funkwhale/front/src/composables/audio/useWebAudioPlayer.ts

355 wiersze
9.3 KiB
TypeScript

import type { IAudioBufferSourceNode, IAudioContext } from 'standardized-audio-context'
import type { Track } from '~/types'
import { AudioContext, AudioBufferSourceNode } from 'standardized-audio-context'
import { ref, reactive, computed, watchEffect, nextTick, shallowRef } from 'vue'
import { useRafFn, watchDebounced, computedEager } from '@vueuse/core'
import { uniq } from 'lodash-es'
import LRUCache from 'lru-cache'
import store from '~/store'
import axios from 'axios'
import useTrackSources from './useTrackSources'
import { LoopState } from '~/store/player'
import useLogger from '../useLogger'
import toLinearVolumeScale from './toLinearVolumeScale'
const TO_PRELOAD = 5
const context = new AudioContext()
const logger = useLogger()
//
// Audio loading
//
// Maximum of 20 song buffers can be cached
const bufferCache = new LRUCache<string, AudioBuffer>({
max: 20,
disposeAfter (buffer: AudioBuffer, key: string) {
// In case we've disposed the current buffer from cache, add it back
if (buffer === currentNode.value?.buffer) {
bufferCache.set(key, buffer)
}
}
})
const loadTrackBuffer = async (track: Track, abortSignal?: AbortSignal) => {
if (bufferCache.has(track.id)) {
return bufferCache.get(track.id)
}
const sources = await useTrackSources(track, abortSignal)
if (!sources.length) return null
// TODO: Quality picker
const response = await axios.get(sources[0].url, {
responseType: 'arraybuffer'
})
const buffer = await context.decodeAudioData(response.data)
bufferCache.set(track.id, buffer)
return buffer
}
const ended = () => {
// Since pause() also emits ended event, we need to check if we're playing currently
if (playerState.playing) {
next()
}
}
let globalAbortController: AbortController
const playTrack = async (track: Track) => {
// Abort previous play request
globalAbortController?.abort()
const abortController = globalAbortController = new AbortController()
const buffer = await loadTrackBuffer(track, abortController.signal)
if (abortController.signal.aborted) return false
if (buffer === null) return null
const source = new AudioBufferSourceNode(context, {
buffer
})
source.connect(gainNode)
source.addEventListener('ended', ended)
return source
}
// Preload current track buffer
const currentTrack = computed(() => store.state.queue.tracks[store.state.queue.currentIndex])
if (currentTrack.value) {
loadTrackBuffer(currentTrack.value)
}
//
// Audio gain
//
const gainNode = context.createGain()
gainNode.connect(context.destination)
watchEffect(() => (gainNode.gain.value = toLinearVolumeScale(store.state.player.volume)))
const unmute = () => store.dispatch('player/unmute')
const mute = () => store.dispatch('player/mute')
const toggleMute = () => store.state.player.volume === 0
? unmute()
: mute()
//
// Audio playback
//
const currentNode = shallowRef<IAudioBufferSourceNode<IAudioContext> | null>(null)
const playerState = reactive({
playing: false,
startedAt: 0,
pausedAt: 0
})
const play = () => {
if (context.state === 'suspended') context.resume()
playerState.playing = true
}
const pause = () => {
playerState.playing = false
}
const stop = () => {
if (currentNode.value) {
progress.value = 0
stopNode(currentNode.value)
currentNode.value = null
playerState.playing = false
playerState.pausedAt = 0
}
}
const seek = (addTime: number) => {
if (currentNode.value?.buffer) {
progress.value = Math.max(0, Math.min(100, progress.value + (addTime / currentNode.value?.buffer?.duration) * 100))
}
}
const isLastTrack = computedEager(() => store.state.queue.currentIndex + 1 >= store.state.queue.tracks.length)
const willLoopQueue = computedEager(() => store.state.player.looping === LoopState.LOOP_QUEUE && isLastTrack.value)
const next = async () => {
// Looping queue
if (willLoopQueue.value) {
return store.dispatch('queue/currentIndex', 0)
}
// Pause if last
if (isLastTrack.value) {
progress.value = 0
// We need to wait for the first debounce tick
await nextTick()
// We need to wait for the play() to run after seeking to the beginning
await nextTick()
return pause()
}
// Play next track
if (playerState.pausedAt === 0) {
stop()
await store.dispatch('queue/currentIndex', store.state.queue.currentIndex + 1)
play()
}
}
const previous = async () => {
if (store.state.queue.currentIndex > 0 && time.value < 3) {
await store.dispatch('queue/currentIndex', store.state.queue.currentIndex - 1)
} else {
progress.value = 0
}
}
// Stop node, remove handlers and disconnect from gain node
const stopNode = (node: IAudioBufferSourceNode<IAudioContext> | null) => {
pauseProgress()
if (node === null) return
node.removeEventListener('ended', ended)
node.stop()
node.disconnect(gainNode)
}
const errored = ref(false)
// Play handler
watchDebounced([
() => playerState.playing,
currentTrack
], async () => {
// watchEffect(async () => {
if (playerState.playing && currentTrack.value) {
stopNode(currentNode.value)
currentNode.value = null
const source = await playTrack(currentTrack.value)
// Play request is aborted
if (source === false) return
// Play request errored
if (source === null) {
errored.value = true
return
}
// NOTE: We've now list reactivity tracking after the first await call
if (playerState.pausedAt !== 0) {
// Start from the paused moment
source.start(0, playerState.pausedAt - playerState.startedAt)
playerState.pausedAt = 0
} else {
// Start from the beginning
source.start()
playerState.startedAt = context.currentTime
}
currentNode.value = source
resumeProgress()
}
}, { debounce: 0 })
// Pause handler
watchEffect(() => {
if (!playerState.playing && currentTrack.value && currentNode.value) {
playerState.pausedAt = context.currentTime
currentNode.value.stop()
pauseProgress()
}
})
// Looping handler
watchEffect(() => {
if (currentNode.value) {
currentNode.value.loop = store.state.player.looping === LoopState.LOOP_CURRENT
|| (store.state.player.looping === LoopState.LOOP_QUEUE && store.state.queue.tracks.length === 1)
}
})
// Preloading handler
watchDebounced([
// on index change
() => store.state.queue.currentIndex,
// on new track
() => store.state.queue.tracks,
// on shuffle/unshuffle
() => store.state.queue.shuffleAbortController
], async () => {
const index = store.state.queue.currentIndex
const tracks = store.state.queue.tracks
// Try to preload 1 previous track and TO_PRELOAD - 1 future tracks
const preloads = uniq([-2, ...Array(TO_PRELOAD - 1).keys()].map(i => {
const preloadIndex = (index + i + 1) % tracks.length
return tracks[preloadIndex]
})).filter(track => track && !bufferCache.has(track.id))
if (!preloads.length) {
return
}
await Promise.all(preloads.map(async track => {
const msg = `Preloading ${track.artist?.name ?? 'Unknown artist'} - ${track.title}`
logger.time(msg)
await loadTrackBuffer(track)
logger.timeEnd(msg)
}))
logger.debug(`Preloaded ${preloads.length} tracks`)
}, { immediate: true, debounce: 1000 })
// Progress getter and setter
const time = ref(0)
const progress = computed({
// Get progress
get: () => currentNode.value?.buffer
? Math.min(time.value / currentNode.value.buffer.duration * 100, 100)
: 0,
// Seek to percent
set: async (percent: number) => {
// Initialize track if we haven't already
if (!currentNode.value?.buffer) {
await play()
progress.value = percent
return
}
const time = percent / 100 * currentNode.value.buffer.duration
pause()
playerState.startedAt = context.currentTime - time
playerState.pausedAt = context.currentTime
await nextTick()
play()
}
})
// Progress animation loop
const { resume: resumeProgress, pause: pauseProgress } = useRafFn(() => {
if (playerState.playing) {
time.value = context.currentTime - playerState.startedAt
return
}
time.value = 0
}, { immediate: false })
// Animation fix for looped tracks and track listened handler
const isListened = ref(false)
watchEffect(() => {
// When we are done but looping, reset startedAt
if (progress.value === 100 && currentNode.value?.loop) {
playerState.startedAt = context.currentTime
}
// If unathenticated, do not track track listenings
if (!store.state.auth.authenticated) return
// When we are half-way through, send track listened
if (progress.value > 50 && !isListened.value) {
isListened.value = true
return axios.post('history/listenings/', { track: currentTrack.value.id })
.catch((error) => logger.error('Could not record track in history', error))
}
// When we are before half-way through, reset listened state
if (currentNode.value && progress.value <= 50 && isListened.value) {
isListened.value = false
}
})
// Exports
export default () => ({
// Audio loading
loadTrackBuffer,
// Audio gain
toggleMute,
unmute,
mute,
// Audio playback
play,
pause,
stop,
seek,
next,
previous,
errored,
time,
progress,
duration: computed(() => currentNode.value?.buffer?.duration ?? 0),
playing: computedEager(() => playerState.playing),
loading: computedEager(() => playerState.playing && currentTrack.value && !currentNode.value)
})