esp-idf/examples/custom_bootloader
Roland Dobai 766aa57084 Build & config: Remove leftover files from the unsupported "make" build system 2021-11-11 15:32:36 +01:00
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bootloader_hooks Build & config: Remove leftover files from the unsupported "make" build system 2021-11-11 15:32:36 +01:00
bootloader_override Build & config: Remove leftover files from the unsupported "make" build system 2021-11-11 15:32:36 +01:00
README.md bootloader: override the 2nd stage bootloader 2021-07-05 10:25:32 +08:00

README.md

Custom bootloader examples

The following directory contains two examples presenting the different ways we provide in order to override the second stage bootloader or complete it with few hooks.

Extending the bootloader

In both cases, a project can define custom bootloader components by creating them within a directory called bootloader_components.

Naming one of them main would let the compiler entirely override the 2nd stage bootloader with the implementation provided.

The bootloader components containing the hooks can have any name, as long as it is part of bootloader_components, it will be taken into account in the build.

Hooks vs overriding the bootloader

In brief, using hooks will let the application add code to the bootloader. They cannot replace the code that is already executed within bootloader.

Two hooks are available at the moment, the first one is called before the initialization, and the second one is performed after the bootloader initialization, before choosing and loading any partition. The signature for these hooks can be found in bootloader_hooks.h file in components/bootloader/subproject/main/.

On the other hand, overriding the bootloader offers the possibility to totally or partially re-write it, in order to include, remove or modify parts of it. Thanks to this, it will be fully customizable. This shall only be used if heavy changes are required and they cannot be done with hooks or within an application.