kopia lustrzana https://github.com/carson-katri/geometry-script
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import inspect
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import typing
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class SimulationInput:
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class DeltaTime: pass
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class ElapsedTime: pass
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def simulation(block: typing.Callable[typing.Any, 'Geometry']):
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"""
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Create a simulation input/output block.
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> Only available in the `geometry-node-simulation` branch of Blender 3.5.
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"""
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def wrapped(geometry: 'Geometry', *args, **kwargs):
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from geometry_script import simulation_input, simulation_output
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simulation_in = simulation_input(geometry=geometry)
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signature = inspect.signature(block)
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for key, value in signature.parameters.items():
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match value.annotation:
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case SimulationInput.DeltaTime:
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kwargs[key] = simulation_in.delta_time
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case SimulationInput.ElapsedTime:
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kwargs[key] = simulation_in.elapsed_time
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return simulation_output(geometry=block(simulation_in.geometry, *args, **kwargs)).geometry
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return wrapped
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@ -11,6 +11,7 @@ from .static.attribute import *
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from .static.expression import *
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from .static.input_group import *
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from .static.sample_mode import *
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from .static.simulation import *
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from .arrange import _arrange
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def _as_iterable(x):
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@ -22,6 +22,7 @@
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- [Attributes](./api/advanced-scripting/attributes.md)
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- [Boolean Math](./api/advanced-scripting/boolean-math.md)
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- [Drivers](./api/advanced-scripting/drivers.md)
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- [Simulation](./api/advanced-scripting/simulation.md)
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# Tutorials
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# Simulation
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> This API is subject to change as future builds of Blender with simulation nodes are released.
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The `geometry-nodes-simulation` branch of Blender 3.5 includes support for "simulation nodes".
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Using a *Simulation Input* and *Simulation Output* node, you can create effects that change over time.
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As a convenience, the `@simulation` decorator is provided to make simulation node blocks easier to create.
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```python
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@simulation
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def move_over_time(
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geometry: Geometry, # the first input must be `Geometry`
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speed: Float,
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dt: SimulationInput.DeltaTime, # Automatically passes the delta time on any argument annotated with `SimulationInput.DeltaTime`.
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elapsed: SimulationInput.ElapsedTime, # Automatically passes the elapsed time
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) -> Geometry:
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return geometry.set_position(
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offset=combine_xyz(x=speed)
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)
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```
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Every frame the argument `geometry` will be set to the geometry from the previous frame. This allows the offset to accumulate over time.
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The `SimulationInput.DeltaTime`/`SimulationInput.ElapsedTime` types mark arguments that should be given the outputs from the *Simulation Input* node.
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