kopia lustrzana https://github.com/browsh-org/browsh
Mouse wheel scrolling
Also throttle the frame rate to 40ms/ Previously it was redrawing on every sent STDIN event.pull/69/head
rodzic
f624ea00f1
commit
819a29c8b6
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@ -145,7 +145,6 @@ func readStdin() {
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}
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shutdown("normal")
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}
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log(fmt.Sprintf("EventKey: k: %d, c: %c, mod: %s", ev.Key, ev.Ch, ev.Mod))
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eventMap := map[string]interface{}{
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"key": int(ev.Key),
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"char": string(ev.Ch),
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@ -160,7 +159,6 @@ func readStdin() {
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termbox.Flush()
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sendTtySize()
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case termbox.EventMouse:
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log(fmt.Sprintf("Mouse: k: %d, x: %d, y: %d, mod: %s", ev.Key, ev.MouseX, ev.MouseY, ev.Mod))
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eventMap := map[string]interface{}{
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"key": int(ev.Key),
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"mouse_x": int(ev.MouseX),
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@ -262,7 +260,6 @@ func webSocketWriter(ws *websocket.Conn) {
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}
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shutdown(err.Error())
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}
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log(fmt.Sprintf("TTY sent: %s", message))
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}
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}
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@ -1,3 +1,4 @@
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import _ from 'lodash';
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import utils from 'utils';
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// Handle commands coming in from the terminal, like; STDIN keystrokes, TTY resize, etc
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@ -25,7 +26,9 @@ export default (MixinBase) => class extends MixinBase {
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}
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// Trigger a faster feedback response
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// TODO: cancel the current FPS iteration when using this
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this.sendToCurrentTab('/request_frame');
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_.throttle(() => {
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this.sendToCurrentTab('/request_frame')
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}, 50);
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break;
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case '/status':
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this.updateStatus('', parts.slice(1).join(','));
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@ -137,6 +137,12 @@ export default class FrameBuilder extends BaseBuilder{
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case 65516: // down arrow
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window.scrollBy(0, 20);
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break;
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case 65508: // scroll up
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window.scrollBy(0, -20);
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break;
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case 65507: // scroll down
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window.scrollBy(0, 20);
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break;
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case 65512: // mousedown
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this._mouseAction('click', input.mouse_x, input.mouse_y);
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this._mouseAction('mousedown', input.mouse_x, input.mouse_y);
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