function prepareRosterSettings() { let rosterSettings = { bands: {}, modes: {}, callMode: CR.rosterSettings.callsign, onlyHits: false, isAwardTracker: false, now: timeNowSec() } if (rosterSettings.callMode == "hits") { rosterSettings.callMode = "all" rosterSettings.onlyHits = true; } if (referenceNeed.value == LOGBOOK_AWARD_TRACKER) { rosterSettings.callMode = "all"; rosterSettings.onlyHits = false; rosterSettings.isAwardTracker = true; CR.rosterSettings.huntNeed = "confirmed"; } // this appears to be determine if we should show the OAMS column // if the user is not in offline mode and has OAMS enabled, this could // be it's own function maybe? rosterSettings.canMsg = window.opener.GT.mapSettings.offlineMode == false && window.opener.GT.appSettings.gtShareEnable == true && window.opener.GT.appSettings.gtMsgEnable == true; // The following 3 sections deal with QSLing, do we break them out // individually or lump them into a qslUser function that sets // all three at the same time? // this section is for LoTW users, can be a function if (window.opener.GT.callsignLookups.lotwUseEnable == true) { usesLoTWDiv.style.display = ""; if (CR.rosterSettings.usesLoTW == true) { maxLoTW.style.display = ""; maxLoTWView.style.display = ""; } else { maxLoTW.style.display = "none"; maxLoTWView.style.display = "none"; } } else { usesLoTWDiv.style.display = "none"; maxLoTW.style.display = "none"; maxLoTWView.style.display = "none"; } if (CR.rosterSettings.huntNeed == "mixed") { rosterSettings.huntIndex = CR.confirmed; rosterSettings.workedIndex = CR.worked; rosterSettings.layeredMode = LAYERED_MODE_FOR[String(CR.rosterSettings.reference)]; } else if (CR.rosterSettings.huntNeed == "worked") { rosterSettings.huntIndex = CR.worked; rosterSettings.workedIndex = false; rosterSettings.layeredMode = false; } else if (CR.rosterSettings.huntNeed == "confirmed") { rosterSettings.huntIndex = CR.confirmed; rosterSettings.workedIndex = CR.worked; rosterSettings.layeredMode = false; } else { console.log("Invalid/Unknown huntNeed"); rosterSettings.huntIndex = false; rosterSettings.workedIndex = false; rosterSettings.layeredMode = false; } return rosterSettings }