From 37f94599639491122296cdac45b39ffceb815f83 Mon Sep 17 00:00:00 2001 From: Jeff Doyle Date: Sat, 9 Jan 2016 01:37:23 -0400 Subject: [PATCH] dependencies --- Using-Blendercam-from-github.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Using-Blendercam-from-github.md b/Using-Blendercam-from-github.md index e8e8139..7951d33 100644 --- a/Using-Blendercam-from-github.md +++ b/Using-Blendercam-from-github.md @@ -2,12 +2,15 @@ Using Blendercam from github is a great way to try out the newest features and f The easiest way to install is not to install but tell Blender where to find the add-on. This way you don't have to worry about copying/moving files around. You can keep Blendercam source files separate from Blender if using source control ie git for developement and still easily test your changes in Blender. +* [Dependencies](#dependencies) * [Get Blendercam source code](#get-blendercam-source-code) * [Setup Blender scripts alternate path](#setup-blender-scripts-alternate-file-path) * [Enable Blendercam add-on](#enable-blendercam-add-on) * [Enter CAM mode](#enter-cam-mode) * [Updating Blendercam](#updating-blendercam) +## Dependencies +* Blendercam requires Shapely to be installed to the site packages of Blender Python. ## Get Blendercam source code * The first step is to get the source code from the github repository.