Migrate to NodeTree.interface API for Blender 4.0 release

pull/31/head
Alfredo 2023-11-01 23:09:12 -04:00 zatwierdzone przez Carson Katri
rodzic 63a7516905
commit e3befbefc9
1 zmienionych plików z 27 dodań i 14 usunięć

Wyświetl plik

@ -23,6 +23,9 @@ def _as_iterable(x):
except TypeError:
return [x,]
get_node_inputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'INPUT']
get_node_outputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'OUTPUT']
def tree(name):
tree_name = name
def build_tree(builder):
@ -34,13 +37,20 @@ def tree(name):
node_group = bpy.data.node_groups[tree_name]
else:
node_group = bpy.data.node_groups.new(tree_name, 'GeometryNodeTree')
node_group.is_modifier = True
# Clear the node group before building
for node in node_group.nodes:
node_group.nodes.remove(node)
while len(node_group.inputs) > sum(map(lambda p: len(p.annotation.__annotations__) if issubclass(p.annotation, InputGroup) else 1, list(signature.parameters.values()))):
node_group.inputs.remove(node_group.inputs[-1])
for group_output in node_group.outputs:
node_group.outputs.remove(group_output)
node_inputs = get_node_inputs(node_group)
input_count = sum(map(lambda p: len(p.annotation.__annotations__) if issubclass(p.annotation, InputGroup) else 1, list(signature.parameters.values())))
for node_input in node_inputs[input_count:]:
node_group.interface.remove(node_input)
for group_output in get_node_outputs(node_group):
node_group.interface.remove(group_output)
# Setup the group inputs
group_input_node = node_group.nodes.new('NodeGroupInput')
@ -65,19 +75,22 @@ def tree(name):
inputs[param.name] = (param.annotation, param.default, None, None)
# Create the input sockets and collect input values.
for i, node_input in enumerate(node_group.inputs):
node_inputs = get_node_inputs(node_group)
for i, node_input in enumerate(node_inputs):
if node_input.bl_socket_idname != list(inputs.values())[i][0].socket_type:
for ni in node_group.inputs:
node_group.inputs.remove(ni)
for ni in node_inputs:
node_group.interface.remove(ni)
break
builder_inputs = {}
node_inputs = get_node_inputs(node_group)
for i, arg in enumerate(inputs.items()):
input_name = arg[0].replace('_', ' ').title()
if len(node_group.inputs) > i:
node_group.inputs[i].name = input_name
node_input = node_group.inputs[i]
if len(node_inputs) > i:
node_inputs[i].name = input_name
node_input = node_inputs[i]
else:
node_input = node_group.inputs.new(arg[1][0].socket_type, input_name)
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
if arg[1][1] != inspect.Parameter.empty:
node_input.default_value = arg[1][1]
if arg[1][2] is not None:
@ -104,14 +117,14 @@ def tree(name):
for i, (k, v) in enumerate(outputs.items()):
if not issubclass(type(v), Type):
v = Type(value=v)
node_group.outputs.new(v.socket_type, k)
node_group.interface.new_socket(socket_type=v.socket_type, name=k, in_out='OUTPUT')
node_group.links.new(v._socket, group_output_node.inputs[i])
else:
for i, result in enumerate(_as_iterable(outputs)):
if not issubclass(type(result), Type):
result = Type(value=result)
# raise Exception(f"Return value '{result}' is not a valid 'Type' subclass.")
node_group.outputs.new(result.socket_type, 'Result')
node_group.interface.new_socket(socket_type=result.socket_type, name='Result', in_out='OUTPUT')
node_group.links.new(result._socket, group_output_node.inputs[i])
_arrange(node_group)
@ -119,7 +132,7 @@ def tree(name):
# Return a function that creates a NodeGroup node in the tree.
# This lets @trees be used in other @trees via simple function calls.
def group_reference(*args, **kwargs):
result = group(node_tree=node_group, *args, **kwargs)
result = geometrynodegroup(node_tree=node_group, *args, **kwargs)
group_outputs = []
for group_output in result._socket.node.outputs:
group_outputs.append(Type(group_output))