# BSD Socket API Examples This directory contains simple examples demonstrating BSD Socket API. Each example, contains README.md file with mode detailed informations about that particular example. For more general informations about all examples, see the README.md file in the upper level 'examples' directory. Examples: * UDP Client - The application creates UDP socket and sends message to the predefined port and IP address. After the server's reply, the application prints received reply as ASCII text, waits for 2 seconds and sends another message. * UDP Server - The application creates UDP socket with the specified port number and waits for the data to be received. Received data are printed as ASCII text and retransmitted back to the client. * TCP Client - The application creates a TCP socket and tries to connect to the server with predefined IP address and port number. When a connection is successfully established, the application sends message and waits for the answer. After the server's reply, application prints received reply as ASCII text, waits for 2 seconds and sends another message. * TCP Server - The application creates a TCP socket with the specified port number and waits for a connection request from the client. After accepting a request from the client, connection between server and client is established and the application waits for some data to be received from the client. Received data are printed as ASCII text and retransmitted back to the client. * UDP Multicast - The application shows how to use the IPV4 & IPV6 UDP multicast features via the BSD-style sockets interface. Standard BSD API documentation: http://pubs.opengroup.org/onlinepubs/007908799/xnsix.html Other references: https://csperkins.org/teaching/2007-2008/networked-systems/lecture04.pdf http://wiki.treck.com/Introduction_to_BSD_Sockets ## Host tools There are many host-side tools which can be used to interact with the UDP/TCP server/client example. One command line tool is [netcat](http://netcat.sourceforge.net) which can send and receive many kinds of packets. Note: please replace `192.168.0.167 3333` with desired IPV4/IPV6 address (displayed in monitor console) and port number in the following commands. In addition to those tools, simple Python scripts can be found under sockets/scripts directory. Every script is designed to interact with one of the examples. ### Send UDP packet via netcat ``` echo "Hello from PC" | nc -w1 -u 192.168.0.167 3333 ``` ### Receive UDP packet via netcat ``` echo "Hello from PC" | nc -w1 -u 192.168.0.167 3333 ``` ### UDP client using netcat ``` nc -u 192.168.0.167 3333 ``` ### UDP server using netcat ``` nc -u -l 192.168.0.167 -p 3333 ``` ### TCP client using netcat ``` nc 192.168.0.167 3333 ``` ### TCP server using netcat ``` nc -l 192.168.0.167 -p 3333 ``` ### Python scripts Each script in the application directory could be used to exercise the socket communication. Command line arguments such as IP version (IPv4 or IPv6) and IP address and payload data (only clients) shall be supplied. In addition to that, port number and interface id are hardcoded in the scripts and might need to be altered to match the values used by the application. Example: ``` PORT = 3333 INTERFACE = 'en0' ``` ### Note about IPv6 addresses Examples are configured to obtain multiple IPv6 addresses. The actual behavior may differ depending on the local network, typically the ESP gets assigned these two addresses * Local Link address * Unique Local address The value and type of the IPv6 address is displayed in the terminal, for example: Please make sure that when using the Local Link address, an interface id is included in the configuration: * In the embedded code ``` dest_addr.sin6_scope_id = esp_netif_get_netif_impl_index(esp_netif_instance); ``` * On the host - Interface name suffix is present when passing the address as a string, for example `fe80::260a:XXX:XXX:XXX%en0` - The interface id is present when passing the endpoint as tupple, for example `socket.connect(('fd00::260a:XXXX:XXXX:XXXX', 3333, 0, 3))` ## Hardware Required This example can be run on any commonly available ESP32 development board. ## Configure the project ``` idf.py menuconfig ``` * Specific configuration for each example can be found in its README.md file. ## Build and Flash Build the project and flash it to the board, then run monitor tool to view serial output: ``` idf.py -p PORT flash monitor ``` (To exit the serial monitor, type ``Ctrl-]``.) See the Getting Started Guide for full steps to configure and use ESP-IDF to build projects.