kopia lustrzana https://github.com/espressif/esp-idf
151 wiersze
4.9 KiB
C
151 wiersze
4.9 KiB
C
// Copyright 2016-2018 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <stdio.h>
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#include "string.h"
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#include "esp_heap_caps.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "unity.h"
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#include "test_utils.h"
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#include "esp_newlib.h"
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#ifdef CONFIG_HEAP_TRACING
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#include "esp_heap_trace.h"
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#endif
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static size_t before_free_8bit;
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static size_t before_free_32bit;
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static size_t warn_leak_threshold;
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static size_t critical_leak_threshold;
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static void unity_task(void *pvParameters)
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{
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vTaskDelay(2); /* Delay a bit to let the main task be deleted */
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unity_run_menu(); /* Doesn't return */
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}
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void test_main()
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{
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// Note: if unpinning this task, change the way run times are calculated in
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// unity_port_esp32.c
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xTaskCreatePinnedToCore(unity_task, "unityTask", UNITY_FREERTOS_STACK_SIZE, NULL,
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UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
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}
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void unity_reset_leak_checks(void)
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{
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before_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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before_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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#ifdef CONFIG_HEAP_TRACING
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heap_trace_start(HEAP_TRACE_LEAKS);
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#endif
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}
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/* setUp runs before every test */
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void setUp(void)
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{
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// If heap tracing is enabled in kconfig, leak trace the test
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#ifdef CONFIG_HEAP_TRACING
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const size_t num_heap_records = 80;
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static heap_trace_record_t *record_buffer;
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if (!record_buffer) {
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record_buffer = malloc(sizeof(heap_trace_record_t) * num_heap_records);
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assert(record_buffer);
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heap_trace_init_standalone(record_buffer, num_heap_records);
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}
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#endif
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printf("%s", ""); /* sneakily lazy-allocate the reent structure for this test task */
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get_test_data_partition(); /* allocate persistent partition table structures */
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unity_reset_leak_checks();
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test_utils_set_leak_level(CONFIG_UNITY_CRITICAL_LEAK_LEVEL_GENERAL, TYPE_LEAK_CRITICAL, COMP_LEAK_GENERAL);
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test_utils_set_leak_level(CONFIG_UNITY_WARN_LEAK_LEVEL_GENERAL, TYPE_LEAK_WARNING, COMP_LEAK_GENERAL);
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}
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static void check_leak(size_t before_free, size_t after_free, const char *type)
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{
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if (before_free <= after_free) {
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return;
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}
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size_t leaked = before_free - after_free;
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if (leaked <= warn_leak_threshold) {
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return;
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}
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printf("MALLOC_CAP_%s %s leak: Before %u bytes free, After %u bytes free (delta %u)\n",
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type,
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leaked <= critical_leak_threshold ? "potential" : "critical",
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before_free, after_free, leaked);
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fflush(stdout);
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TEST_ASSERT_MESSAGE(leaked <= critical_leak_threshold, "The test leaked too much memory");
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}
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static bool leak_check_required()
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{
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warn_leak_threshold = test_utils_get_leak_level(TYPE_LEAK_WARNING, COMP_LEAK_ALL);
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critical_leak_threshold = test_utils_get_leak_level(TYPE_LEAK_CRITICAL, COMP_LEAK_ALL);
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if (Unity.CurrentDetail1 != NULL) {
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const char *leaks = "[leaks";
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const int len_leaks = strlen(leaks);
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const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
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if (sub_leaks != NULL) {
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if (sub_leaks[len_leaks] == ']') {
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return true;
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} else if (sub_leaks[len_leaks] == '=') {
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critical_leak_threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
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warn_leak_threshold = critical_leak_threshold;
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return false;
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}
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}
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}
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return false;
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}
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/* tearDown runs after every test */
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void tearDown(void)
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{
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/* some FreeRTOS stuff is cleaned up by idle task */
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vTaskDelay(5);
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/* clean up some of the newlib's lazy allocations */
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esp_reent_cleanup();
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size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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/* We want the teardown to have this file in the printout if TEST_ASSERT fails */
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const char *real_testfile = Unity.TestFile;
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Unity.TestFile = __FILE__;
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/* check if unit test has caused heap corruption in any heap */
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TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
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/* check for leaks */
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#ifdef CONFIG_HEAP_TRACING
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heap_trace_stop();
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heap_trace_dump();
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#endif
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if (leak_check_required() == false) {
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check_leak(before_free_8bit, after_free_8bit, "8BIT");
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check_leak(before_free_32bit, after_free_32bit, "32BIT");
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}
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Unity.TestFile = real_testfile; // go back to the real filename
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}
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