// ---------------------------------------------------------------------------- // // XmlRpc++ Copyright (c) 2002-2008 by Chris Morley // // Copyright (C) 2014 // David Freese, W1HKJ // // This file is part of fldigi // // fldigi is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // fldigi is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ---------------------------------------------------------------------------- #ifndef _XMLRPCSERVERCONNECTION_H_ #define _XMLRPCSERVERCONNECTION_H_ #if defined(_MSC_VER) # pragma warning(disable:4786) // identifier was truncated in debug info #endif #include #include "XmlRpcValue.h" #include "XmlRpcSource.h" namespace XmlRpc { // The server waits for client connections and provides support for executing methods class XmlRpcServer; class XmlRpcServerMethod; //! A class to handle XML RPC requests from a particular client class XmlRpcServerConnection : public XmlRpcSource { public: //! Constructor XmlRpcServerConnection(XmlRpcSocket::Socket fd, XmlRpcServer* server, bool deleteOnClose = false); //! Destructor virtual ~XmlRpcServerConnection(); // XmlRpcSource interface implementation //! Handle IO on the client connection socket. //! @param eventType Type of IO event that occurred. @see XmlRpcDispatch::EventType. virtual unsigned handleEvent(unsigned eventType); protected: //! Reads the http header bool readHeader(); //! Reads the request (based on the content-length header value) bool readRequest(); //! Executes the request and writes the resulting response bool writeResponse(); //! Helper method to execute the client request virtual void executeRequest(); //! The XmlRpc server that accepted this connection XmlRpcServer* _server; //! Possible IO states for the connection enum ServerConnectionState { READ_HEADER, READ_REQUEST, WRITE_RESPONSE }; //! Current IO state for the connection ServerConnectionState _connectionState; //! Request headers std::string _header; //! Number of bytes expected in the request body (parsed from header) int _contentLength; //! Request body std::string _request; //! Response std::string _response; //! Number of bytes of the response written so far int _bytesWritten; //! Whether to keep the current client connection open for further requests bool _keepAlive; }; } // namespace XmlRpc #endif // _XMLRPCSERVERCONNECTION_H_