esp-idf/components/touch_element/touch_button.c

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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string.h>
#include <sys/queue.h>
#include "freertos/FreeRTOS.h"
#include "freertos/semphr.h"
#include "esp_log.h"
#include "touch_element/touch_element_private.h"
typedef struct te_button_handle_list {
te_button_handle_t button_handle; //Button handle
SLIST_ENTRY(te_button_handle_list) next; //Button handle list entry
} te_button_handle_list_t;
typedef struct {
SLIST_HEAD(te_button_handle_list_head, te_button_handle_list) handle_list; //Button handle (instance) list
touch_button_global_config_t *global_config; //Button global configuration
SemaphoreHandle_t mutex; //Button object mutex
} te_button_obj_t;
static te_button_obj_t *s_te_btn_obj = NULL; //Button object
/* ---------------------------------------- Button handle(instance) methods ----------------------------------------- */
static bool button_channel_check(te_button_handle_t button_handle, touch_pad_t channel_num);
static esp_err_t button_set_threshold(te_button_handle_t button_handle);
static inline te_state_t button_get_state(te_dev_t *device);
static void button_reset_state(te_button_handle_t button_handle);
static void button_update_state(te_button_handle_t button_handle, touch_pad_t channel_num, te_state_t channel_state);
static void button_proc_state(te_button_handle_t button_handle);
static void button_event_give(te_button_handle_t button_handle);
static inline void button_dispatch(te_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method);
/* ------------------------------------------ Button object(class) methods ------------------------------------------ */
static esp_err_t button_object_add_instance(te_button_handle_t button_handle);
static esp_err_t button_object_remove_instance(te_button_handle_t button_handle);
static bool button_object_check_channel(touch_pad_t channel_num);
static esp_err_t button_object_set_threshold(void);
static void button_object_process_state(void);
static void button_object_update_state(touch_pad_t channel_num, te_state_t channel_state);
/* ------------------------------------------------------------------------------------------------------------------ */
esp_err_t touch_button_install(const touch_button_global_config_t *global_config)
{
TE_CHECK(te_system_check_state() == true, ESP_ERR_INVALID_STATE);
TE_CHECK(global_config != NULL, ESP_ERR_INVALID_ARG);
//Fixme: Make it thread-safe
s_te_btn_obj = (te_button_obj_t *)calloc(1, sizeof(te_button_obj_t));
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_NO_MEM);
s_te_btn_obj->global_config = (touch_button_global_config_t *)calloc(1, sizeof(touch_button_global_config_t));
s_te_btn_obj->mutex = xSemaphoreCreateMutex();
TE_CHECK_GOTO(s_te_btn_obj->global_config != NULL && s_te_btn_obj->global_config != NULL, cleanup);
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
SLIST_INIT(&s_te_btn_obj->handle_list);
memcpy(s_te_btn_obj->global_config, global_config, sizeof(touch_button_global_config_t));
te_object_methods_t button_methods = {
.handle = s_te_btn_obj,
.check_channel = button_object_check_channel,
.set_threshold = button_object_set_threshold,
.process_state = button_object_process_state,
.update_state = button_object_update_state
};
te_object_method_register(&button_methods, TE_CLS_TYPE_BUTTON);
xSemaphoreGive(s_te_btn_obj->mutex);
return ESP_OK;
cleanup:
TE_FREE_AND_NULL(s_te_btn_obj->global_config);
if (s_te_btn_obj->mutex != NULL) {
vSemaphoreDelete(s_te_btn_obj->mutex);
}
TE_FREE_AND_NULL(s_te_btn_obj);
return ESP_ERR_NO_MEM;
}
void touch_button_uninstall(void)
{
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
if (s_te_btn_obj == NULL) {
xSemaphoreGive(s_te_btn_obj->mutex);
return;
}
te_object_method_unregister(TE_CLS_TYPE_BUTTON);
free(s_te_btn_obj->global_config);
s_te_btn_obj->global_config = NULL;
while (!SLIST_EMPTY(&s_te_btn_obj->handle_list)) {
SLIST_FIRST(&s_te_btn_obj->handle_list);
SLIST_REMOVE_HEAD(&s_te_btn_obj->handle_list, next);
}
xSemaphoreGive(s_te_btn_obj->mutex);
vSemaphoreDelete(s_te_btn_obj->mutex);
free(s_te_btn_obj);
s_te_btn_obj = NULL;
}
esp_err_t touch_button_create(const touch_button_config_t *button_config, touch_button_handle_t *button_handle)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL && button_config != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(button_config->channel_num > TOUCH_PAD_NUM0 &&
button_config->channel_num < TOUCH_PAD_MAX &&
button_config->channel_sens > 0,
ESP_ERR_INVALID_ARG);
TE_CHECK(te_object_check_channel(&button_config->channel_num, 1) == false, ESP_ERR_INVALID_ARG);
te_button_handle_t te_button = (te_button_handle_t)calloc(1, sizeof(struct te_button_s));
TE_CHECK(te_button != NULL, ESP_ERR_NO_MEM);
esp_err_t ret = ESP_ERR_NO_MEM;
te_button->config = (te_button_handle_config_t *)calloc(1, sizeof(te_button_handle_config_t));
te_button->device = (te_dev_t *)calloc(1, sizeof(te_dev_t));
TE_CHECK_GOTO(te_button->config != NULL && te_button->device != NULL, cleanup);
ret = te_dev_init(&te_button->device, 1, TOUCH_ELEM_TYPE_BUTTON,
&button_config->channel_num, &button_config->channel_sens, TE_DEFAULT_THRESHOLD_DIVIDER(s_te_btn_obj));
TE_CHECK_GOTO(ret == ESP_OK, cleanup);
te_button->config->event_mask = TOUCH_ELEM_EVENT_NONE;
te_button->config->dispatch_method = TOUCH_ELEM_DISP_MAX;
te_button->config->callback = NULL;
te_button->config->arg = NULL;
te_button->current_state = TE_STATE_IDLE;
te_button->last_state = TE_STATE_IDLE;
te_button->event = TOUCH_BUTTON_EVT_MAX;
te_button->trigger_cnt = 0;
te_button->trigger_thr = 0xffffffff;
ret = button_object_add_instance(te_button);
TE_CHECK_GOTO(ret == ESP_OK, cleanup);
*button_handle = (touch_elem_handle_t)te_button;
ESP_LOGD(TE_DEBUG_TAG, "channel: %d, channel_sens: %f", button_config->channel_num, button_config->channel_sens);
return ESP_OK;
cleanup:
TE_FREE_AND_NULL(te_button->config);
TE_FREE_AND_NULL(te_button->device);
TE_FREE_AND_NULL(te_button);
return ret;
}
esp_err_t touch_button_delete(touch_button_handle_t button_handle)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
esp_err_t ret = button_object_remove_instance(button_handle);
TE_CHECK(ret == ESP_OK, ret);
te_button_handle_t te_button = (te_button_handle_t)button_handle;
te_dev_deinit(&te_button->device, 1);
free(te_button->config);
free(te_button->device);
free(te_button);
return ESP_OK;
}
esp_err_t touch_button_set_dispatch_method(touch_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(dispatch_method >= TOUCH_ELEM_DISP_EVENT && dispatch_method <= TOUCH_ELEM_DISP_MAX, ESP_ERR_INVALID_ARG);
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
te_button_handle_t te_button = (te_button_handle_t)button_handle;
te_button->config->dispatch_method = dispatch_method;
xSemaphoreGive(s_te_btn_obj->mutex);
return ESP_OK;
}
esp_err_t touch_button_subscribe_event(touch_button_handle_t button_handle, uint32_t event_mask, void *arg)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
if (!(event_mask & TOUCH_ELEM_EVENT_ON_PRESS) && !(event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) &&
!(event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) && !(event_mask & TOUCH_ELEM_EVENT_NONE)) {
ESP_LOGE(TE_TAG, "Touch button only support TOUCH_ELEM_EVENT_ON_PRESS, "
"TOUCH_ELEM_EVENT_ON_RELEASE, TOUCH_ELEM_EVENT_ON_LONGPRESS event mask");
return ESP_ERR_INVALID_ARG;
}
if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
touch_button_set_longpress(button_handle, TE_DEFAULT_LONGPRESS_TIME(s_te_btn_obj)); //set the default time(1000ms) for long press
}
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
te_button_handle_t te_button = (te_button_handle_t)button_handle;
te_button->config->event_mask = event_mask;
te_button->config->arg = arg;
xSemaphoreGive(s_te_btn_obj->mutex);
return ESP_OK;
}
esp_err_t touch_button_set_callback(touch_button_handle_t button_handle, touch_button_callback_t button_callback)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(button_callback != NULL, ESP_ERR_INVALID_ARG);
te_button_handle_t te_button = (te_button_handle_t)button_handle;
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
te_button->config->callback = button_callback;
xSemaphoreGive(s_te_btn_obj->mutex);
return ESP_OK;
}
esp_err_t touch_button_set_longpress(touch_button_handle_t button_handle, uint32_t threshold_time)
{
TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(threshold_time > 0, ESP_ERR_INVALID_ARG);
te_button_handle_t te_button = (te_button_handle_t)button_handle;
touch_elem_dispatch_t dispatch_method = te_button->config->dispatch_method;
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
}
uint8_t timer_period = te_get_timer_period();
te_button->trigger_thr = threshold_time / timer_period;
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
xSemaphoreGive(s_te_btn_obj->mutex);
}
return ESP_OK;
}
const touch_button_message_t* touch_button_get_message(const touch_elem_message_t* element_message)
{
return (touch_button_message_t*)&element_message->child_msg;
_Static_assert(sizeof(element_message->child_msg) >= sizeof(touch_button_message_t), "Message size overflow");
}
static bool button_object_check_channel(touch_pad_t channel_num)
{
te_button_handle_list_t *item;
SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
if (button_channel_check(item->button_handle, channel_num)) {
return true;
}
}
return false;
}
static esp_err_t button_object_set_threshold(void)
{
esp_err_t ret = ESP_OK;
te_button_handle_list_t *item;
SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
ret = button_set_threshold(item->button_handle);
if (ret != ESP_OK) {
break;
}
}
return ret;
}
static void button_object_process_state(void)
{
te_button_handle_list_t *item;
SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
if (waterproof_check_mask_handle(item->button_handle)) {
button_reset_state(item->button_handle);
continue;
}
button_proc_state(item->button_handle);
}
}
static void button_object_update_state(touch_pad_t channel_num, te_state_t channel_state)
{
te_button_handle_list_t *item;
SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
if (waterproof_check_mask_handle(item->button_handle)) {
continue;
}
button_update_state(item->button_handle, channel_num, channel_state);
}
}
static esp_err_t button_object_add_instance(te_button_handle_t button_handle)
{
te_button_handle_list_t *item = (te_button_handle_list_t *)calloc(1, sizeof(te_button_handle_list_t));
TE_CHECK(item != NULL, ESP_ERR_NO_MEM);
item->button_handle = button_handle;
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
SLIST_INSERT_HEAD(&s_te_btn_obj->handle_list, item, next);
xSemaphoreGive(s_te_btn_obj->mutex);
return ESP_OK;
}
static esp_err_t button_object_remove_instance(te_button_handle_t button_handle)
{
esp_err_t ret = ESP_ERR_NOT_FOUND;
te_button_handle_list_t *item;
SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
if (button_handle == item->button_handle) {
xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
SLIST_REMOVE(&s_te_btn_obj->handle_list, item, te_button_handle_list, next);
xSemaphoreGive(s_te_btn_obj->mutex);
free(item);
ret = ESP_OK;
break;
}
}
return ret;
}
static bool button_channel_check(te_button_handle_t button_handle, touch_pad_t channel_num)
{
return (channel_num == button_handle->device->channel);
}
static esp_err_t button_set_threshold(te_button_handle_t button_handle)
{
return te_dev_set_threshold(button_handle->device);
}
static void button_update_state(te_button_handle_t button_handle, touch_pad_t channel_num, te_state_t channel_state)
{
te_dev_t *device = button_handle->device;
if (channel_num != device->channel) {
return;
}
device->state = channel_state;
}
static void button_reset_state(te_button_handle_t button_handle)
{
button_handle->trigger_cnt = 0;
button_handle->current_state = TE_STATE_IDLE;
button_handle->device->state = TE_STATE_IDLE;
}
static void button_event_give(te_button_handle_t button_handle)
{
touch_elem_message_t element_message;
touch_button_message_t button_message = {
.event = button_handle->event
};
element_message.handle = (touch_elem_handle_t)button_handle;
element_message.element_type = TOUCH_ELEM_TYPE_BUTTON;
element_message.arg = button_handle->config->arg;
memcpy(element_message.child_msg, &button_message, sizeof(button_message));
te_event_give(element_message);
}
static inline void button_dispatch(te_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method)
{
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
button_event_give(button_handle); //Event queue
} else if (dispatch_method == TOUCH_ELEM_DISP_CALLBACK) {
touch_button_message_t button_info;
button_info.event = button_handle->event;
button_handle->config->callback(button_handle, &button_info, button_handle->config->arg); //Event callback
}
}
/**
* @brief Button process
*
* This function will process the button state and maintain a button FSM:
* IDLE ----> Press ----> Release ----> IDLE
*
* The state transition procedure is as follow:
* (channel state ----> button state)
*
* TODO: add state transition diagram
*/
static void button_proc_state(te_button_handle_t button_handle)
{
uint32_t event_mask = button_handle->config->event_mask;
touch_elem_dispatch_t dispatch_method = button_handle->config->dispatch_method;
BaseType_t mux_ret = xSemaphoreTake(s_te_btn_obj->mutex, 0);
if (mux_ret != pdPASS) {
return;
}
button_handle->current_state = button_get_state(button_handle->device);
if (button_handle->current_state == TE_STATE_PRESS) {
if (button_handle->last_state == TE_STATE_IDLE) { //IDLE ---> Press = On_Press
ESP_LOGD(TE_DEBUG_TAG, "button press");
if (event_mask & TOUCH_ELEM_EVENT_ON_PRESS) {
button_handle->event = TOUCH_BUTTON_EVT_ON_PRESS;
button_dispatch(button_handle, dispatch_method);
}
} else if (button_handle->last_state == TE_STATE_PRESS) { //Press ---> Press = On_LongPress
if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
if (++button_handle->trigger_cnt >= button_handle->trigger_thr) {
ESP_LOGD(TE_DEBUG_TAG, "button longpress");
button_handle->event = TOUCH_BUTTON_EVT_ON_LONGPRESS;
button_dispatch(button_handle, dispatch_method);
button_handle->trigger_cnt = 0;
}
}
}
} else if (button_handle->current_state == TE_STATE_RELEASE) {
if (button_handle->last_state == TE_STATE_PRESS) { //Press ---> Release = On_Release
ESP_LOGD(TE_DEBUG_TAG, "button release");
if (event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) {
button_handle->event = TOUCH_BUTTON_EVT_ON_RELEASE;
button_dispatch(button_handle, dispatch_method);
}
} else if (button_handle->last_state == TE_STATE_RELEASE) { // Release ---> Release = On_IDLE (Not dispatch)
button_reset_state(button_handle); //Reset the button state for the next time touch action detection
}
} else if (button_handle->current_state == TE_STATE_IDLE) {
if (button_handle->last_state == TE_STATE_RELEASE) { //Release ---> IDLE = On_IDLE (Not dispatch)
//Nothing
} else if (button_handle->last_state == TE_STATE_IDLE) { //IDLE ---> IDLE = Running IDLE (Not dispatch)
//Nothing
}
}
button_handle->last_state = button_handle->current_state;
xSemaphoreGive(s_te_btn_obj->mutex);
}
static inline te_state_t button_get_state(te_dev_t *device)
{
te_state_t button_state;
if (device->state == TE_STATE_PRESS) {
button_state = TE_STATE_PRESS;
} else if (device->state == TE_STATE_RELEASE) {
button_state = TE_STATE_RELEASE;
} else {
button_state = TE_STATE_IDLE;
}
return button_state;
}