front page redesign: add topology JS animation

This is "Topology 1" https://generated.space/sketch/perlin-topology/ by Kjetil Golid (@kgolid), reused under the MIT License. All of his animations there are beautiful. Thank you Kjetil!

Vendored JS code:
* q5.min.js is from https://github.com/quinton-ashley/q5.js/blob/1.8.7/q5.min.js
* topology.js is from 9fb448de86/topology/sketch.js

The animation runs under p5.js https://github.com/processing/p5.js, but the p5.min.js runtime is >1MB. I found https://github.com/LingDong-/q5xjs, which is supposedly a drop-in replacement that's just 33KB, but it didn't work. @quinton-ashley's fork https://github.com/quinton-ashley/q5.js does though, thank you Quinton!

for #661
redesign-v3-text-instructions
Ryan Barrett 2023-12-06 12:21:34 -08:00
rodzic 03a19592d9
commit fff9746d15
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let sketch = function(p) {
let width = 1400;
let height = 900;
let offset = 100;
let flow_cell_size = 10;
let noise_size = 0.003;
let noise_radius = 0.1;
let flow_width = (width + offset * 2) / flow_cell_size;
let flow_height = (height + offset * 2) / flow_cell_size;
let noise_grid = [];
let flow_grid = [];
let number_of_particles = 4500;
let particles = [];
let tick = 0;
p.setup = function() {
p.createCanvas(width, height);
p.background('#022');
p.smooth();
p.noStroke();
//p.blendMode(p.OVERLAY);
init_particles();
init_flow();
};
p.draw = function() {
p.translate(-offset, -offset);
//display_flow();
update_particles();
display_particles();
tick += 0.002;
};
function init_particles() {
for (var i = 0; i < number_of_particles; i++) {
let r = p.random(p.width + 2 * offset);
let q = p.random(p.height + 2 * offset);
particles.push({
prev: p.createVector(r, q),
pos: p.createVector(r, q),
vel: p.createVector(0, 0),
acc: p.createVector(0, 0),
col: p.random(255),
seed: i
});
}
}
function update_particles() {
for (var i = 0; i < number_of_particles; i++) {
let prt = particles[i];
let flow = get_flow(prt.pos.x, prt.pos.y);
prt.prev.x = prt.pos.x;
prt.prev.y = prt.pos.y;
prt.pos.x = mod(prt.pos.x + prt.vel.x, p.width + 2 * offset);
prt.pos.y = mod(prt.pos.y + prt.vel.y, p.height + 2 * offset);
prt.vel
.add(prt.acc)
.normalize()
.mult(2.2);
//prt.acc = p5.Vector.fromAngle(p.noise(prt.seed * 10, tick) * p.TAU).mult(0.01);
prt.acc = p.createVector(0, 0);
prt.acc.add(flow).mult(3);
}
}
function init_flow() {
for (let i = 0; i < flow_height; i++) {
let row = [];
for (let j = 0; j < flow_width; j++) {
row.push(calculate_flow(j * noise_size, i * noise_size, noise_radius));
}
flow_grid.push(row);
}
}
function calculate_flow(x, y, r) {
//console.log(x,y);
let high_val = 0;
let low_val = 1;
let high_pos = p.createVector(0, 0);
let low_pos = p.createVector(0, 0);
for (var i = 0; i < 100; i++) {
let angle = i / 100 * p.TAU;
let pos = p.createVector(x + p.cos(angle) * r, y + p.sin(angle) * r);
let val = p.noise(pos.x, pos.y);
if (val > high_val) {
high_val = val;
high_pos.x = pos.x;
high_pos.y = pos.y;
}
if (val < low_val) {
low_val = val;
low_pos.x = pos.x;
low_pos.y = pos.y;
}
}
let flow_angle = p.createVector(low_pos.x - high_pos.x, low_pos.y - high_pos.y);
flow_angle.normalize().mult(high_val - low_val);
return flow_angle;
}
function get_flow(xpos, ypos) {
xpos = p.constrain(xpos, 0, p.width + offset * 2);
ypos = p.constrain(ypos, 0, p.height + offset * 2);
return flow_grid[p.floor(ypos / flow_cell_size)][p.floor(xpos / flow_cell_size)];
}
function display_particles() {
p.strokeWeight(2);
p.stroke(255, 240, 220, 5);
for (let i = 0; i < particles.length; i++) {
//p.stroke(particles[i].col);
//p.point(particles[i].pos.x, particles[i].pos.y);
if (p5.Vector.dist(particles[i].prev, particles[i].pos) < 10)
p.line(particles[i].prev.x, particles[i].prev.y, particles[i].pos.x, particles[i].pos.y);
}
}
function display_flow() {
for (let i = 0; i < flow_grid.length; i++) {
for (let j = 0; j < flow_grid[i].length; j++) {
p.strokeWeight(1);
p.stroke(255, 0, 0);
p.noFill();
p.ellipse(j * flow_cell_size, i * flow_cell_size, 7, 7);
p.line(
j * flow_cell_size,
i * flow_cell_size,
j * flow_cell_size + flow_grid[i][j].x * 50,
i * flow_cell_size + flow_grid[i][j].y * 50
);
}
}
}
p.keyPressed = function() {
if (p.keyCode === 80) {
p.saveCanvas('landslide', 'jpeg');
}
};
function mod(x, n) {
return (x % n + n) % n;
}
};
new p5(sketch);