From 3aa93419340230bfd80bd4392480fb4944f5fc06 Mon Sep 17 00:00:00 2001 From: <> Date: Thu, 23 May 2024 09:30:31 +0000 Subject: [PATCH] Deployed d2de85a1 with MkDocs version: 1.6.0 --- images/docker-minetest/index.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/images/docker-minetest/index.html b/images/docker-minetest/index.html index fe6b4cad83..411bc10a88 100644 --- a/images/docker-minetest/index.html +++ b/images/docker-minetest/index.html @@ -1,4 +1,4 @@ - minetest - LinuxServer.io
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linuxserver/minetest

Scarf.io pulls GitHub Stars GitHub Release GitHub Package Repository GitLab Container Registry Quay.io Docker Pulls Docker Stars Jenkins Build LSIO CI

Minetest (server) is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like.

minetest

Supported Architectures

We utilise the docker manifest for multi-platform awareness. More information is available from docker here and our announcement here.

Simply pulling lscr.io/linuxserver/minetest:latest should retrieve the correct image for your arch, but you can also pull specific arch images via tags.

The architectures supported by this image are:

Architecture Available Tag
x86-64 amd64-<version tag>
arm64 arm64v8-<version tag>
armhf

Application Setup

You can find the world maps, mods folder and config files in /config/.minetest.

If you want to override the advertised port, ensure you add --port in your CLI_ARGS AND ensure the internal port reflects the change, ie; if you set your advertised port to 40000 with --port 40000 then your ports declaration should be 40000:40000/udp

Client and server must be the same version, please browse the tags here to pull the appropriate version for your server:

https://hub.docker.com/r/linuxserver/minetest/tags

Bundled Games

As per upstream request this image no longer includes minetest_game, so if required you will need to either install via ContentDB or download it from their repo and copy to /config/.minetest/games/minetest

Usage

To help you get started creating a container from this image you can either use docker-compose or the docker cli.

---
+ minetest - LinuxServer.io      

linuxserver/minetest

Scarf.io pulls GitHub Stars GitHub Release GitHub Package Repository GitLab Container Registry Quay.io Docker Pulls Docker Stars Jenkins Build LSIO CI

Minetest (server) is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like.

minetest

Supported Architectures

We utilise the docker manifest for multi-platform awareness. More information is available from docker here and our announcement here.

Simply pulling lscr.io/linuxserver/minetest:latest should retrieve the correct image for your arch, but you can also pull specific arch images via tags.

The architectures supported by this image are:

Architecture Available Tag
x86-64 amd64-<version tag>
arm64 arm64v8-<version tag>
armhf

Application Setup

You can find the world maps, mods folder and config files in /config/.minetest.

If you want to override the advertised port, ensure you add --port in your CLI_ARGS AND ensure the internal port reflects the change, ie; if you set your advertised port to 40000 with --port 40000 then your ports declaration should be 40000:40000/udp

Client and server must be the same version, please browse the tags here to pull the appropriate version for your server:

https://hub.docker.com/r/linuxserver/minetest/tags

Bundled Games

As per upstream request this image no longer includes minetest_game, so if required you will need to either install via ContentDB or download it from their repo and copy to /config/.minetest/games/minetest

Usage

To help you get started creating a container from this image you can either use docker-compose or the docker cli.

---
 services:
   minetest:
     image: lscr.io/linuxserver/minetest:latest
@@ -46,4 +46,4 @@
   --pull \
   -t lscr.io/linuxserver/minetest:latest .
 

The ARM variants can be built on x86_64 hardware using multiarch/qemu-user-static

docker run --rm --privileged multiarch/qemu-user-static:register --reset
-

Once registered you can define the dockerfile to use with -f Dockerfile.aarch64.

Versions

  • 12.05.24: - Unpin irrlicht, enable IPv6 support in default conf.
  • 10.05.24: - Enable PostgreSQL backend and fix libspatialindex branch name.
  • 26.01.24: - Temporarily pin irrlicht to continue building pending a bugfix release.
  • 23.12.23: - Rebase to Alpine 3.19.
  • 12.07.23: - Rebase to Alpine 3.18, remove minetest_game.
  • 06.07.23: - Deprecate armhf. As announced here
  • 09.04.23: - Build logic changes to copy devtest to default games.
  • 17.03.23: - Fix CLI_ARGS example in readme.
  • 23.02.23: - Rebase to Alpine 3.17, migrate to s6v3.
  • 06.08.22: - Update irrlicht deps.
  • 02.05.22: - Allow specifying the advertised port.
  • 17.03.22: - Install forked irrlicht, add zstd.
  • 19.01.22: - Rebasing to alpine 3.15.
  • 02.06.20: - Rebasing to alpine 3.12.
  • 19.12.19: - Rebasing to alpine 3.11.
  • 12.07.19: - Bugfix to support multiple CLI variables.
  • 28.06.19: - Rebasing to alpine 3.10.
  • 03.06.19: - Adding custom cli vars to options.
  • 23.03.19: - Switching to new Base images, shift to arm32v7 tag.
  • 04.03.19: - Rebase to alpine 3.9 to compile 5.0.0 minetest with new build args.
  • 14.01.19: - Add pipeline logic and multi arch.
  • 08.08.18: - Rebase to alpine 3.8, build from latest release tag instead of master.
  • 03.01.18: - Deprecate cpu_core routine lack of scaling.
  • 08.12.17: - Rebase to alpine 3.7.
  • 30.11.17: - Use cpu core counting routine to speed up build time.
  • 26.05.17: - Rebase to alpine 3.6.
  • 14.02.17: - Rebase to alpine 3.5.
  • 25.11.16: - Rebase to alpine linux, move to main repo.
  • 27.02.16: - Bump to latest version.
  • 19.02.16: - Change port to UDP, thanks to slashopt for pointing this out.
  • 15.02.16: - Make minetest app a service.
  • 01.02.16: - Add lua-socket dependency.
  • 06.11.15: - Initial Release.
\ No newline at end of file +

Once registered you can define the dockerfile to use with -f Dockerfile.aarch64.

Versions

  • 12.05.24: - Unpin irrlicht, enable IPv6 support in default conf.
  • 10.05.24: - Enable PostgreSQL backend and fix libspatialindex branch name.
  • 26.01.24: - Temporarily pin irrlicht to continue building pending a bugfix release.
  • 23.12.23: - Rebase to Alpine 3.19.
  • 12.07.23: - Rebase to Alpine 3.18, remove minetest_game.
  • 06.07.23: - Deprecate armhf. As announced here
  • 09.04.23: - Build logic changes to copy devtest to default games.
  • 17.03.23: - Fix CLI_ARGS example in readme.
  • 23.02.23: - Rebase to Alpine 3.17, migrate to s6v3.
  • 06.08.22: - Update irrlicht deps.
  • 02.05.22: - Allow specifying the advertised port.
  • 17.03.22: - Install forked irrlicht, add zstd.
  • 19.01.22: - Rebasing to alpine 3.15.
  • 02.06.20: - Rebasing to alpine 3.12.
  • 19.12.19: - Rebasing to alpine 3.11.
  • 12.07.19: - Bugfix to support multiple CLI variables.
  • 28.06.19: - Rebasing to alpine 3.10.
  • 03.06.19: - Adding custom cli vars to options.
  • 23.03.19: - Switching to new Base images, shift to arm32v7 tag.
  • 04.03.19: - Rebase to alpine 3.9 to compile 5.0.0 minetest with new build args.
  • 14.01.19: - Add pipeline logic and multi arch.
  • 08.08.18: - Rebase to alpine 3.8, build from latest release tag instead of master.
  • 03.01.18: - Deprecate cpu_core routine lack of scaling.
  • 08.12.17: - Rebase to alpine 3.7.
  • 30.11.17: - Use cpu core counting routine to speed up build time.
  • 26.05.17: - Rebase to alpine 3.6.
  • 14.02.17: - Rebase to alpine 3.5.
  • 25.11.16: - Rebase to alpine linux, move to main repo.
  • 27.02.16: - Bump to latest version.
  • 19.02.16: - Change port to UDP, thanks to slashopt for pointing this out.
  • 15.02.16: - Make minetest app a service.
  • 01.02.16: - Add lua-socket dependency.
  • 06.11.15: - Initial Release.
\ No newline at end of file