# [linuxserver/minetest](https://github.com/linuxserver/docker-minetest) [![GitHub Release](https://img.shields.io/github/release/linuxserver/docker-minetest.svg?style=flat-square&color=E68523)](https://github.com/linuxserver/docker-minetest/releases) [![MicroBadger Layers](https://img.shields.io/microbadger/layers/linuxserver/minetest.svg?style=flat-square&color=E68523)](https://microbadger.com/images/linuxserver/minetest "Get your own version badge on microbadger.com") [![MicroBadger Size](https://img.shields.io/microbadger/image-size/linuxserver/minetest.svg?style=flat-square&color=E68523)](https://microbadger.com/images/linuxserver/minetest "Get your own version badge on microbadger.com") [![Docker Pulls](https://img.shields.io/docker/pulls/linuxserver/minetest.svg?style=flat-square&color=E68523)](https://hub.docker.com/r/linuxserver/minetest) [![Docker Stars](https://img.shields.io/docker/stars/linuxserver/minetest.svg?style=flat-square&color=E68523)](https://hub.docker.com/r/linuxserver/minetest) [![Build Status](https://ci.linuxserver.io/view/all/job/Docker-Pipeline-Builders/job/docker-minetest/job/master/badge/icon?style=flat-square)](https://ci.linuxserver.io/job/Docker-Pipeline-Builders/job/docker-minetest/job/master/) [![](https://lsio-ci.ams3.digitaloceanspaces.com/linuxserver/minetest/latest/badge.svg)](https://lsio-ci.ams3.digitaloceanspaces.com/linuxserver/minetest/latest/index.html) [Minetest](http://www.minetest.net/) (server) is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like. ## Supported Architectures Our images support multiple architectures such as `x86-64`, `arm64` and `armhf`. We utilise the docker manifest for multi-platform awareness. More information is available from docker [here](https://github.com/docker/distribution/blob/master/docs/spec/manifest-v2-2.md#manifest-list) and our announcement [here](https://blog.linuxserver.io/2019/02/21/the-lsio-pipeline-project/). Simply pulling `linuxserver/minetest` should retrieve the correct image for your arch, but you can also pull specific arch images via tags. The architectures supported by this image are: | Architecture | Tag | | :----: | --- | | x86-64 | amd64-latest | | arm64 | arm64v8-latest | | armhf | arm32v7-latest | ## Usage Here are some example snippets to help you get started creating a container from this image. ### docker ``` docker create \ --name=minetest \ -e PUID=1000 \ -e PGID=1000 \ -e TZ=Europe/London \ -e CLI_ARGS="--gameid minetest" `#optional` \ -p 30000:30000/udp \ -v :/config/.minetest \ --restart unless-stopped \ linuxserver/minetest ``` ### docker-compose Compatible with docker-compose v2 schemas. ```yaml --- version: "2" services: minetest: image: linuxserver/minetest container_name: minetest environment: - PUID=1000 - PGID=1000 - TZ=Europe/London - CLI_ARGS="--gameid minetest" #optional volumes: - :/config/.minetest ports: - 30000:30000/udp restart: unless-stopped ``` ## Parameters Docker images are configured using parameters passed at runtime (such as those above). These parameters are separated by a colon and indicate `:` respectively. For example, `-p 8080:80` would expose port `80` from inside the container to be accessible from the host's IP on port `8080` outside the container. ### Ports (`-p`) | Parameter | Function | | :----: | --- | | `30000/udp` | Port Minetest listens on. | ### Environment Variables (`-e`) | Env | Function | | :----: | --- | | `PUID=1000` | for UserID - see below for explanation | | `PGID=1000` | for GroupID - see below for explanation | | `TZ=Europe/London` | Specify a timezone to use EG Europe/London. | | `CLI_ARGS="--gameid minetest"` | Optionally specify any [CLI variables](https://wiki.minetest.net/Command_line) you want to launch the app with | ### Volume Mappings (`-v`) | Volume | Function | | :----: | --- | | `/config/.minetest` | Where minetest stores config files and maps etc. | ## User / Group Identifiers When using volumes (`-v` flags), permissions issues can arise between the host OS and the container, we avoid this issue by allowing you to specify the user `PUID` and group `PGID`. Ensure any volume directories on the host are owned by the same user you specify and any permissions issues will vanish like magic. In this instance `PUID=1000` and `PGID=1000`, to find yours use `id user` as below: ``` $ id username uid=1000(dockeruser) gid=1000(dockergroup) groups=1000(dockergroup) ``` ## Application Setup You can find the world maps, mods folder and config files in /config/.minetest. Client and server must be the same version, please browse the tags here to pull the appropriate version for your server: https://hub.docker.com/r/linuxserver/minetest/tags ## Support Info * Shell access whilst the container is running: * `docker exec -it minetest /bin/bash` * To monitor the logs of the container in realtime: * `docker logs -f minetest` * Container version number * `docker inspect -f '{{ index .Config.Labels "build_version" }}' minetest` * Image version number * `docker inspect -f '{{ index .Config.Labels "build_version" }}' linuxserver/minetest` ## Versions * **12.07.19:** - Bugfix to support multiple CLI variables. * **28.06.19:** - Rebasing to alpine 3.10. * **03.06.19:** - Adding custom cli vars to options. * **23.03.19:** - Switching to new Base images, shift to arm32v7 tag. * **04.03.19:** - Rebase to alpine 3.9 to compile 5.0.0 minetest with new build args. * **14.01.19:** - Add pipeline logic and multi arch. * **08.08.18:** - Rebase to alpine 3.8, build from latest release tag instead of master. * **03.01.18:** - Deprecate cpu_core routine lack of scaling. * **08.12.17:** - Rebase to alpine 3.7. * **30.11.17:** - Use cpu core counting routine to speed up build time. * **26.05.17:** - Rebase to alpine 3.6. * **14.02.17:** - Rebase to alpine 3.5. * **25.11.16:** - Rebase to alpine linux, move to main repo. * **27.02.16:** - Bump to latest version. * **19.02.16:** - Change port to UDP, thanks to slashopt for pointing this out. * **15.02.16:** - Make minetest app a service. * **01.02.16:** - Add lua-socket dependency. * **06.11.15:** - Initial Release.