esp-idf/examples/cxx/experimental/experimental_cpp_component/include/esp_event_cxx.hpp

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// Copyright 2019 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ESP_EVENT_CXX_H_
#define ESP_EVENT_CXX_H_
#ifdef __cpp_exceptions
#include <functional>
#include <string>
#include <memory>
#include <vector>
#include <utility>
#include <exception>
#include <mutex>
#include <thread>
#include <atomic>
#include <iostream>
#include "esp_timer.h"
#include "esp_err.h"
#include "esp_log.h"
#include "freertos/FreeRTOS.h"
#include "freertos/queue.h"
#include "esp_exception.hpp"
#include "esp_event_api.hpp"
namespace idf {
namespace event {
extern const std::chrono::milliseconds PLATFORM_MAX_DELAY_MS;
const std::chrono::microseconds MIN_TIMEOUT(200);
class EventException : public ESPException {
public:
EventException(esp_err_t error) : ESPException(error) { }
};
/**
* @brief
* Thrown to signal a timeout in EventHandlerSync.
*/
class EventTimeout : public idf::event::EventException {
public:
EventTimeout(esp_err_t error) : EventException(error) { }
};
/**
* @brief
* Event ID wrapper class to make C++ APIs more explicit.
*
* This prevents APIs from taking raw ints as event IDs which are not very expressive and may be
* confused with other parameters of a function.
*/
class ESPEventID {
public:
ESPEventID() : id(0) { }
explicit ESPEventID(int32_t event_id) : id(event_id) { }
inline bool operator==(const ESPEventID &rhs) const {
return id == rhs.get_id();
}
inline ESPEventID &operator=(const ESPEventID& other) {
id = other.id;
return *this;
}
inline int32_t get_id() const {
return id;
}
friend std::ostream& operator<<(std::ostream& os, const ESPEventID& id);
private:
int32_t id;
};
inline std::ostream& operator<<(std::ostream &os, const ESPEventID& id) {
os << id.id;
return os;
}
/*
* Helper struct to bundle event base and event ID.
*/
struct ESPEvent {
ESPEvent()
: base(nullptr), id() { }
ESPEvent(esp_event_base_t event_base, const ESPEventID &event_id)
: base(event_base), id(event_id) { }
esp_event_base_t base;
ESPEventID id;
};
/**
* Thrown if event registration, i.e. \c register_event() or \c register_event_timed(), fails.
*/
struct ESPEventRegisterException : public EventException {
ESPEventRegisterException(esp_err_t err, const ESPEvent& event)
: EventException(err), esp_event(event) { }
const char *what() const noexcept
{
std::string ret_message = "Event base: " + std::string(esp_event.base)
+ ", Event ID: " + std::to_string(esp_event.id.get_id());
return ret_message.c_str();
}
const ESPEvent esp_event;
};
inline bool operator==(const ESPEvent &lhs, const ESPEvent &rhs)
{
return lhs.base == rhs.base && lhs.id == rhs.id;
}
TickType_t convert_ms_to_ticks(const std::chrono::milliseconds &time);
/**
* Callback-event combination for ESPEventLoop.
*
* Used to bind class-based handler instances to event_handler_hook which is registered into the C-based
* esp event loop.
* It can be used directly, however, the recommended way is to obtain a unique_ptr via ESPEventLoop::register_event().
*/
class ESPEventReg {
public:
/**
* Register the event handler \c cb to handle the events defined by \c ev.
*
* @param cb The handler to be called.
* @param ev The event for which the handler is registered.
* @param api The esp event api implementation.
*/
ESPEventReg(std::function<void(const ESPEvent &, void*)> cb,
const ESPEvent& ev,
std::shared_ptr<ESPEventAPI> api);
/**
* Unregister the event handler.
*/
virtual ~ESPEventReg();
protected:
/**
* This is esp_event's handler, all events registered go through this.
*/
static void event_handler_hook(void *handler_arg,
esp_event_base_t event_base,
int32_t event_id,
void *event_data);
/**
* User event handler.
*/
std::function<void(const ESPEvent &, void*)> cb;
/**
* Helper function to enter the instance's scope from the generic \c event_handler_hook().
*/
virtual void dispatch_event_handling(ESPEvent event, void *event_data);
/**
* Save the event here to be able to un-register from the event loop on destruction.
*/
ESPEvent event;
/**
* This API handle allows different sets of APIs to be applied, e.g. default event loop API and
* custom event loop API.
*/
std::shared_ptr<ESPEventAPI> api;
/**
* Event handler instance from the esp event C API.
*/
esp_event_handler_instance_t instance;
};
/**
* Callback-event combination for ESPEventLoop with builtin timeout.
*
* Used to bind class-based handler instances to event_handler_hook which is registered into the C-based
* esp event loop.
* It can be used directly, however, the recommended way is to obtain a unique_ptr via ESPEventLoop::register_event().
*/
class ESPEventRegTimed : public ESPEventReg {
public:
/**
* Register the event handler \c cb to handle the events as well as a timeout callback in case the event doesn't
* arrive on time.
*
* If the event \c ev is received before \c timeout milliseconds, then the event handler is invoked.
* If no such event is received before \c timeout milliseconds, then the timeout callback is invoked.
* After the timeout or the first occurance of the event, the timer will be deactivated.
* The event handler registration will only be deactivated if the timeout occurs.
* If event handler and timeout occur at the same time, only either the event handler or the timeout callback
* will be invoked.
*
* @param cb The handler to be called.
* @param ev The event for which the handler is registered.
* @param timeout_cb The timeout callback which is called in case there is no event for \c timeout microseconds.
* @param timeout The timeout in microseconds.
* @param api The esp event api implementation.
*/
ESPEventRegTimed(std::function<void(const ESPEvent &, void*)> cb,
const ESPEvent& ev,
std::function<void(const ESPEvent &)> timeout_cb,
const std::chrono::microseconds &timeout,
std::shared_ptr<ESPEventAPI> api);
/**
* Unregister the event handler, stop and delete the timer.
*/
virtual ~ESPEventRegTimed();
protected:
/**
* Helper function to hook directly into esp timer callback.
*/
static void timer_cb_hook(void *arg);
/**
* Helper function to enter the instance's scope from the generic \c event_handler_hook().
*/
void dispatch_event_handling(ESPEvent event, void *event_data) override;
/**
* The timer callback which will be called on timeout.
*/
std::function<void(const ESPEvent &)> timeout_cb;
/**
* Timer used for event timeouts.
*/
esp_timer_handle_t timer;
/**
* This mutex makes sure that a timeout and event callbacks aren't invoked both.
*/
std::mutex timeout_mutex;
};
class ESPEventLoop {
public:
/**
* Creates the ESP default event loop.
*
* @param api the interface to the esp_event api; this determines whether the default event loop is used
* or a custom loop (or just a mock up for tests). May be nullptr, in which case it will created
* here.
*
* @note may throw EventException
*/
ESPEventLoop(std::shared_ptr<ESPEventAPI> api = std::make_shared<ESPEventAPIDefault>());
/**
* Deletes the event loop implementation (depends on \c api).
*/
virtual ~ESPEventLoop();
/**
* Registers a specific handler-event combination to the event loop.
*
* @return a reference to the combination of handler and event which can be used to unregister
* this combination again later on.
*
* @note registering the same event twice will result in unregistering the earlier registered handler.
* @note may throw EventException, ESPEventRegisterException
*/
std::unique_ptr<ESPEventReg> register_event(const ESPEvent &event,
std::function<void(const ESPEvent &, void*)> cb);
/**
* Sets a timeout for event. If the specified event isn't received within timeout,
* timer_cb is called.
*
* @note this is independent from the normal event handling. Hence, registering an event for
* timeout does not interfere with a different client that has registered normally for the
* same event.
*/
std::unique_ptr<ESPEventRegTimed> register_event_timed(const ESPEvent &event,
std::function<void(const ESPEvent &, void*)> cb,
const std::chrono::microseconds &timeout,
std::function<void(const ESPEvent &)> timer_cb);
/**
* Posts an event and corresponding data.
*
* @param event the event to post
* @param event_data The event data. A copy will be made internally and a pointer to the copy will be passed to the
* event handler.
* @param wait_time the maximum wait time the function tries to post the event
*/
template<typename T>
void post_event_data(const ESPEvent &event,
T &event_data,
const std::chrono::milliseconds &wait_time = PLATFORM_MAX_DELAY_MS);
/**
* Posts an event.
*
* No event data will be send. The event handler will receive a nullptr.
*
* @param event the event to post
* @param wait_time the maximum wait time the function tries to post the event
*/
void post_event_data(const ESPEvent &event,
const std::chrono::milliseconds &wait_time = PLATFORM_MAX_DELAY_MS);
private:
/**
* This API handle allows different sets of APIs to be applied, e.g. default event loop API and
* custom event loop API.
*/
std::shared_ptr<ESPEventAPI> api;
};
/**
* ESPEventHandlerSync builds upon ESPEventLoop to create a class which allows synchronous event handling.
*
* It is built around a queue which buffers received events. This queue is also used to wait synchronously (blocking)
* for an event. The consequence is that once an event is registered with this class, it is guaranteed to be received
* as long as the queue can handle all incoming events (see \c get_send_queue_errors()).
*/
class ESPEventHandlerSync {
public:
/**
* Result type for synchronous waiting.
*/
struct EventResult {
EventResult() : event(), ev_data(nullptr) { }
EventResult(ESPEvent ev, void *ev_data) : event(ev), ev_data(ev_data) { }
ESPEvent event;
void *ev_data;
};
/**
* Result type for synchronous waiting with timeout.
*/
struct EventResultTimed : public EventResult {
EventResultTimed(EventResult event_result, bool timeout_arg)
: EventResult(event_result), timeout(timeout_arg) { }
bool timeout;
};
/**
* Sets up synchronous event handling and registers event with it.
*
* @param event_loop ESPEventLoop implementation to manage esp events.
* @param queue_max_size The queue size of the underlying FreeRTOS queue.
* The memory to store queue_max_size number of events is allocated during construction
* and held until destruction!
* @param queue_send_timeout The timeout for posting events to the internal queue
*/
ESPEventHandlerSync(std::shared_ptr<ESPEventLoop> event_loop,
size_t queue_max_size = 10,
TickType_t queue_send_timeout = 0);
/**
* Unregister all formerly registered events via automatic destruction in registry.
*/
virtual ~ESPEventHandlerSync();
/**
* Waits for any of the events registered before with listen_to().
*/
EventResult wait_event();
/**
* Waits for an event either PLATFORM_MAX_DELAY_MS ms or timeout ms.
*
* @param timeout the maximum waiting time for new events if no event is pending
* The timeout is restricted by the TickType_t and configTICK_RATE_HZ.
* TickType_t's width determines the maximum wait time. configTICK_RATE_HZ
* determines the minimum wait time.
*
* Throws EventTimeout in case of a timeout.
*/
EventResultTimed wait_event_for(const std::chrono::milliseconds &timeout);
/**
* Register additional event to listen for.
*
* @note this will unregister all earlier registered events of the same event type from the event loop.
*/
void listen_to(const ESPEvent &event);
/**
* Indicates whether there were errors inserting an event into the queue.
* This is the case e.g. if the queue with waiting events is full already.
* Use this function to adjust the queue size (\c queue_send_timeout in constructor) in your application.
*/
size_t get_send_queue_errors() const;
protected:
/**
* Posts an event to the internal queue.
*/
void post_event(const EventResult &result);
private:
/**
* Keeps track if there are any errors inserting an event into this class's event queue.
*/
std::atomic<size_t> send_queue_errors;
/**
* The queue which saves events if they were received already or waits if no event was
* received.
*/
QueueHandle_t event_queue;
/**
* Timeout used to posting to the queue when using \c post_event(). Can be adjusted in constructor.
*/
TickType_t queue_send_timeout;
/**
* The event loop used for this synchronous event handling class.
*/
std::shared_ptr<ESPEventLoop> event_loop;
/**
* Keeps track of all events which are registered already for synchronous handling.
*
* This is necessary to keep the registration.
*/
std::vector<std::shared_ptr<ESPEventReg> > registry;
};
template<typename T>
void ESPEventLoop::post_event_data(const ESPEvent &event,
T &event_data,
const std::chrono::milliseconds &wait_time)
{
esp_err_t result = api->post(event.base,
event.id.get_id(),
&event_data,
sizeof(event_data),
convert_ms_to_ticks(wait_time));
if (result != ESP_OK) {
throw ESPException(result);
}
}
} // namespace event
} // namespace idf
#endif // __cpp_exceptions
#endif // ESP_EVENT_CXX_H_