kopia lustrzana https://github.com/c9/core
401 wiersze
15 KiB
JavaScript
401 wiersze
15 KiB
JavaScript
define(function(require, module, exports) {
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main.consumes = ["Plugin"];
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main.provides = ["UndoManager"];
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return main;
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function main(options, imports, register) {
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var Plugin = imports.Plugin;
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function UndoManager(options) {
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var plugin = new Plugin("Ajax.org", main.consumes);
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var emit = plugin.getEmitter();
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var position = -1, mark = null, stack = [];
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if (options)
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setState(options);
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function canUndo() {
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return position >= 0;
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}
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function undo(){
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if (!canUndo())
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return false;
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var item = stack[position];
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if (!item.undo)
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item = stack[position] = findItem(item);
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position--;
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item.undo();
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emit("change");
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}
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function canRedo() {
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return position !== stack.length - 1;
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}
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function redo(){
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if (!canRedo())
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return false;
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position++;
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var item = stack[position];
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if (!item.redo)
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item = stack[position] = findItem(item);
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item.redo();
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emit("change");
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}
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function clearUndo(){
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stack = stack.slice(position - 1);
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position = 0;
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if (mark < position)
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mark = -1;
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emit("change");
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}
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function clearRedo(noEvent) {
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stack = stack.slice(0, position + 1);
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if (mark > position)
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mark = -1;
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if (!noEvent)
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emit("change");
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}
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function add(item) {
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if (!item.undo || !item.redo)
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throw new Error("Missing undo and/or redo method implementation");
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clearRedo(true);
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stack.push(item);
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position = stack.length - 1;
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emit("change");
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}
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function remove(idx) {
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var item = stack.splice(idx, 1)[0];
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if (!item.undo)
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item = findItem(item);
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item.undo();
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if (idx <= position)
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position--;
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if (mark == idx)
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mark = -1;
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else if (mark > idx)
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mark--;
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emit("change");
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}
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function bookmark(index) {
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mark = index !== undefined ? index : position;
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emit("change");
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}
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function isAtBookmark(){
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return mark !== null && mark == position
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|| mark === null && position == -1;
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}
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function item(idx) {
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return stack[idx] || null;
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}
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function getState(){
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return {
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mark: mark,
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position: position,
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stack: stack.map(function(item) {
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return item.getState ? item.getState() : item;
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})
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};
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}
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function setState(state) {
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if (!state || !state.stack.length)
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return reset();
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mark = state.mark;
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position = state.position;
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if (state.stack.length && state.stack[0] == undefined)
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return; // guard against broken stack
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stack = state.stack;
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emit("change"); //If you remove this again, change the test
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}
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function findItem(compressedItem) {
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return emit("itemFind", { state: compressedItem });
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}
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function reset(){
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if (position == -1)
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return;
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position = -1;
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stack = [];
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mark = null;
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emit("change");
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}
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/**
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* The Undo Manager class of Cloud9. Each {@link Document}
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* has a single instance of the undo manager that
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* is used by each editor that works on the document. The undo
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* manager manages the undo stack which tracks the changes to the
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* document.
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*
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* The undoManager relates to other objects as such:
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*
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* * {@link Pane} - Represent a single pane, housing multiple tabs
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* * {@link Tab} - A single tab (button) in a pane
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* * {@link Editor} - The editor responsible for displaying the file in the tab
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* * {@link Document} - The representation of a file in the tab
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* * {@link Session} - The session information of the editor
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* * **UndoManager - The object that manages the undo stack for this document**
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*
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* Panes can live in certain areas of Cloud9. By default these areas are:
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*
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* * {@link panes} - The main area where editor panes are displayed
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* * {@link console} - The console in the bottom of the screen
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*
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* Tabs are managed by the {@link tabManager}. The default way to
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* open a new file in an editor uses the tabManager:
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*
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* tabManager.openFile("/file.js", true, function(err, tab) {
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* tab.document.value = "new value"; // adds item to the undo manager.
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*
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* var undoManager = tab.document.undoManager;
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* undoManager.undo();
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* });
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*
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* The undo manager doesn't apply any changes itself. The changes
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* are managed by objects that are pushed onto the stack and have
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* an undo(), redo() and getState() method. This allows each
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* editor to implement it's own way to change the document while
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* keeping a consistent undo stack for the document.
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*
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* Example:
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*
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* The item class in the following example simply manages an
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* array, adding and removing items.
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*
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* var data = [];
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*
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* function Item(info, idx) {
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* this.getState = function(){ return [ info, idx ] }
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* this.undo = function(){ data.splice(idx, 1) }
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* this.redo = function(){
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* data[idx || (idx = data.length)] = info;
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* return this;
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* }
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* }
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*
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* var undoManager = new UndoManager();
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* undoManager.add(new Item("a").redo()); // data = ["a"]
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* undoManager.add(new Item("b").redo()); // data = ["a", "b"]
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*
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* undoManager.undo(); // data = ["a"];
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* undoManager.undo(); // data = [];
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*
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**/
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plugin.freezePublicAPI({
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/**
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* @ignore
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*/
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get stack() { return stack; },
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/**
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* The number of items on the stack. This number will stay the
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* same when using {@link UndoManager#undo} and
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* {@link UndoManager#redo}. See the {@link UndoManager#position}
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* property if you want to find out which items are applied
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* to the document and which are not.
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*
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* @property {Number} length
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* @readonly
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*/
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get length(){ return stack.length; },
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/**
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* Set to the index of the item in the stack up to which the
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* items have been applied to the document. This property
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* changes when using the {@link UndoManager#undo} and
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* {@link UndoManager#redo} methods.
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*
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* When {@link UndoManager#length} is 10, and 6 items have been
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* executed, this property is set to 5. It is then
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* possible to execute redo() 4 times. At that point, the
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* position property is set to 9. Calling redo() further will
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* not result in any changes. Similarly undo() can be called
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* until position is -1.
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*
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* @property {Number} position
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* @readonly
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*/
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get position(){ return position; },
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events: [
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/**
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* Fires when the undo manager is loading state from a state
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* object (object returned by {@link #getState}() call). This
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* event allows you to switch the state object (which was a
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* result of the getState() call to your item object) with
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* the actual implementation of your item object.
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*
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* Return an instance of the item to push on to the stack.
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*
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* Example:
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*
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* undoManager.on("itemFind", function(e) {
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* return new Item(e.state[0], e.state[1]);
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* });
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*
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* @event itemFind
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* @param {Object} e
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* @param {Object} e.state The state of the object to
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* be unserialized.
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*/
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"itemFind",
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/**
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* Fires whenever the {@link #position} or {@link #length}
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* properties changes.
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* @event change
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*/
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"change"
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],
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/**
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* Checks if there are items to be undone. This is equivalent
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* to:
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*
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* undoManager.position >= 0
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*/
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canUndo: canUndo,
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/**
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* Checks if there are items to be redone. This is equivalent
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* to:
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*
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* undoManager.position != undoManager.length - 1
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*/
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canRedo: canRedo,
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/**
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* Reverts the last change that was applied to the document.
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* This method calls undo() on the item that is on the stack
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* at the index specified by the {@link UndoManager#position}
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* property.
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*/
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undo: undo,
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/**
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* Executes the change that was undone last.
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* This method calls redo() on the item that is on the stack
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* at the index specified by the {@link UndoManager#position}
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* property + 1.
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*/
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redo: redo,
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/**
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* Clears the complete stack
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*/
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reset: reset,
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/**
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* Retrieves an object from the stack by it's index.
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* @param {Number} index The index of the item to retrieve.
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* This needs to be a number between 0 and the value of the
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* {@link UndoManager#length} property, including 0.
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*/
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item: item,
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/**
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* Sets the bookmark pointer to the `index` specfied or the
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* current value of the `position` property.
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* The bookmark is used by Cloud9 to specify at which point the
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* file was saved.
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* @param {Number} [index] The index of the item to bookmark
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*/
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bookmark: bookmark,
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/**
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* Retrieves whether the current position of the stack is bookmarked.
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*/
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isAtBookmark: isAtBookmark,
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/**
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* Removes all items on the stack that have an index less than
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* or equal to the value of {@link UndoManager#position}. These
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* are all the items that have been applied to the document.
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*/
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clearUndo: clearUndo,
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/**
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* Removes all items on the stack that have an index greater than
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* the value of {@link UndoManager#position}. These are all the
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* items that have not been applied to the document.
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*/
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clearRedo: clearRedo,
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/**
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* Retrieves the state of the undo stack. The state of the
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* stack is retrieved by calling getState() on each item in the
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* stack.
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*
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* @return {Object}
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* @return {Number} return.mark The value of the {@link #bookmark} property.
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* @return {Number} return.position The value of the {@link #position} property.
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* @return {Array} return.stack An array containing the
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* results of calling getState() on each stack item.
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*/
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getState: getState,
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/**
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* Sets the state of the undo stack
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* @param {Object} state The state object. See {@link #getState}.
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* @fires itemFind
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*/
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setState: setState,
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/**
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* Adds an item to the undo stack. The redo() method is called
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* on the `item` that is added and the item is added to the
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* stack.
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* @param {Object} item the object to put on the undo stack.
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* This item should have getState(), undo() and redo()
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* methods.
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*/
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add: add,
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/**
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* Removes an item from the undo stack
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* @param {Number} index The index of the item to remove
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*/
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remove: remove
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});
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plugin.load(null, "undoManager");
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return plugin;
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}
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/***** Register and define API *****/
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register(null, {
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UndoManager: UndoManager
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});
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}
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});
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