WLED/wled00/data/liveviewws2D.htm

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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1">
<meta charset="utf-8">
<meta name="theme-color" content="#222222">
<title>WLED Live Preview</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<canvas id="canv"></canvas>
<script>
var c = document.getElementById('canv');
var leds = "";
var throttled = false;
function setCanvas() {
c.width = window.innerWidth * 0.98; //remove scroll bars
c.height = window.innerHeight * 0.98; //remove scroll bars
}
setCanvas();
// Check for canvas support
var ctx = c.getContext('2d');
if (ctx) { // Access the rendering context
// use parent WS or open new
var ws;
try {
ws = top.window.ws;
} catch (e) {}
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send("{'lv':true}");
} else {
ws = new WebSocket((window.location.protocol == "https:"?"wss":"ws")+"://"+document.location.host+"/ws");
ws.onopen = ()=>{
ws.send("{'lv':true}");
}
}
ws.binaryType = "arraybuffer";
ws.addEventListener('message',(e)=>{
try {
if (toString.call(e.data) === '[object ArrayBuffer]') {
let leds = new Uint8Array(event.data);
if (leds[0] != 76 || leds[1] != 2 || !ctx) return; //'L', set in ws.cpp
let mW = leds[2]; // matrix width
let mH = leds[3]; // matrix height
let pPL = Math.min(c.width / mW, c.height / mH); // pixels per LED (width of circle)
let lOf = Math.floor((c.width - pPL*mW)/2); //left offeset (to center matrix)
var i = 4;
for (y=0.5;y<mH;y++) for (x=0.5; x<mW; x++) {
ctx.fillStyle = `rgb(${leds[i]},${leds[i+1]},${leds[i+2]})`;
ctx.beginPath();
ctx.arc(x*pPL+lOf, y*pPL, pPL*0.4, 0, 2 * Math.PI);
ctx.fill();
i+=3;
}
}
} catch (err) {
console.error("Peek WS error:",err);
}
});
}
// window.resize event listener
window.addEventListener('resize', (e)=>{
if (!throttled) { // only run if we're not throttled
setCanvas(); // actual callback action
throttled = true; // we're throttled!
setTimeout(()=>{ // set a timeout to un-throttle
throttled = false;
}, 250);
}
});
</script>
</body>
</html>