kopia lustrzana https://github.com/espressif/esp-idf
266 wiersze
12 KiB
Plaintext
266 wiersze
12 KiB
Plaintext
The build structure of the Espressif IoT Development Framework explained.
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An ESP-IDF project can be seen as an almagation of a number of components.
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For example, for a webserver that shows the current humidity, we would
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have:
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- The ESP32 base libraries (libc, rom bindings etc)
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- The WiFi drivers
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- A TCP/IP stack
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- The FreeRTOS operating system
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- A webserver
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- A driver for an humidity sensor
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- Main code tying it all together
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ESP-IDF makes these components explicit and configurable. To do that, when a project
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is compiled, the build environment will look up all the components in the
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SDK directories, the project directories and optionally custom other component
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directories. It then allows the user to configure compile-time options using
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a friendly text-based menu system to customize the SDK as well as other components
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to the requirements of the project. After the components are customized, the
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build process will compile everything into an output file, which can then be uploaded
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into a board in a way that can also be defined by components.
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A project in this sense is defined as a directory under which all the files required
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to build it live, excluding the SDK files and the toolchain. A simple project
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tree looks like this:
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- myProject/ - build/
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- components/ - component1/ - Makefile
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- Kconfig
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- src1.c
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- component2/ - Makefile
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- Kconfig
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- src1.c
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- main/ - src1.c
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- src2.c
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- Makefile
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As we can see, a project consists of a components/ subdirectory containing its
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components as well as one or more directories containing the project-specific
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sources; by default a single directory called 'main' is assumed. The project
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directory will also have a Makefile where the projects name as well as optionally
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other options are defined. After compilation, the project directory will contain
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a 'build'-directory containing all of the objects, libraries and other generated
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files as well as the final binary.
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Components also have a Makefile containing various definititions influencing
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the build process of the component as well as the project it's used in, as
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well as a Kconfig file defining the compile-time options that are settable
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by means of the menu system.
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Project makefile variables that can be set by the programmer:
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PROJECT_NAME: Mandatory. Name for the project
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BUILD_DIR_BASE: Set the directory where all objects/libraries/binaries end up in.
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Defaults to $(PROJECT_PATH)/build
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COMPONENT_DIRS: Search path for components. Defaults to the component/ directories
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in the SDK path and the project path.
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COMPONENTS: A list of component names. Defaults to all the component found in the
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COMPONENT_DIRS directory
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EXTRA_COMPONENT_DIRS: Defaults to unset. Use this to add directories to the default
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COMPONENT_DIRS.
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SRCDIRS: Directories under the project dir containing project-specific sources.
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Defaults to 'main'. These are treated as 'lite' components: they do not have
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include directories that are passed to the compilation pass of all components and
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they do not have a Kconfig option.
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Component makefile variables that can be set by the programmer:
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COMPONENT_ADD_INCLUDEDIRS: Relative path to include directories to be added to
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the entire project
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COMPONENT_PRIV_INCLUDEDIRS: Relative path to include directories that are only used
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when compiling this specific component
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COMPONENT_DEPENDS: Names of any components that need to be compiled before this component.
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COMPONENT_ADD_LDFLAGS: Ld flags to add for this project. Defaults to -l$(COMPONENT_NAME).
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Add libraries etc in the current directory as $(abspath libwhatever.a)
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COMPONENT_EXTRA_INCLUDES: Any extra include paths. These will be prefixed with '-I' and
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passed to the compiler; please put absolute paths here.
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COMPONENT_SRCDIRS: Relative directories to look in for sources. Defaults to '.', the current
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directory (the root of the component) only. Use this to specify any subdirectories. Note
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that specifying this overwrites the default action of compiling everything in the
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components root dir; to keep this behaviour please also add '.' as a directory in this
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list.
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COMPONENT_OBJS: Object files to compile. Defaults to the .o variants of all .c and .S files
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that are found in COMPONENT_SRCDIRS.
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COMPONENT_EXTRA_CLEAN: Files that are generated using rules in the components Makefile
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that also need to be cleaned
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COMPONENT_BUILDRECIPE: Recipe to build the component. Optional. Defaults to building all
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COMPONENT_OBJS and linking them into lib(componentname).a
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COMPONENT_CLEANRECIPE: Recipe to clean the component. Optional. Defaults to removing
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all built objects and libraries.
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COMPONENT_BUILD_DIR: Equals the cwd of the component build, which is the build dir
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of the component (where all the .o etc files should be created).
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These variables are already set early on in the Makefile and the values in it will
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be usable in component or project Makefiles:
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CC, LD, AR, OBJCOPY: Xtensa gcc tools
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HOSTCC, HOSTLD etc: Host gcc tools
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LDFLAGS, CFLAGS: Set to usable values as defined in SDK Makefile
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PROJECT_NAME: Name of the project, as set in project makefile
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PROJECT_PATH: Path to the root of the project folder
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COMPONENTS: Name of the components to be included
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CONFIG_*: Values set by 'make menuconfig' also have corresponding Makefile variables.
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For components, there also are these defines:
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COMPONENT_PATH: Absolute path to the root of the source tree of the component we're
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compiling
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COMPONENT_LIBRARY: The full path to the static library the components compilation pass
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is supposed to generate
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How this works:
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The Make process is always invoked from the project directory by the
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user; invoking it anywhere else gives an error. This is what happens if
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we build a binary:
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The Makefile first determines how it was included. It determines it was
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included as a project file in this case and will continue to figure out
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various paths as well as the components available to it. It will also
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collect the ldflags and includes that the components specify they need.
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It does this by running a dummy Make on the components with a target that
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will output these values.
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The Makefile will then create targets to build the lib*.a libraries of
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all components and make the elf target depend on this. The targets
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invoke Make on the makefiles of the components in a subshell: this way
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the components have full freedom to do whatever is necessary to build
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the library without influencing other components. By default, the
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component includes the utility makefile $(SDK_PATH)/make/component.mk.
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This provides default targets and configurations that will work
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out-of-the-box for most projects.
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For components that have parts that need to be run when building of the
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project is done, you can create a file called Makefile.projbuild in the
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component root directory. This file will be included in the main
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Makefile. For the menu, there's an equivalent: if you want to include
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options not in the 'components' submenu, create a Kconfig.projbuild and
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it will be included in the main menu of menuconfig. Take good care when
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(re)defining stuff here: because it's included with all the other
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.projbuild files, it's possible to overwrite variables or re-declare
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targets defined in the SDK makefile/Kconfig and other .projbuild files
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WRITING COMPONENT MAKEFILES
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A component consists of a directory which doubles as the name for the
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component: a component named 'httpd' lives in a directory called 'httpd'
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Because components usually live under the project directory (although
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they can also reside in an other folder), the path to this may be
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something like /home/myuser/projects/myprojects/components/httpd .
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One of the things that most components will have is a Makefile,
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containing instructions on how to build the component. Because the
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build environment tries to set reasonable defaults that will work most
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of the time, a component Makefile can be pretty small. At the absolute
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minimum, it will just include the SDK component makefile, which adds
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component functionality:
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----8<----
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include $(SDK_PATH)/make/component.mk
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---->8----
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This will take all the .c and .S files in the component root and compile
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them into object files, finally linking them into a library.
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Subdirectories are ignored; if your project has sources in subdirectories
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instead of in the root of the component, you can tell that to the build
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system by setting COMPONENT_SRCDIRS:
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----8<----
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COMPONENT_SRCDIRS := src1 src2
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include $(SDK_PATH)/make/component.mk
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---->8----
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This will compile all source files in the src1/ and src2/ subdirectories
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instead.
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The standard component.mk logic adds all .S and .c files in the source
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directories as sources to be compiled unconditionally. It is possible
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to circumvent that logic and hardcode the objects to be compiled by
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manually setting the COMPONENT_OBJS variable to the name of the
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objects that need to be generated:
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----8<----
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COMPONENT_OBJS := file1.o file2.o thing/filea.o thing/fileb.o anotherthing/main.o
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include $(SDK_PATH)/make/component.mk
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---->8----
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This can also be used in order to conditionally compile some files
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dependent on the options selected in the Makefile:
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Kconfig:
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----8<----
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config FOO_ENABLE_BAR
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bool "Enable the BAR feature."
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help
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This enables the BAR feature of the FOO component.
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---->8----
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Makefile:
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----8<----
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COMPONENT_OBJS := foo_a.o foo_b.o $(if $(CONFIG_FOO_ENABLE_BAR),foo_bar.o foo_bar_interface.o)
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include $(SDK_PATH)/make/component.mk
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---->8----
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Some components will have a situation where a source file isn't supplied
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with the component itself but has to be generated from another file. Say
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our component has a header file that consists of the converted binary
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data of a BMP file, converted using a hypothetical tool called bmp2h. The
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header file is then included in as C source file called graphics_lib.c.
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----8<----
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COMPONENT_EXTRA_CLEAN := logo.h
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graphics_lib.o: logo.h
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logo.h: $(COMPONENT_PATH)/logo.bmp
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bmp2h -i $^ -o $@
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include $(SDK_PATH)/make/component.mk
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---->8----
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In this example, graphics_lib.o and logo.h will be generated in the
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current directory (the build directory) while logo.bmp comes with the
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component and resides under the component path. Because logo.h is a
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generated file, it needs to be cleaned when make clean is called which
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why it is added to the COMPONENT_EXTRA_CLEAN variable.
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This will work just fine, but there's one last cosmetic improvement that
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can be done. The SDK make system tries to make the make process somewhat
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easier on the eyes by hiding the commands (unless you run make with the
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V=1 switch) and this does not do that yet. Here's an improved version
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that will output in the same style as the rest of the make process:
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----8<----
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COMPONENT_EXTRA_CLEAN := test_tjpgd_logo.h
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graphics_lib.o: logo.h
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logo.h: $(COMPONENT_PATH)/logo.bmp
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$(vecho) BMP2H $@
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$(Q) bmp2h -i $^ -o $@
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include $(SDK_PATH)/make/component.mk
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---->8----
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Obviously, there are cases where all these recipes are insufficient for a
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certain component, for example when the component is basically a wrapper
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around another third-party component not originally intended to be
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compiled under this build system. In that case, it's possible to forego
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the build system entirely by setting COMPONENT_OWNBUILDTARGET and
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possibly COMPONENT_OWNCLEANTARGET and defining your own build- and clean
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target. The build target can do anything as long as it creates
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$(COMPONENT_LIBRARY) for the main file to link into the project binary,
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and even that is not necessary: if the COMPONENT_ADD_LDFLAGS variable
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is set, the component can instruct the linker to do anything else as well.
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