576052e5c2
extend deep sleep APIs This adds the following APIs to enable various wakeup sources: - esp_deep_sleep_enable_timer_wakeup - esp_deep_sleep_enable_ulp_wakeup - esp_deep_sleep_enable_ext0_wakeup - esp_deep_sleep_enable_ext1_wakeup And an API to start deep sleep: - esp_deep_sleep_start Add an API to control which peripherals are kept enabled in deep sleep mode: - esp_err_t esp_deep_sleep_pd_config Also rolled an update of rtc_io header comments into this MR, as I had to add `slpie`, `slpsel`, and `hold` fields into `rtc_gpio_desc_t` struct. Deep sleep unit tests don’t do anything useful in CI context because we don’t have a way to check reset behavior (time till reset, reason for reset) in CI environment, yet. Also for external wakeup we would need to control some ESP32 pins from the test environment. Currently there is one known issue: - RTC Fast memory may be isolated from the bus after deep sleep reset. We work around this by setting FORCE_NONISO flag in RTC power control register. This is non-optimal and we will keep looking for the reason why isolation gets enabled. See merge request !297 |
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components | ||
docs | ||
examples | ||
make | ||
tools | ||
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CONTRIBUTING.rst | ||
Kconfig | ||
LICENSE | ||
README.md | ||
add_path.sh |
README.md
Using Espressif IoT Development Framework with the ESP32
Setting Up ESP-IDF
In the docs directory you will find per-platform setup guides:
Finding A Project
As well as the esp-idf-template project mentioned in the setup guide, esp-idf comes with some example projects in the examples directory.
Once you've found the project you want to work with, change to its directory and you can configure and build it:
Configuring your project
make menuconfig
Compiling your project
make all
... will compile app, bootloader and generate a partition table based on the config.
Flashing your project
When make all
finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:
make flash
This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with make menuconfig
.
You don't need to run make all
before running make flash
, make flash
will automatically rebuild anything which needs it.
Compiling & Flashing Just the App
After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
make app
- build just the app.make app-flash
- flash just the app.
make app-flash
will automatically rebuild the app if it needs it.
(There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)
The Partition Table
Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.
A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash.
Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.
The simplest way to use the partition table is to make menuconfig
and choose one of the simple predefined partition tables:
- "Single factory app, no OTA"
- "Factory app, two OTA definitions"
In both cases the factory app is flashed at offset 0x10000. If you make partition_table
then it will print a summary of the partition table.
For more details about partition tables and how to create custom variations, view the docs/partition-tables.rst
file.
Resources
-
The docs directory of the esp-idf repository contains source of esp-idf documentation.
-
The esp32.com forum is a place to ask questions and find community resources.
-
Check the Issues section on github if you find a bug or have a feature request. Please check existing Issues before opening a new one.
-
If you're interested in contributing to esp-idf, please check the Contributions Guide.