esp-idf/components/hal
Michael (XIAO Xufeng) 35faecea1d Merge branch 'feature/support_sigma_delta_on_s3' into 'master'
sigma_delta: add periph signal list and support esp32-s3

See merge request espressif/esp-idf!10945
2020-10-30 17:22:02 +08:00
..
esp32 esp_flash: support high capacity flash chips (32-bit address) 2020-10-29 18:20:11 +08:00
esp32s2 esp_flash: support high capacity flash chips (32-bit address) 2020-10-29 18:20:11 +08:00
esp32s3 Merge branch 'feature/support_sigma_delta_on_s3' into 'master' 2020-10-30 17:22:02 +08:00
include/hal Merge branch 'feature/support_sigma_delta_on_s3' into 'master' 2020-10-30 17:22:02 +08:00
test
CMakeLists.txt spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
README.md
adc_hal.c soc: combine xxx_caps.h into one soc_caps.h 2020-10-17 16:10:15 +08:00
component.mk
cpu_hal.c soc: combine xxx_caps.h into one soc_caps.h 2020-10-17 16:10:15 +08:00
dac_hal.c
gpio_hal.c
i2c_hal.c
i2c_hal_iram.c
i2s_hal.c
interrupt_controller_hal.c
ledc_hal.c soc: updates caps usage 2020-10-17 16:10:17 +08:00
ledc_hal_iram.c
linker.lf
mcpwm_hal.c
mpu_hal.c soc: combine xxx_caps.h into one soc_caps.h 2020-10-17 16:10:15 +08:00
pcnt_hal.c
rmt_hal.c
rtc_io_hal.c
sdio_slave_hal.c
sha_hal.c
sigmadelta_hal.c
soc_hal.c
spi_flash_hal.c esp_flash: support high capacity flash chips (32-bit address) 2020-10-29 18:20:11 +08:00
spi_flash_hal_common.inc spi_flash: fix LL of esp32s3 and add 32-bit support 2020-10-29 18:21:42 +08:00
spi_flash_hal_gpspi.c esp_flash: support high capacity flash chips (32-bit address) 2020-10-29 18:20:11 +08:00
spi_flash_hal_iram.c esp_flash: support high capacity flash chips (32-bit address) 2020-10-29 18:20:11 +08:00
spi_hal.c spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
spi_hal_iram.c spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
spi_slave_hal.c spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
spi_slave_hal_iram.c spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
spi_slave_hd_hal.c spi: esp32s3 bringup for spi 2020-10-26 11:28:34 +08:00
timer_hal.c
touch_sensor_hal.c
twai_hal.c soc: updates caps usage 2020-10-17 16:10:17 +08:00
twai_hal_iram.c
uart_hal.c
uart_hal_iram.c
wdt_hal_iram.c

README.md

hal

The hal component provides hardware abstraction and implementation for targets supported by ESP-IDF.

include/hal

/include/hal contains header files which provides a hardware-agnostic interface to the SoC. The interface consists of function declarations and abstracted types that other, higher level components can make use of in order to have code portable to all targets ESP-IDF supports.

It contains an abstraction layer for ineracting with/driving the hardware found in the SoC such as the peripherals and 'core' hardware such as the CPU, MPU, caches, etc. It contains for the abstracted types. The abstraction design is actually two levels -- often somtimes xxx_hal.h includes a lower-level header from a xxx_ll.h, which resides in the implementation. More on this abstraction design in the hal/include/hal's Readme

target/include

Provides the implementation of the hardware-agnostic interface in the abstraction. Target-specific subdirectories exist for wildly different implementations among targets; while code that are common/very similar might be placed in the top-level of /<target>/include, using some amount of conditional preprocessors. It is up to the developers' discretion on which strategy to use. Code usually reside in source files with same names to header files whose interfaces they implement, ex. xxx_hal.c for xxx_hal.h.

As mentioned previously, the lower-level abstraction header xxx_ll.h resides in this directory, since they contain hardware-specific details. However, what these can do is provide some abstraction among implementations, so that more code can be moved to the common, non-target-specific subdirectories.

This can also contain target-specific extensions to the HAL headers. These target-specific HAL headers have the same name and include the abstraction layer HAL header via include_next. These extensions might add more function declarations or override some things using macro magic.