/*****************************************************************************/ // Copyright 2006 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_temperature.cpp#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ #include "dng_temperature.h" #include "dng_xy_coord.h" /*****************************************************************************/ // Scale factor between distances in uv space to a more user friendly "tint" // parameter. static const real64 kTintScale = -3000.0; /*****************************************************************************/ // Table from Wyszecki & Stiles, "Color Science", second edition, page 228. struct ruvt { real64 r; real64 u; real64 v; real64 t; }; static const ruvt kTempTable [] = { { 0, 0.18006, 0.26352, -0.24341 }, { 10, 0.18066, 0.26589, -0.25479 }, { 20, 0.18133, 0.26846, -0.26876 }, { 30, 0.18208, 0.27119, -0.28539 }, { 40, 0.18293, 0.27407, -0.30470 }, { 50, 0.18388, 0.27709, -0.32675 }, { 60, 0.18494, 0.28021, -0.35156 }, { 70, 0.18611, 0.28342, -0.37915 }, { 80, 0.18740, 0.28668, -0.40955 }, { 90, 0.18880, 0.28997, -0.44278 }, { 100, 0.19032, 0.29326, -0.47888 }, { 125, 0.19462, 0.30141, -0.58204 }, { 150, 0.19962, 0.30921, -0.70471 }, { 175, 0.20525, 0.31647, -0.84901 }, { 200, 0.21142, 0.32312, -1.0182 }, { 225, 0.21807, 0.32909, -1.2168 }, { 250, 0.22511, 0.33439, -1.4512 }, { 275, 0.23247, 0.33904, -1.7298 }, { 300, 0.24010, 0.34308, -2.0637 }, { 325, 0.24702, 0.34655, -2.4681 }, { 350, 0.25591, 0.34951, -2.9641 }, { 375, 0.26400, 0.35200, -3.5814 }, { 400, 0.27218, 0.35407, -4.3633 }, { 425, 0.28039, 0.35577, -5.3762 }, { 450, 0.28863, 0.35714, -6.7262 }, { 475, 0.29685, 0.35823, -8.5955 }, { 500, 0.30505, 0.35907, -11.324 }, { 525, 0.31320, 0.35968, -15.628 }, { 550, 0.32129, 0.36011, -23.325 }, { 575, 0.32931, 0.36038, -40.770 }, { 600, 0.33724, 0.36051, -116.45 } }; /*****************************************************************************/ void dng_temperature::Set_xy_coord (const dng_xy_coord &xy) { // Convert to uv space. real64 u = 2.0 * xy.x / (1.5 - xy.x + 6.0 * xy.y); real64 v = 3.0 * xy.y / (1.5 - xy.x + 6.0 * xy.y); // Search for line pair coordinate is between. real64 last_dt = 0.0; real64 last_dv = 0.0; real64 last_du = 0.0; for (uint32 index = 1; index <= 30; index++) { // Convert slope to delta-u and delta-v, with length 1. real64 du = 1.0; real64 dv = kTempTable [index] . t; real64 len = sqrt (1.0 + dv * dv); du /= len; dv /= len; // Find delta from black body point to test coordinate. real64 uu = u - kTempTable [index] . u; real64 vv = v - kTempTable [index] . v; // Find distance above or below line. real64 dt = - uu * dv + vv * du; // If below line, we have found line pair. if (dt <= 0.0 || index == 30) { // Find fractional weight of two lines. if (dt > 0.0) dt = 0.0; dt = -dt; real64 f; if (index == 1) { f = 0.0; } else { f = dt / (last_dt + dt); } // Interpolate the temperature. fTemperature = 1.0E6 / (kTempTable [index - 1] . r * f + kTempTable [index ] . r * (1.0 - f)); // Find delta from black body point to test coordinate. uu = u - (kTempTable [index - 1] . u * f + kTempTable [index ] . u * (1.0 - f)); vv = v - (kTempTable [index - 1] . v * f + kTempTable [index ] . v * (1.0 - f)); // Interpolate vectors along slope. du = du * (1.0 - f) + last_du * f; dv = dv * (1.0 - f) + last_dv * f; len = sqrt (du * du + dv * dv); du /= len; dv /= len; // Find distance along slope. fTint = (uu * du + vv * dv) * kTintScale; break; } // Try next line pair. last_dt = dt; last_du = du; last_dv = dv; } } /*****************************************************************************/ dng_xy_coord dng_temperature::Get_xy_coord () const { dng_xy_coord result; // Find inverse temperature to use as index. real64 r = 1.0E6 / fTemperature; // Convert tint to offset is uv space. real64 offset = fTint * (1.0 / kTintScale); // Search for line pair containing coordinate. for (uint32 index = 0; index <= 29; index++) { if (r < kTempTable [index + 1] . r || index == 29) { // Find relative weight of first line. real64 f = (kTempTable [index + 1] . r - r) / (kTempTable [index + 1] . r - kTempTable [index] . r); // Interpolate the black body coordinates. real64 u = kTempTable [index ] . u * f + kTempTable [index + 1] . u * (1.0 - f); real64 v = kTempTable [index ] . v * f + kTempTable [index + 1] . v * (1.0 - f); // Find vectors along slope for each line. real64 uu1 = 1.0; real64 vv1 = kTempTable [index] . t; real64 uu2 = 1.0; real64 vv2 = kTempTable [index + 1] . t; real64 len1 = sqrt (1.0 + vv1 * vv1); real64 len2 = sqrt (1.0 + vv2 * vv2); uu1 /= len1; vv1 /= len1; uu2 /= len2; vv2 /= len2; // Find vector from black body point. real64 uu3 = uu1 * f + uu2 * (1.0 - f); real64 vv3 = vv1 * f + vv2 * (1.0 - f); real64 len3 = sqrt (uu3 * uu3 + vv3 * vv3); uu3 /= len3; vv3 /= len3; // Adjust coordinate along this vector. u += uu3 * offset; v += vv3 * offset; // Convert to xy coordinates. result.x = 1.5 * u / (u - 4.0 * v + 2.0); result.y = v / (u - 4.0 * v + 2.0); break; } } return result; } /*****************************************************************************/