New approach witch InputOptions class

pull/46/head
Roberto Saccon 2023-12-06 06:29:21 +01:00
rodzic abaf93f3e9
commit fa9b3db75a
3 zmienionych plików z 101 dodań i 117 usunięć

Wyświetl plik

@ -0,0 +1,62 @@
import enum
class SubtypeInt(enum.Enum):
NONE = 'None'
PERCENTAGE = 'Percentage'
FACTOR = 'Factor'
class SubtypeFloat(enum.Enum):
NONE = 'None'
PERCENTAGE = 'Percentage'
FACTOR = 'Factor'
ANGLE = 'Angle'
TIME = 'Time (Scene Relative)'
TIME_ABSOLUTE = 'Time (Absolute)'
DISTANCE = 'Distance'
class InputOptions:
"""Input options parent class"""
class IntOptions(InputOptions):
MAX = 2147483647
MIN = -MAX -1
def __init__(
self,
default: int | None = None,
min: int | None = None,
max: int | None = None,
subtype: SubtypeInt | None = None,
name: str | None = None,
tooltip: str = None,
hide_in_modifier: bool = None,
):
self.default_value = default
self.min_value = min
self.max_value = max
self.bl_subtype_label = subtype.value if subtype != None else None
self.name = name
self.description = tooltip
self.hide_in_modifier = hide_in_modifier
class FloatOptions(InputOptions):
MAX = float('inf')
MIN = float('-inf')
def __init__(
self,
default: float | None = None,
min: float | None = None,
max: float | None = None,
subtype: SubtypeFloat | None = None,
name: str | None = None,
tooltip: str = None,
hide_in_modifier: bool = None,
):
self.default_value = default
self.min_value = min
self.max_value = max
self.bl_subtype_label = subtype.value if subtype != None else None
self.name = name
self.description = tooltip
self.hide_in_modifier = hide_in_modifier

Wyświetl plik

@ -11,6 +11,7 @@ from .static.attribute import *
from .static.curve import * from .static.curve import *
from .static.expression import * from .static.expression import *
from .static.input_group import * from .static.input_group import *
from .static.input_options import *
from .static.repeat import * from .static.repeat import *
from .static.sample_mode import * from .static.sample_mode import *
from .static.simulation import * from .static.simulation import *
@ -106,10 +107,13 @@ def tree(name):
node_inputs = get_node_inputs(node_group) node_inputs = get_node_inputs(node_group)
for i, arg in enumerate(inputs.items()): for i, arg in enumerate(inputs.items()):
if hasattr(arg[1][0], 'input_options') and arg[1][0].input_options.name != None: if (arg[1][1] != inspect.Parameter.empty
input_name = arg[1][0].input_options.name and (isinstance(arg[1][1], IntOptions) or isinstance(arg[1][1], FloatOptions))
and arg[1][1].name != None):
input_name = arg[1][1].name
else: else:
input_name = arg[0].replace('_', ' ').title() input_name = arg[0].replace('_', ' ').title()
if len(node_inputs) > i: if len(node_inputs) > i:
node_inputs[i].name = input_name node_inputs[i].name = input_name
node_input = node_inputs[i] node_input = node_inputs[i]
@ -118,26 +122,39 @@ def tree(name):
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT') node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
else: else:
node_input = node_group.inputs.new(arg[1][0].socket_type, input_name) node_input = node_group.inputs.new(arg[1][0].socket_type, input_name)
if arg[1][1] != inspect.Parameter.empty: if arg[1][1] != inspect.Parameter.empty:
node_input.default_value = arg[1][1] if (isinstance(arg[1][1], IntOptions) or isinstance(arg[1][1], FloatOptions)) :
if hasattr(arg[1][0], 'input_options'): if arg[1][1].default_value != None:
input_options = arg[1][0].input_options node_input.default_value = arg[1][1].default_value
input_options.process(node_input.type) if arg[1][1].min_value != None:
node_input.min_value = input_options.min_value node_input.min_value = arg[1][1].min_value
node_input.max_value = input_options.max_value elif isinstance(arg[1][1], IntOptions):
# node_input.bl_subtype_label = input_options.bl_subtype_label # DOES NOT WORK. Do e nee to change a UI property like this: ui_property(object, "property-name", expand=False, text="New Label") node_input.min_value = IntOptions.MIN
node_input.description = input_options.description elif isinstance(arg[1][1], FloatOptions):
node_input.hide_in_modifier = input_options.hide_in_modifier node_input.min_value = FloatOptions.MIN
else: if arg[1][1].max_value != None:
# reset all options to defaults ??????? node_input.max_value = arg[1][1].max_value
pass elif isinstance(arg[1][1], IntOptions):
# input_options = InputOptions() node_input.max_value = IntOptions.MAX
# input_options.process(node_input.type) elif isinstance(arg[1][1], FloatOptions):
# node_input.min_value = input_options.min_value node_input.max_value = FloatOptions.MAX
# node_input.max_value = input_options.max_value if arg[1][1].bl_subtype_label != None:
# node_input.bl_subtype_label = input_options.bl_subtype_label # node_input.bl_subtype_label = arg[1][1].bl_subtype_label # broken
# node_input.description = input_options.description # TODO: run operator to change this
# node_input.hide_in_modifier = input_options.hide_in_modifier pass
if arg[1][1].description != None:
node_input.description = arg[1][1].description
if arg[1][1].hide_in_modifier != None:
node_input.hide_in_modifier = arg[1][1].hide_in_modifier
else:
node_input.default_value = arg[1][1]
if isinstance(arg[1][1], int):
node_input.min_value = IntOptions.MIN
node_input.max_value = IntOptions.MAX
elif isinstance(arg[1][1], float):
node_input.min_value = FloatOptions.MIN
node_input.max_value = FloatOptions.MAX
if arg[1][2] is not None: if arg[1][2] is not None:
if arg[1][2] not in builder_inputs: if arg[1][2] not in builder_inputs:

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@ -6,71 +6,6 @@ from .state import State
from .static.sample_mode import SampleMode from .static.sample_mode import SampleMode
import geometry_script import geometry_script
INT_MAX = 2147483647
INT_MIN = -INT_MAX -1
class SubtypeInt(enum.Enum):
NONE = 'None'
PERCENTAGE = 'Percentage'
FACTOR = 'Factor'
class SubtypeFloat(enum.Enum):
NONE = 'None'
PERCENTAGE = 'Percentage'
FACTOR = 'Factor'
ANGLE = 'Angle'
TIME = 'Time (Scene Relative)'
TIME_ABSOLUTE = 'Time (Absolute)'
DISTANCE = 'Distance'
class InputOptions:
min_value: int | float
max_value: int | float
bl_subtype_label: str
name: str
description: str
hide_in_modifier: bool
def __init__(
self,
min: int | float | None = None,
max: int | float | None = None,
subtype: SubtypeInt | SubtypeFloat | None = None,
name: str | None = None,
tooltip: str = '',
hide_in_modifier: bool = False
):
self.min_value = min
self.max_value = max
self.bl_subtype_label = subtype.value if subtype != None else None
self.name = name
self.description = tooltip
self.hide_in_modifier = hide_in_modifier
def process(self, node_input_type: str):
if node_input_type == 'INT':
if self.min_value != None and self.max_value == None:
self.max_value = INT_MAX
if self.max_value != None and self.min_value == None:
self.min_value = INT_MIN
if isinstance(self.min_value, float):
self.min_value = int(self.min_value)
if isinstance(self.max_value, float):
self.max_value = int(self.max_value)
if self.bl_subtype_label == None:
self.bl_subtype_label = SubtypeInt.NONE
elif node_input_type == 'VALUE':
if self.min_value != None and self.max_value == None:
self.max_value = float('inf')
if self.max_value != None and self.min_value == None:
self.min_value = float('-inf')
if isinstance(self.min_value, int):
self.min_value = float(self.min_value)
if isinstance(self.max_value, int):
self.max_value = float(self.max_value)
if self.bl_subtype_label == None:
self.bl_subtype_label = SubtypeFloat.NONE
def map_case_name(i): def map_case_name(i):
return ('_' if not i.identifier[0].isalpha() else '') + i.identifier.replace(' ', '_').upper() return ('_' if not i.identifier[0].isalpha() else '') + i.identifier.replace(' ', '_').upper()
@ -94,37 +29,7 @@ def socket_class_to_data_type(socket_class_name):
case _: case _:
return socket_class_name return socket_class_name
# The base class all exposed socket types conform to. class Type:
class _TypeMeta(type):
def __getitem__(self, args):
input_options = None
if isinstance(args, int) or isinstance(args, float):
input_options = InputOptions(min=args)
elif isinstance(args, tuple):
tuple_args = {}
if isinstance(args[0], int) or isinstance(args[0], float):
tuple_args['min'] = args[0]
if len(args) > 1 and (isinstance(args[1], int) or isinstance(args[1], float)):
tuple_args['max'] = args[1]
if len(tuple_args) > 0:
input_options = InputOptions(**tuple_args)
elif isinstance(args, slice):
slice_args = {}
if isinstance(args.start, int) or isinstance(args.start, float):
slice_args['min'] = args.start
if isinstance(args.stop, int) or isinstance(args.stop, float):
slice_args['max'] = args.stop
if len(slice_args) > 0:
input_options = InputOptions(**slice_args)
elif isinstance(args, InputOptions):
input_options = args
if input_options != None:
setattr(self, 'input_options', input_options)
return self
class Type(metaclass=_TypeMeta):
socket_type: str socket_type: str
def __init__(self, socket: bpy.types.NodeSocket = None, value = None): def __init__(self, socket: bpy.types.NodeSocket = None, value = None):