kopia lustrzana https://github.com/espressif/esp-idf
Merge branch 'test/print_leak_delta' into 'master'
unit test: Always print the free memory delta after the test See merge request espressif/esp-idf!8876pull/5452/head
commit
042a433678
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@ -87,14 +87,17 @@ void setUp(void)
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static void check_leak(size_t before_free, size_t after_free, const char *type)
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{
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printf("MALLOC_CAP_%s leak: Leak threshold is: %u \n",
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type,
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critical_leak_threshold);
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int free_delta = (int)after_free - (int)before_free;
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printf("MALLOC_CAP_%s usage: Free memory delta: %d Leak threshold: -%u \n",
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type,
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free_delta,
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critical_leak_threshold);
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if (before_free <= after_free) {
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return;
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if (free_delta > 0) {
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return; // free memory went up somehow
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}
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size_t leaked = before_free - after_free;
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size_t leaked = (size_t)(free_delta * -1);
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if (leaked <= warn_leak_threshold) {
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return;
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}
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@ -117,15 +120,15 @@ static bool leak_check_required(void)
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const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
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if (sub_leaks != NULL) {
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if (sub_leaks[len_leaks] == ']') {
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return true;
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return false;
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} else if (sub_leaks[len_leaks] == '=') {
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critical_leak_threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
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warn_leak_threshold = critical_leak_threshold;
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return false;
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return true;
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}
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}
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}
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return false;
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return true;
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}
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/* tearDown runs after every test */
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@ -137,8 +140,6 @@ void tearDown(void)
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/* clean up some of the newlib's lazy allocations */
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esp_reent_cleanup();
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size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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/* We want the teardown to have this file in the printout if TEST_ASSERT fails */
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const char *real_testfile = Unity.TestFile;
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Unity.TestFile = __FILE__;
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@ -152,9 +153,11 @@ void tearDown(void)
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heap_trace_dump();
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#endif
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if (leak_check_required() == false) {
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check_leak(before_free_8bit, after_free_8bit, "8BIT");
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check_leak(before_free_32bit, after_free_32bit, "32BIT");
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if (leak_check_required()) {
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size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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check_leak(before_free_8bit, after_free_8bit, "8BIT");
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check_leak(before_free_32bit, after_free_32bit, "32BIT");
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}
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Unity.TestFile = real_testfile; // go back to the real filename
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