/*****************************************************************************/ // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_rect.h#2 $ */ /* $DateTime: 2012/06/01 07:28:57 $ */ /* $Change: 832715 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #ifndef __dng_rect__ #define __dng_rect__ /*****************************************************************************/ #include "dng_types.h" #include "dng_point.h" #include "dng_utils.h" /*****************************************************************************/ class dng_rect { public: int32 t; int32 l; int32 b; int32 r; public: dng_rect () : t (0) , l (0) , b (0) , r (0) { } dng_rect (int32 tt, int32 ll, int32 bb, int32 rr) : t (tt) , l (ll) , b (bb) , r (rr) { } dng_rect (uint32 h, uint32 w) : t (0) , l (0) , b ((int32) h) , r ((int32) w) { } dng_rect (const dng_point &size) : t (0) , l (0) , b (size.v) , r (size.h) { } void Clear () { *this = dng_rect (); } bool operator== (const dng_rect &rect) const; bool operator!= (const dng_rect &rect) const { return !(*this == rect); } bool IsZero () const; bool NotZero () const { return !IsZero (); } bool IsEmpty () const { return (t >= b) || (l >= r); } bool NotEmpty () const { return !IsEmpty (); } uint32 W () const { return (r >= l ? (uint32) (r - l) : 0); } uint32 H () const { return (b >= t ? (uint32) (b - t) : 0); } dng_point TL () const { return dng_point (t, l); } dng_point TR () const { return dng_point (t, r); } dng_point BL () const { return dng_point (b, l); } dng_point BR () const { return dng_point (b, r); } dng_point Size () const { return dng_point ((int32) H (), (int32) W ()); } real64 Diagonal () const { return hypot ((real64) W (), (real64) H ()); } }; /*****************************************************************************/ class dng_rect_real64 { public: real64 t; real64 l; real64 b; real64 r; public: dng_rect_real64 () : t (0.0) , l (0.0) , b (0.0) , r (0.0) { } dng_rect_real64 (real64 tt, real64 ll, real64 bb, real64 rr) : t (tt) , l (ll) , b (bb) , r (rr) { } dng_rect_real64 (real64 h, real64 w) : t (0) , l (0) , b (h) , r (w) { } dng_rect_real64 (const dng_point_real64 &size) : t (0) , l (0) , b (size.v) , r (size.h) { } dng_rect_real64 (const dng_point_real64 &pt1, const dng_point_real64 &pt2) : t (Min_real64 (pt1.v, pt2.v)) , l (Min_real64 (pt1.h, pt2.h)) , b (Max_real64 (pt1.v, pt2.v)) , r (Max_real64 (pt1.h, pt2.h)) { } dng_rect_real64 (const dng_rect &rect) : t ((real64) rect.t) , l ((real64) rect.l) , b ((real64) rect.b) , r ((real64) rect.r) { } void Clear () { *this = dng_point_real64 (); } bool operator== (const dng_rect_real64 &rect) const; bool operator!= (const dng_rect_real64 &rect) const { return !(*this == rect); } bool IsZero () const; bool NotZero () const { return !IsZero (); } bool IsEmpty () const { return (t >= b) || (l >= r); } bool NotEmpty () const { return !IsEmpty (); } real64 W () const { return Max_real64 (r - l, 0.0); } real64 H () const { return Max_real64 (b - t, 0.0); } dng_point_real64 TL () const { return dng_point_real64 (t, l); } dng_point_real64 TR () const { return dng_point_real64 (t, r); } dng_point_real64 BL () const { return dng_point_real64 (b, l); } dng_point_real64 BR () const { return dng_point_real64 (b, r); } dng_point_real64 Size () const { return dng_point_real64 (H (), W ()); } dng_rect Round () const { return dng_rect (Round_int32 (t), Round_int32 (l), Round_int32 (b), Round_int32 (r)); } real64 Diagonal () const { return hypot (W (), H ()); } }; /*****************************************************************************/ dng_rect operator& (const dng_rect &a, const dng_rect &b); dng_rect operator| (const dng_rect &a, const dng_rect &b); /*****************************************************************************/ dng_rect_real64 operator& (const dng_rect_real64 &a, const dng_rect_real64 &b); dng_rect_real64 operator| (const dng_rect_real64 &a, const dng_rect_real64 &b); /*****************************************************************************/ inline dng_rect operator+ (const dng_rect &a, const dng_point &b) { return dng_rect (a.t + b.v, a.l + b.h, a.b + b.v, a.r + b.h); } /*****************************************************************************/ inline dng_rect_real64 operator+ (const dng_rect_real64 &a, const dng_point_real64 &b) { return dng_rect_real64 (a.t + b.v, a.l + b.h, a.b + b.v, a.r + b.h); } /*****************************************************************************/ inline dng_rect operator- (const dng_rect &a, const dng_point &b) { return dng_rect (a.t - b.v, a.l - b.h, a.b - b.v, a.r - b.h); } /*****************************************************************************/ inline dng_rect_real64 operator- (const dng_rect_real64 &a, const dng_point_real64 &b) { return dng_rect_real64 (a.t - b.v, a.l - b.h, a.b - b.v, a.r - b.h); } /*****************************************************************************/ inline dng_rect Transpose (const dng_rect &a) { return dng_rect (a.l, a.t, a.r, a.b); } /*****************************************************************************/ inline dng_rect_real64 Transpose (const dng_rect_real64 &a) { return dng_rect_real64 (a.l, a.t, a.r, a.b); } /*****************************************************************************/ inline void HalfRect (dng_rect &rect) { rect.r = rect.l + (int32) (rect.W () >> 1); rect.b = rect.t + (int32) (rect.H () >> 1); } /*****************************************************************************/ inline void DoubleRect (dng_rect &rect) { rect.r = rect.l + (int32) (rect.W () << 1); rect.b = rect.t + (int32) (rect.H () << 1); } /*****************************************************************************/ inline void InnerPadRect (dng_rect &rect, int32 pad) { rect.l += pad; rect.r -= pad; rect.t += pad; rect.b -= pad; } /*****************************************************************************/ inline void OuterPadRect (dng_rect &rect, int32 pad) { InnerPadRect (rect, -pad); } /*****************************************************************************/ inline void InnerPadRectH (dng_rect &rect, int32 pad) { rect.l += pad; rect.r -= pad; } /*****************************************************************************/ inline void InnerPadRectV (dng_rect &rect, int32 pad) { rect.t += pad; rect.b -= pad; } /*****************************************************************************/ inline dng_rect MakeHalfRect (const dng_rect &rect) { dng_rect out = rect; HalfRect (out); return out; } /*****************************************************************************/ inline dng_rect MakeDoubleRect (const dng_rect &rect) { dng_rect out = rect; DoubleRect (out); return out; } /*****************************************************************************/ inline dng_rect MakeInnerPadRect (const dng_rect &rect, int32 pad) { dng_rect out = rect; InnerPadRect (out, pad); return out; } /*****************************************************************************/ inline dng_rect MakeOuterPadRect (const dng_rect &rect, int32 pad) { dng_rect out = rect; OuterPadRect (out, pad); return out; } /*****************************************************************************/ #endif /*****************************************************************************/