diff --git a/Using-Blendercam-from-github.md b/Using-Blendercam-from-github.md index abf64d7..f9e86da 100644 --- a/Using-Blendercam-from-github.md +++ b/Using-Blendercam-from-github.md @@ -2,16 +2,25 @@ Using Blendercam from github is a great way to try out the newest features and f The easiest way to install is not to install but tell Blender where to find the add-on. This way you don't have to worry about copying/moving files around. You can keep Blendercam source files separate from Blender if using source control ie git for developement and still easily test your changes in Blender. +* [Get Blendercam source code]() +* [Setup Blender scripts alternate path]() +* [Enable Blendercam add-on]() +* [Enter CAM mode]() +* [Updating Blendercam]() + + +## Get Blendercam source code from Github * The first step is to get the source code from the github repository. - * Make a directory where blendercam from github will reside - * At the command prompt change into the directory where blendercam will be and then type: + * Make a parent directory where blendercam from github will reside + * Assuming that Git is installed on your machine, at the command prompt change into the directory where blendercam will be and then type: * `git clone https://github.com/vilemnovak/blendercam.git` * ![git clone](https://cloud.githubusercontent.com/assets/648108/12068782/8942a84a-afeb-11e5-86c4-31a60475fd27.png) - * git will make a directory called blendercam in the current directory and then download the most recent version of blendercam on github. + * git will make a subdirectory called blendercam in the current directory and then download the most recent version of blendercam on github. +## Setup Blender scripts alternate file path * The second step is to tell blender to also search an alternate path for add-ons. When blender starts up it will search its own paths for add-ons and will also search the alternate path that you add. This way an external source add-on can be used in Blender. ![user file preferences](https://cloud.githubusercontent.com/assets/648108/12068198/e83ba6a6-afde-11e5-8b30-861efd71c700.png) * **1** - select **User Preferences** panel @@ -20,6 +29,7 @@ The easiest way to install is not to install but tell Blender where to find the * **4** - select **Save User Settings** * **5** - restart Blender +## Enable Blendercam add-on * The third step is to enable the Blendercam add-on. ![enable addon](https://cloud.githubusercontent.com/assets/648108/12068363/350bbc2a-afe2-11e5-94c6-b9a26ae60d10.png) * **1** - select **User Preference** panel @@ -32,9 +42,19 @@ The easiest way to install is not to install but tell Blender where to find the * Now when ever blender is started, the external source blendercam add-on will be enabled. +## Enter CAM mode * To put blender into CAM mode do the following. ![CAM mode](https://cloud.githubusercontent.com/assets/648108/12069143/49b18758-aff7-11e5-8687-c0932ff6d45d.png) * **1** select **Blender CAM** as the render engine ![engine select](https://cloud.githubusercontent.com/assets/648108/12068843/657a5bd6-afed-11e5-9222-f6064fa241d6.png) * **2** select the **Properties** editor - * **3** select the **Render** data in order to see the CAM panels \ No newline at end of file + * **3** select the **Render** data in order to see the CAM panels + +## Updating Blendercam +* Every once in a while, maybe even daily, you will want to update your copy of Blendercam to match what is on Github. + * at the command line change to the directory of blendercam + * tell git to pull all the latest changes from Github and update your copy + + `git pull` + +After git finishes updating blendercam you can run blender. If blender was already running then restart it ie close blender and then start it.