
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document.addEventListener("keydown", onKeyDown);
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return () => {
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document.removeEventListener("keydown", onKeyDown);
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [currentGuess]);
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}, [currentGuess, gameState]);
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let letterInfo = new Map<string, Clue>();
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const rowDivs = Array(props.maxGuesses)
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@ -61,7 +77,8 @@ function Game(props: GameProps) {
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.map((_, i) => {
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const guess = [...guesses, currentGuess][i] ?? "";
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const cluedLetters = clue(guess, props.target);
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if (i < guesses.length) {
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const lockedIn = i < guesses.length;
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if (lockedIn) {
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for (const { clue, letter } of cluedLetters) {
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if (clue === undefined) break;
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const old = letterInfo.get(letter);
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@ -74,7 +91,7 @@ function Game(props: GameProps) {
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<Row
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key={i}
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wordLength={props.wordLength}
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rowState={i < guesses.length ? RowState.LockedIn : RowState.Pending}
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rowState={lockedIn ? RowState.LockedIn : RowState.Pending}
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cluedLetters={cluedLetters}
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/>
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);
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@ -83,6 +100,7 @@ function Game(props: GameProps) {
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return (
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<div className="Game">
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{rowDivs}
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<p>{hint || `\u00a0`}</p>
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<Keyboard letterInfo={letterInfo} onKey={onKey} />
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</div>
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);
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@ -22,6 +22,9 @@ export function Keyboard(props: KeyboardProps) {
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if (clue !== undefined) {
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className += " " + clueClass(clue);
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}
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if (label.length > 1) {
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className += " Game-keyboard-button-wide";
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}
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return (
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<div
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tabIndex={-1}
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@ -31,7 +34,7 @@ export function Keyboard(props: KeyboardProps) {
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props.onKey(label);
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}}
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>
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{label}
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{label.replace("Backspace", "⌫")}
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</div>
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);
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})}
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