Refactor simulation API to use `simulation_zone` decorator

pull/28/head
Carson Katri 2023-10-09 19:05:08 -04:00
rodzic 1ffed55184
commit 15ac45a55d
4 zmienionych plików z 76 dodań i 47 usunięć

Wyświetl plik

@ -13,6 +13,21 @@ class OutputsList(dict):
__setattr__ = dict.__setitem__
__delattr__ = dict.__delitem__
def set_or_create_link(x, node_input):
if issubclass(type(x), Type):
State.current_node_tree.links.new(x._socket, node_input)
else:
def link_constant():
constant = Type(value=x)
State.current_node_tree.links.new(constant._socket, node_input)
if node_input.hide_value:
link_constant()
else:
try:
node_input.default_value = x
except:
link_constant()
def build_node(node_type):
def build(_primary_arg=None, **kwargs):
for k, v in kwargs.copy().items():
@ -40,20 +55,6 @@ def build_node(node_type):
if node_input2.name.lower().replace(' ', '_') == argname and node_input2.type == node_input.type:
all_with_name.append(node_input2)
if argname in kwargs:
def set_or_create_link(x, node_input):
if issubclass(type(x), Type):
State.current_node_tree.links.new(x._socket, node_input)
else:
def link_constant():
constant = Type(value=x)
State.current_node_tree.links.new(constant._socket, node_input)
if node_input.hide_value:
link_constant()
else:
try:
node_input.default_value = x
except:
link_constant()
value = kwargs[argname]
if isinstance(value, enum.Enum):
value = value.value

Wyświetl plik

@ -1,25 +1,46 @@
import bpy
import inspect
import typing
class SimulationInput:
class DeltaTime: pass
class ElapsedTime: pass
def simulation(block: typing.Callable[typing.Any, 'Geometry']):
def simulation_zone(block: typing.Callable):
"""
Create a simulation input/output block.
> Only available in the `geometry-node-simulation` branch of Blender 3.5.
> Only available in Blender 3.6+.
"""
def wrapped(geometry: 'Geometry', *args, **kwargs):
from geometry_script import simulation_input, simulation_output
simulation_in = simulation_input(geometry=geometry)
def wrapped(*args, **kwargs):
from geometry_script.api.node_mapper import OutputsList, set_or_create_link
from geometry_script.api.state import State
from geometry_script.api.types import Type, socket_class_to_data_type
signature = inspect.signature(block)
for key, value in signature.parameters.items():
match value.annotation:
case SimulationInput.DeltaTime:
kwargs[key] = simulation_in.delta_time
case SimulationInput.ElapsedTime:
kwargs[key] = simulation_in.elapsed_time
return simulation_output(geometry=block(simulation_in.geometry, *args, **kwargs)).geometry
# setup zone
simulation_in = State.current_node_tree.nodes.new(bpy.types.GeometryNodeSimulationInput.__name__)
simulation_out = State.current_node_tree.nodes.new(bpy.types.GeometryNodeSimulationOutput.__name__)
simulation_in.pair_with_output(simulation_out)
# clear state items
for item in simulation_out.state_items:
simulation_out.state_items.remove(item)
# create state items from block signature
state_items = {}
for param in [*signature.parameters.values()][1:]:
state_items[param.name] = (param.annotation, param.default, None, None)
for i, arg in enumerate(state_items.items()):
simulation_out.state_items.new(socket_class_to_data_type(arg[1][0].socket_type), arg[0].replace('_', ' ').title())
set_or_create_link(kwargs[arg[0]] if arg[0] in kwargs else args[i], simulation_in.inputs[i])
step = block(*[Type(o) for o in simulation_in.outputs[:-1]])
if isinstance(step, Type):
step = (step,)
for i, result in enumerate(step):
State.current_node_tree.links.new(result._socket, simulation_out.inputs[i])
if len(simulation_out.outputs[:-1]) == 1:
return Type(simulation_out.outputs[0])
else:
return OutputsList({o.name.lower().replace(' ', '_'): Type(o) for o in simulation_out.outputs[:-1]})
return wrapped

Wyświetl plik

@ -20,6 +20,15 @@ def socket_type_to_data_type(socket_type):
case _:
return socket_type
def socket_class_to_data_type(socket_class_name):
match socket_class_name:
case 'NodeSocketGeometry':
return 'GEOMETRY'
case 'NodeSocketFloat':
return 'FLOAT'
case _:
return socket_class_name
# The base class all exposed socket types conform to.
class _TypeMeta(type):
def __getitem__(self, args):
@ -217,6 +226,8 @@ class Type(metaclass=_TypeMeta):
return self.transfer_attribute(data_type=data_type, attribute=attribute, **kwargs)
def __getitem__(self, subscript):
if self._socket.type == 'VECTOR' and isinstance(subscript, int):
return self._get_xyz_component(subscript)
if isinstance(subscript, tuple):
accessor = subscript[0]
args = subscript[1:]

Wyświetl plik

@ -1,26 +1,22 @@
# Simulation
> This API is subject to change as future builds of Blender with simulation nodes are released.
The `geometry-nodes-simulation` branch of Blender 3.5 includes support for "simulation nodes".
Blender 3.6 includes simulation nodes.
Using a *Simulation Input* and *Simulation Output* node, you can create effects that change over time.
As a convenience, the `@simulation` decorator is provided to make simulation node blocks easier to create.
As a convenience, the `@simulation_zone` decorator is provided to make simulation node blocks easier to create.
```python
@simulation
def move_over_time(
geometry: Geometry, # the first input must be `Geometry`
speed: Float,
dt: SimulationInput.DeltaTime, # Automatically passes the delta time on any argument annotated with `SimulationInput.DeltaTime`.
elapsed: SimulationInput.ElapsedTime, # Automatically passes the elapsed time
) -> Geometry:
return geometry.set_position(
offset=combine_xyz(x=speed)
)
from geometry_script import *
@tree
def test_sim(geometry: Geometry):
@simulation_zone
def my_sim(delta_time, geometry: Geometry, value: Float):
return (geometry, value)
return my_sim(geometry, 0.26).value
```
Every frame the argument `geometry` will be set to the geometry from the previous frame. This allows the offset to accumulate over time.
The `SimulationInput.DeltaTime`/`SimulationInput.ElapsedTime` types mark arguments that should be given the outputs from the *Simulation Input* node.
The first argument should always be `delta_time`. Any other arguments must also be returned as a tuple with their modified values.
Each frame, the result from the previous frame is passed into the zone's inputs.
The initial call to `my_sim` in `test_sim` provides the initial values for the simulation.