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< h1 id = "using-nodes" > < a class = "header" href = "#using-nodes" > Using Nodes< / a > < / h1 >
< p > Node functions are automatically generated for the Blender version you are using. This means every node will be available from geometry script.< / p >
< p > This means that when future versions of Blender add new nodes, they will all be available in Geometry Script without updating the add-on.< / p >
< p > To see all of the node functions available in your Blender version, open the < em > Geometry Script< / em > menu in the < em > Text Editor< / em > and click < em > Open Documentation< / em > .< / p >
< p > < img src = "./open_documentation.png" alt = "" / > < / p >
< p > This will open the automatically generated docs page with a list of every available node and it's inputs and outputs.< / p >
< h2 id = "how-nodes-are-mapped" > < a class = "header" href = "#how-nodes-are-mapped" > How nodes are mapped< / a > < / h2 >
< p > All nodes are mapped to functions in the same way, so even without the documentation you can decifer what a node will equate to. Using an < a href = "../../setup/external-editing.html" > IDE with code completion< / a > makes this even easier.< / p >
< p > The general process is:< / p >
< ol >
< li > Convert the node name to snake case.< / li >
< li > Add a keyword argument (in snake case) for each property and input.< / li >
< li > If the node has a single output, return the socket type, otherwise return an object with properties for each output name.< / li >
< / ol >
< blockquote >
< p > Properties and inputs are different types of argument. A property is a value that cannot be connected to a socket. These are typically enums (displayed in the UI as a dropdown), with specific string values expected. Check the documentation for a node to see what the possible values are for a property.< / p >
< / blockquote >
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< h2 id = "enum-properties" > < a class = "header" href = "#enum-properties" > Enum Properties< / a > < / h2 >
< p > Many nodes have enum properties. For example, the math node lets you choose which operation to perform. You can pass a string to specify the enum case to use. But a safer way to set these values is with the autogenerated enum types. The enums are namespaced to the name of the node in PascalCase:< / p >
< pre > < code class = "language-python" > # Access it by Node.Enum Name.Case
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math(operation=Math.Operation.ADD)
math(operation=Math.Operation.SUBTRACT)
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math(operation='MULTIPLY') # Or manually pass a string
< / code > < / pre >
< p > Internally, this type is generated as:< / p >
< pre > < code class = "language-python" > import enum
class Math:
class Operation(enum.Enum):
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ADD = 'ADD'
SUBTRACT = 'SUBTRACT'
MULTIPLY = 'MULTIPLY'
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...
...
< / code > < / pre >
< p > The cases will appear in code completion if you setup an < a href = "../../setup/external-editing.html" > external editor< / a > .< / p >
< h2 id = "duplicate-names" > < a class = "header" href = "#duplicate-names" > Duplicate Names< / a > < / h2 >
< p > Some nodes use the same input name multiple times. For example, the < em > Math< / em > node has three inputs named < code > value< / code > . To specify each value, pass a tuple for the input:< / p >
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< pre > < code class = "language-python" > math(operation=Math.Operation.WRAP, value=(0.5, 1, 0)) # Pass all 3
math(operation=Math.Operation.WRAP, value=(0.5, 1)) # Only pass 2/3
math(operation=Math.Operation.WRAP, value=0.5) # Only pass 1/3
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< / code > < / pre >
< p > < img src = "./math_wrap.png" alt = "" / > < / p >
< h2 id = "examples" > < a class = "header" href = "#examples" > Examples< / a > < / h2 >
< p > Here are two examples to show how a node maps to a function.< / p >
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< h3 id = "cube" > < a class = "header" href = "#cube" > Cube< / a > < / h3 >
< p > < img src = "./cube_node.png" alt = "" / > < / p >
< ol >
< li > Name: < code > Cube< / code > -> < code > cube< / code > < / li >
< li > Keyword Arguments
< ul >
< li > < code > size: Vector< / code > < / li >
< li > < code > vertices_x: Int< / code > < / li >
< li > < code > vertices_y: Int< / code > < / li >
< li > < code > vertices_z: Int< / code > < / li >
< / ul >
< / li >
< li > Return < code > Geometry< / code > < / li >
< / ol >
< p > The node can now be used as a function:< / p >
< pre > < code class = "language-python" > cube() # All arguments are optional
cube(size=(1, 1, 1), vertices_x=3) # Optionally specify keyword arguments
cube_geo: Geometry = cube() # Returns a Geometry socket type
< / code > < / pre >
< p > The generated documentation will show the signature, result type, and < a href = "./sockets.html#chained-calls" > chain syntax< / a > .< / p >
< h4 id = "signature" > < a class = "header" href = "#signature" > Signature< / a > < / h4 >
< pre > < code class = "language-python" > cube(
size: VectorTranslation,
vertices_x: Int,
vertices_y: Int,
vertices_z: Int
)
< / code > < / pre >
< h4 id = "result" > < a class = "header" href = "#result" > Result< / a > < / h4 >
< pre > < code class = "language-python" > mesh: Geometry
< / code > < / pre >
< h4 id = "chain-syntax" > < a class = "header" href = "#chain-syntax" > Chain Syntax< / a > < / h4 >
< pre > < code class = "language-python" > size: VectorTranslation = ...
size.cube(...)
< / code > < / pre >
< h3 id = "capture-attribute" > < a class = "header" href = "#capture-attribute" > Capture Attribute< / a > < / h3 >
< p > < img src = "./capture_attribute_node.png" alt = "" / > < / p >
< ol >
< li > Name < code > Capture Attribute< / code > -> < code > capture_attribute< / code > < / li >
< li > Keyword Arguments
< ul >
< li > Properties
< ul >
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< li > < code > data_type: CaptureAttribute.DataType< / code > < / li >
< li > < code > domain: CaptureAttribute.Domain< / code > < / li >
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< / ul >
< / li >
< li > Inputs
< ul >
< li > < code > geometry: Geometry< / code > < / li >
< li > < code > value: Vector | Float | Color | Bool | Int< / code > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li > Return < code > { geometry: Geometry, attribute: Int }< / code > < / li >
< / ol >
< p > The node can now be used as a function:< / p >
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< pre > < code class = "language-python" > result = capture_attribute(data_type=CaptureAttribute.DataType.BOOLEAN, geometry=cube_geo) # Specify a property and an input
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result.geometry # Access the geometry
result.attribute # Access the attribute
< / code > < / pre >
< p > The generated documentation will show the signature, result type, and < a href = "./sockets.html#chained-calls" > chain syntax< / a > .< / p >
< h4 id = "signature-1" > < a class = "header" href = "#signature-1" > Signature< / a > < / h4 >
< pre > < code class = "language-python" > capture_attribute(
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data_type: CaptureAttribute.DataType,
domain: CaptureAttribute.Domain,
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geometry: Geometry,
value: Vector | Float | Color | Bool | Int
)
< / code > < / pre >
< h4 id = "result-1" > < a class = "header" href = "#result-1" > Result< / a > < / h4 >
< pre > < code class = "language-python" > { geometry: Geometry, attribute: Int }
< / code > < / pre >
< h4 id = "chain-syntax-1" > < a class = "header" href = "#chain-syntax-1" > Chain Syntax< / a > < / h4 >
< pre > < code class = "language-python" > geometry: Geometry = ...
geometry.capture_attribute(...)
< / code > < / pre >
< / main >
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