WLED/usermods/TetrisAI_v2/tetrisbag.h

112 wiersze
2.6 KiB
C++

/******************************************************************************
* @file : tetrisbag.h
* @brief : the tetris implementation of a random piece generator
******************************************************************************
* @attention
*
* Copyright (c) muebau 2022
* All rights reserved.</center></h2>
*
******************************************************************************
*/
#ifndef __TETRISBAG_H__
#define __TETRISBAG_H__
#include <stdint.h>
#include <vector>
#include <algorithm>
#include "tetrisbag.h"
class TetrisBag
{
private:
public:
uint8_t nPieces;
uint8_t nBagLength;
uint8_t queueLength;
uint8_t bagIdx;
std::vector<uint8_t> bag;
std::vector<Piece> piecesQueue;
TetrisBag(uint8_t nPieces, uint8_t nBagLength, uint8_t queueLength):
nPieces(nPieces),
nBagLength(nBagLength),
queueLength(queueLength),
bag(nPieces * nBagLength),
piecesQueue(queueLength)
{
init();
}
void init()
{
//will shuffle the bag at first use
bagIdx = nPieces - 1;
for (uint8_t bagIndex = 0; bagIndex < nPieces * nBagLength; bagIndex++)
{
bag[bagIndex] = bagIndex % nPieces;
}
//will init the queue
for (uint8_t index = 0; index < piecesQueue.size(); index++)
{
queuePiece();
}
}
void shuffleBag()
{
uint8_t temp;
uint8_t swapIdx;
for (int index = nPieces - 1; index > 0; index--)
{
//get candidate to swap
swapIdx = rand() % index;
//swap it!
temp = bag[swapIdx];
bag[swapIdx] = bag[index];
bag[index] = temp;
}
}
Piece getNextPiece()
{
bagIdx++;
if (bagIdx >= nPieces)
{
shuffleBag();
bagIdx = 0;
}
return Piece(bag[bagIdx]);
}
void queuePiece()
{
//move vector to left
std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
piecesQueue[piecesQueue.size() - 1] = getNextPiece();
}
void queuePiece(uint8_t idx)
{
//move vector to left
std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
piecesQueue[piecesQueue.size() - 1] = Piece(idx % nPieces);
}
void reset()
{
bag.clear();
bag.resize(nPieces * nBagLength);
piecesQueue.clear();
piecesQueue.resize(queueLength);
init();
}
};
#endif /* __TETRISBAG_H__ */