gridtracker/package.nw/lib/roster/prepareRosterSettings.js

84 wiersze
2.3 KiB
JavaScript

function prepareRosterSettings()
{
let rosterSettings = {
bands: {},
modes: {},
callMode: g_rosterSettings.callsign,
onlyHits: false,
isAwardTracker: false,
now: timeNowSec()
}
if (rosterSettings.callMode == "hits")
{
rosterSettings.callMode = "all"
rosterSettings.onlyHits = true;
}
if (referenceNeed.value == LOGBOOK_AWARD_TRACKER)
{
rosterSettings.callMode = "all";
rosterSettings.onlyHits = false;
rosterSettings.isAwardTracker = true;
g_rosterSettings.huntNeed = "confirmed";
}
// this appears to be determine if we should show the OAMS column
// if the user is not in offline mode and has OAMS enabled, this could
// be it's own function maybe?
rosterSettings.canMsg =
window.opener.g_mapSettings.offlineMode == false &&
window.opener.g_appSettings.gtShareEnable == "true" &&
window.opener.g_appSettings.gtMsgEnable == "true";
// The following 3 sections deal with QSLing, do we break them out
// individually or lump them into a qslUser function that sets
// all three at the same time?
// this section is for LoTW users, can be a function
if (window.opener.g_callsignLookups.lotwUseEnable == true)
{
usesLoTWDiv.style.display = "";
if (g_rosterSettings.usesLoTW == true)
{
maxLoTW.style.display = "";
maxLoTWView.style.display = "";
}
else
{
maxLoTW.style.display = "none";
maxLoTWView.style.display = "none";
}
}
else
{
usesLoTWDiv.style.display = "none";
maxLoTW.style.display = "none";
maxLoTWView.style.display = "none";
}
if (g_rosterSettings.huntNeed == "mixed")
{
rosterSettings.huntIndex = g_confirmed;
rosterSettings.workedIndex = g_worked;
rosterSettings.layeredMode = LAYERED_MODE_FOR[String(g_rosterSettings.reference)];
}
else if (g_rosterSettings.huntNeed == "worked")
{
rosterSettings.huntIndex = g_worked;
rosterSettings.workedIndex = false;
rosterSettings.layeredMode = false;
}
else if (g_rosterSettings.huntNeed == "confirmed")
{
rosterSettings.huntIndex = g_confirmed;
rosterSettings.workedIndex = g_worked;
rosterSettings.layeredMode = false;
}
else
{
rosterSettings.huntIndex = false;
rosterSettings.workedIndex = false;
rosterSettings.layeredMode = false;
}
return rosterSettings
}