kopia lustrzana https://github.com/carson-katri/geometry-script
![]() Some compositor and texture nodes share names with the geometry nodes versions. This change sorts them so that the geometry ones are registered last, overriding the incorrect ones. The Math node is handled separately, because here the ShaderNodeMath is the correct one to use, for some reason. |
||
---|---|---|
.. | ||
static | ||
arrange.py | ||
node_mapper.py | ||
state.py | ||
tree.py | ||
types.py |