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@ -38,7 +38,7 @@ The architectures supported by this image are:
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*This container is currently in a Beta state and is developing quickly, things will change constantly and it may crash or not function perfectly especially when mixing Steam remote play frame capture with the web based [KasmVNC](https://kasmweb.com/kasmvnc) frame capture*
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**SteamOS is designed for specific AMD based hardware, this container will only work properly on a host with a modern AMD GPU or Intel ARC/iGPU**
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**SteamOS is designed for specific AMD based hardware, this container will only work fully on a host with a modern AMD GPU, Intel ARC/iGPU**
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The following limitations currently exist:
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* You must run the desktop mode initially to login to Steam, then you can switch to `STARTUP=BIGPICTURE`
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@ -49,9 +49,17 @@ The following limitations currently exist:
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* Sunshine auto discovery is not functional, you will need to manually enter the IP in your client.
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* Remote play does not function well in BIGPICTURE mode, this mode is optimized for a single resolution passed on boot using Sunshine.
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To improve compatibility we ingest drivers from vanilla Arch repos, *but NVIDIA will never work*. This is a limitation of the [KasmVNC](https://kasmweb.com/kasmvnc) virtual framebuffer that we use as it only has logic for the [DRI3](https://en.wikipedia.org/wiki/Direct_Rendering_Infrastructure) framework which is not available for NVIDIA. We recommend using a modern RDNA AMD card or Intel ARC card, but lower end GPUs might work for some games we do bundle all the drivers that are possible to install.
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To improve compatibility we ingest drivers from vanilla Arch repos, The best experience will be with [DRI3](https://en.wikipedia.org/wiki/Direct_Rendering_Infrastructure) framework which is not available for NVIDIA. We recommend using a modern RDNA AMD card or Intel ARC card, but lower end GPUs might work for some games we do bundle all the drivers that are possible to install.
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Compatibility should be on par with the Steam Deck, if it is certified for the Deck it will run in our testing and the game should be fully playable.
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**Nvidia can work with additional "Launch Options" for games that need OpenGL support:**
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```
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LIBGL_KOPPER_DRI2=1 MESA_LOADER_DRIVER_OVERRIDE=zink GALLIUM_DRIVER=zink %command%
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```
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This should be used in tandem with `--gpus all --runtime nvidia` in the Docker run settings.
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The application can be accessed at:
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* http://yourhost:3000/
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@ -389,6 +397,7 @@ Once registered you can define the dockerfile to use with `-f Dockerfile.aarch64
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## Versions
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* **23.05.24:** - Document how to get Nvidia to work.
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* **15.01.24:** - Install gperftools to fix source games.
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* **29.11.23:** - Switch to openbox for bigpicture mode.
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* **06.10.23:** - Ingest sunshine from AUR to compile at build time.
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