kopia lustrzana https://github.com/dgtlmoon/changedetection.io
Fetcher - Use bigger screenshot chunks to speed up page screenshot (#3107)
rodzic
96dc49e229
commit
45a030bac6
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@ -7,13 +7,13 @@ import os
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# Visual Selector scraper - 'Button' is there because some sites have <button>OUT OF STOCK</button>.
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visualselector_xpath_selectors = 'div,span,form,table,tbody,tr,td,a,p,ul,li,h1,h2,h3,h4,header,footer,section,article,aside,details,main,nav,section,summary,button'
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SCREENSHOT_MAX_HEIGHT_DEFAULT = 16000
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SCREENSHOT_MAX_HEIGHT_DEFAULT = 20000
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SCREENSHOT_DEFAULT_QUALITY = 40
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# Maximum total height for the final image (When in stitch mode).
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# We limit this to 16000px due to the huge amount of RAM that was being used
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# Example: 16000 × 1400 × 3 = 67,200,000 bytes ≈ 64.1 MB (not including buffers in PIL etc)
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MAX_TOTAL_HEIGHT = int(os.getenv("SCREENSHOT_MAX_HEIGHT", SCREENSHOT_MAX_HEIGHT_DEFAULT))
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SCREENSHOT_MAX_TOTAL_HEIGHT = int(os.getenv("SCREENSHOT_MAX_HEIGHT", SCREENSHOT_MAX_HEIGHT_DEFAULT))
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# The size at which we will switch to stitching method, when below this (and
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# MAX_TOTAL_HEIGHT which can be set by a user) we will use the default
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@ -5,13 +5,10 @@ from urllib.parse import urlparse
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from loguru import logger
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from changedetectionio.content_fetchers import SCREENSHOT_MAX_HEIGHT_DEFAULT, visualselector_xpath_selectors, \
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SCREENSHOT_SIZE_STITCH_THRESHOLD, MAX_TOTAL_HEIGHT, SCREENSHOT_DEFAULT_QUALITY, XPATH_ELEMENT_JS, INSTOCK_DATA_JS
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from changedetectionio.content_fetchers.screenshot_handler import stitch_images_worker
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SCREENSHOT_SIZE_STITCH_THRESHOLD, SCREENSHOT_MAX_TOTAL_HEIGHT, XPATH_ELEMENT_JS, INSTOCK_DATA_JS
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from changedetectionio.content_fetchers.base import Fetcher, manage_user_agent
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from changedetectionio.content_fetchers.exceptions import PageUnloadable, Non200ErrorCodeReceived, EmptyReply, ScreenshotUnavailable
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def capture_full_page(page):
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import os
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import time
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@ -20,84 +17,56 @@ def capture_full_page(page):
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start = time.time()
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page_height = page.evaluate("document.documentElement.scrollHeight")
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page_width = page.evaluate("document.documentElement.scrollWidth")
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original_viewport = page.viewport_size
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logger.debug(f"Playwright viewport size {page.viewport_size}")
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logger.debug(f"Playwright viewport size {page.viewport_size} page height {page_height} page width {page_width}")
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############################################################
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#### SCREENSHOT FITS INTO ONE SNAPSHOT (SMALLER PAGES) #####
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############################################################
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# Use an approach similar to puppeteer: set a larger viewport and take screenshots in chunks
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step_size = SCREENSHOT_SIZE_STITCH_THRESHOLD # Size that won't cause GPU to overflow
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screenshot_chunks = []
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y = 0
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# If page height is larger than current viewport, use a larger viewport for better capturing
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if page_height > page.viewport_size['height']:
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# Set viewport to a larger size to capture more content at once
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page.set_viewport_size({'width': page.viewport_size['width'], 'height': step_size})
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# Optimization to avoid unnecessary stitching if we can avoid it
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# Use the default screenshot method for smaller pages to take advantage
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# of GPU and native playwright screenshot optimizations
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# - No PIL needed here, no danger of memory leaks, no sub process required
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if (page_height < SCREENSHOT_SIZE_STITCH_THRESHOLD and page_height < MAX_TOTAL_HEIGHT ):
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logger.debug("Using default screenshot method")
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# Capture screenshots in chunks up to the max total height
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while y < min(page_height, SCREENSHOT_MAX_TOTAL_HEIGHT):
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page.request_gc()
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screenshot = page.screenshot(
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page.evaluate(f"window.scrollTo(0, {y})")
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page.request_gc()
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screenshot_chunks.append(page.screenshot(
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type="jpeg",
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quality=int(os.getenv("SCREENSHOT_QUALITY", SCREENSHOT_DEFAULT_QUALITY)),
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full_page=True,
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)
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full_page=False,
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quality=int(os.getenv("SCREENSHOT_QUALITY", 72))
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))
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y += step_size
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page.request_gc()
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logger.debug(f"Screenshot captured in {time.time() - start:.2f}s")
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# Restore original viewport size
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page.set_viewport_size({'width': original_viewport['width'], 'height': original_viewport['height']})
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# If we have multiple chunks, stitch them together
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if len(screenshot_chunks) > 1:
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from changedetectionio.content_fetchers.screenshot_handler import stitch_images_worker
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logger.debug(f"Screenshot stitching {len(screenshot_chunks)} chunks together")
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parent_conn, child_conn = Pipe()
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p = Process(target=stitch_images_worker, args=(child_conn, screenshot_chunks, page_height, SCREENSHOT_MAX_TOTAL_HEIGHT))
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p.start()
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screenshot = parent_conn.recv_bytes()
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p.join()
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logger.debug(
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f"Screenshot (chunked/stitched) - Page height: {page_height} Capture height: {SCREENSHOT_MAX_TOTAL_HEIGHT} - Stitched together in {time.time() - start:.2f}s")
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screenshot_chunks = None
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return screenshot
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###################################################################################
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#### CASE FOR LARGE SCREENSHOTS THAT NEED TO BE TRIMMED DUE TO MEMORY ISSUES #####
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###################################################################################
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# - PIL can easily allocate memory and not release it cleanly
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# - Fetching screenshot from playwright seems OK
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# Image.new is leaky even with .close()
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# So lets prepare all the data chunks and farm it out to a subprocess for clean memory handling
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logger.debug(
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"Using stitching method for large screenshot because page height exceeds threshold"
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)
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f"Screenshot Page height: {page_height} Capture height: {SCREENSHOT_MAX_TOTAL_HEIGHT} - Stitched together in {time.time() - start:.2f}s")
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# Limit the total capture height
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capture_height = min(page_height, MAX_TOTAL_HEIGHT)
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# Calculate number of chunks needed using ORIGINAL viewport height
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num_chunks = (capture_height + page.viewport_size['height'] - 1) // page.viewport_size['height']
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screenshot_chunks = []
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# Track cumulative paste position
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y_offset = 0
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for _ in range(num_chunks):
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page.request_gc()
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page.evaluate(f"window.scrollTo(0, {y_offset})")
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page.request_gc()
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h = min(page.viewport_size['height'], capture_height - y_offset)
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screenshot_chunks.append(page.screenshot(
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type="jpeg",
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clip={
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"x": 0,
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"y": 0,
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"width": page.viewport_size['width'],
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"height": h,
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},
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quality=int(os.getenv("SCREENSHOT_QUALITY", SCREENSHOT_DEFAULT_QUALITY)),
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))
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y_offset += h # maybe better to inspect the image here?
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page.request_gc()
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# PIL can leak memory in various situations, assign the work to a subprocess for totally clean handling
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parent_conn, child_conn = Pipe()
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p = Process(target=stitch_images_worker, args=(child_conn, screenshot_chunks, page_height, capture_height))
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p.start()
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result = parent_conn.recv_bytes()
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p.join()
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screenshot_chunks = None
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logger.debug(f"Screenshot - Page height: {page_height} Capture height: {capture_height} - Stitched together in {time.time() - start:.2f}s")
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return result
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return screenshot_chunks[0]
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class fetcher(Fetcher):
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@ -292,6 +261,7 @@ class fetcher(Fetcher):
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self.page.request_gc()
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self.content = self.page.content()
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self.page.request_gc()
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logger.debug(f"Scrape xPath element data in browser done in {time.time() - now:.2f}s")
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# Bug 3 in Playwright screenshot handling
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@ -317,4 +287,11 @@ class fetcher(Fetcher):
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# Clean up resources properly
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context.close()
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context = None
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self.page.close()
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self.page = None
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browser.close()
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borwser = None
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@ -7,10 +7,11 @@ from urllib.parse import urlparse
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from loguru import logger
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from changedetectionio.content_fetchers import SCREENSHOT_MAX_HEIGHT_DEFAULT, visualselector_xpath_selectors, \
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SCREENSHOT_SIZE_STITCH_THRESHOLD, MAX_TOTAL_HEIGHT, SCREENSHOT_DEFAULT_QUALITY, XPATH_ELEMENT_JS, INSTOCK_DATA_JS
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SCREENSHOT_SIZE_STITCH_THRESHOLD, SCREENSHOT_DEFAULT_QUALITY, XPATH_ELEMENT_JS, INSTOCK_DATA_JS, \
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SCREENSHOT_MAX_TOTAL_HEIGHT
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from changedetectionio.content_fetchers.base import Fetcher, manage_user_agent
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from changedetectionio.content_fetchers.exceptions import PageUnloadable, Non200ErrorCodeReceived, EmptyReply, BrowserFetchTimedOut, BrowserConnectError
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from changedetectionio.content_fetchers.screenshot_handler import stitch_images_worker
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from changedetectionio.content_fetchers.exceptions import PageUnloadable, Non200ErrorCodeReceived, EmptyReply, BrowserFetchTimedOut, \
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BrowserConnectError
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# Bug 3 in Playwright screenshot handling
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@ -27,71 +28,53 @@ async def capture_full_page(page):
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start = time.time()
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page_height = await page.evaluate("document.documentElement.scrollHeight")
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page_width = await page.evaluate("document.documentElement.scrollWidth")
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original_viewport = page.viewport
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logger.debug(f"Puppeteer viewport size {page.viewport}")
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logger.debug(f"Puppeteer viewport size {page.viewport} page height {page_height} page width {page_width}")
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############################################################
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#### SCREENSHOT FITS INTO ONE SNAPSHOT (SMALLER PAGES) #####
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############################################################
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# Bug 3 in Playwright screenshot handling
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# Some bug where it gives the wrong screenshot size, but making a request with the clip set first seems to solve it
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# JPEG is better here because the screenshots can be very very large
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# Optimization to avoid unnecessary stitching if we can avoid it
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# Use the default screenshot method for smaller pages to take advantage
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# of GPU and native playwright screenshot optimizations
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# - No PIL needed here, no danger of memory leaks, no sub process required
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if (page_height < SCREENSHOT_SIZE_STITCH_THRESHOLD and page_height < MAX_TOTAL_HEIGHT ):
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logger.debug("Using default screenshot method")
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await page.evaluate(f"window.scrollTo(0, 0)")
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screenshot = await page.screenshot(
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type_="jpeg",
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quality=int(os.getenv("SCREENSHOT_QUALITY", SCREENSHOT_DEFAULT_QUALITY)),
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fullPage=True,
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)
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logger.debug(f"Screenshot captured in {time.time() - start:.2f}s")
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# Screenshots also travel via the ws:// (websocket) meaning that the binary data is base64 encoded
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# which will significantly increase the IO size between the server and client, it's recommended to use the lowest
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# acceptable screenshot quality here
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step_size = SCREENSHOT_SIZE_STITCH_THRESHOLD # Something that will not cause the GPU to overflow when taking the screenshot
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screenshot_chunks = []
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y = 0
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if page_height > page.viewport['height']:
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await page.setViewport({'width': page.viewport['width'], 'height': step_size})
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while y < min(page_height, SCREENSHOT_MAX_TOTAL_HEIGHT):
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await page.evaluate(f"window.scrollTo(0, {y})")
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screenshot_chunks.append(await page.screenshot(type_='jpeg',
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fullPage=False,
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quality=int(os.getenv("SCREENSHOT_QUALITY", 72))))
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y += step_size
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await page.setViewport({'width': original_viewport['width'], 'height': original_viewport['height']})
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if len(screenshot_chunks) > 1:
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from changedetectionio.content_fetchers.screenshot_handler import stitch_images_worker
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logger.debug(f"Screenshot stitching {len(screenshot_chunks)} chunks together")
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parent_conn, child_conn = Pipe()
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p = Process(target=stitch_images_worker, args=(child_conn, screenshot_chunks, page_height, SCREENSHOT_MAX_TOTAL_HEIGHT))
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p.start()
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screenshot = parent_conn.recv_bytes()
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p.join()
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logger.debug(
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f"Screenshot (chunked/stitched) - Page height: {page_height} Capture height: {SCREENSHOT_MAX_TOTAL_HEIGHT} - Stitched together in {time.time() - start:.2f}s")
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screenshot_chunks = None
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return screenshot
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###################################################################################
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#### CASE FOR LARGE SCREENSHOTS THAT NEED TO BE TRIMMED DUE TO MEMORY ISSUES #####
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###################################################################################
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# - PIL can easily allocate memory and not release it cleanly
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# - Fetching screenshot from playwright seems OK
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# Image.new is leaky even with .close()
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# So lets prepare all the data chunks and farm it out to a subprocess for clean memory handling
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logger.debug(
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"Using stitching method for large screenshot because page height exceeds threshold"
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)
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# Limit the total capture height
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capture_height = min(page_height, MAX_TOTAL_HEIGHT)
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# Calculate number of chunks needed using ORIGINAL viewport height
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num_chunks = (capture_height + page.viewport['height'] - 1) // page.viewport['height']
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screenshot_chunks = []
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# Track cumulative paste position
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y_offset = 0
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for _ in range(num_chunks):
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await page.evaluate(f"window.scrollTo(0, {y_offset})")
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h = min(page.viewport['height'], capture_height - y_offset)
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screenshot_chunks.append(await page.screenshot(
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type_="jpeg",
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quality=int(os.getenv("SCREENSHOT_QUALITY", SCREENSHOT_DEFAULT_QUALITY)),
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))
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y_offset += h # maybe better to inspect the image here?
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# PIL can leak memory in various situations, assign the work to a subprocess for totally clean handling
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parent_conn, child_conn = Pipe()
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p = Process(target=stitch_images_worker, args=(child_conn, screenshot_chunks, page_height, capture_height))
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p.start()
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result = parent_conn.recv_bytes()
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p.join()
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screenshot_chunks = None
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logger.debug(f"Screenshot - Page height: {page_height} Capture height: {capture_height} - Stitched together in {time.time() - start:.2f}s")
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return result
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f"Screenshot Page height: {page_height} Capture height: {SCREENSHOT_MAX_TOTAL_HEIGHT} - Stitched together in {time.time() - start:.2f}s")
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return screenshot_chunks[0]
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class fetcher(Fetcher):
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