kopia lustrzana https://github.com/Aircoookie/WLED
298 wiersze
10 KiB
HTML
298 wiersze
10 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
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<title>2D Set-up</title>
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<script src="common.js" async type="text/javascript"></script>
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<script>
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var maxPanels=64;
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var ctx = null;
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function fS(){d.Sf.submit();} // <button type=submit> sometimes didn't work
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function S() {
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getLoc();
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loadJS(getURL('/settings/s.js?p=10'), false, undefined, ()=>{
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UI();
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Sf.MPC.setAttribute("max",maxPanels);
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}); // If we set async false, file is loaded and executed, then next statement is processed
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if (loc) d.Sf.action = getURL('/settings/2D');
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}
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function UI() {
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if (gId("somp").value === "0") {
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gId("mpdiv").style.display = "none";
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resetPanels();
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return;
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}
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gId("mpdiv").style.display = "block";
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draw();
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}
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function addPanels() {
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let c = parseInt(d.Sf.MPC.value);
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let i = gId("panels").children.length;
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if (i<c) for (let j=i; j<c; j++) addPanel(j);
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if (i>c) for (let j=i; j>c; j--) remPanel();
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}
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function addPanel(i=0) {
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let p = gId("panels");
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if (p.children.length >= maxPanels) return;
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var pw = parseInt(d.Sf.PW.value);
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var ph = parseInt(d.Sf.PH.value);
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let b = `<div id="pnl${i}"><hr class="sml">Panel ${i}<br>
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1<sup>st</sup> LED: <select name="P${i}B" oninput="UI()">
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<option value="0">Top</option>
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<option value="1">Bottom</option>
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</select><select name="P${i}R" oninput="UI()">
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<option value="0">Left</option>
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<option value="1">Right</option>
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</select><br>
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Orientation: <select name="P${i}V" oninput="UI()">
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<option value="0">Horizontal</option>
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<option value="1">Vertical</option>
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</select><br>
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Serpentine: <input type="checkbox" name="P${i}S" oninput="UI()"><br>
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Dimensions (WxH): <input name="P${i}W" type="number" min="1" max="255" value="${pw}" oninput="UI()"> x <input name="P${i}H" type="number" min="1" max="255" value="${ph}" oninput="UI()"><br>
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Offset X:<input name="P${i}X" type="number" min="0" max="255" value="0" oninput="UI()">
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Y:<input name="P${i}Y" type="number" min="0" max="255" value="0" oninput="UI()"><br><i>(offset from top-left corner in # LEDs)</i>
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</div>`;
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p.insertAdjacentHTML("beforeend", b);
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}
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function remPanel() {
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let p = gId("panels").children;
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var i = p.length;
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if (i <= 1) return;
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p[i-1].remove();
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}
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function resetPanels() {
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d.Sf.MPC.value = 1;
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let e = gId("panels").children
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for (let i = e.length; i>0; i--) e[i-1].remove();
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}
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/*
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function btnPanel(i) {
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gId("pnl_add").style.display = (i<maxPanels) ? "inline":"none";
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gId("pnl_rem").style.display = (i>1) ? "inline":"none";
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}
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*/
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function gen() {
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resetPanels();
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var pansH = parseInt(Sf.MPH.value);
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var pansV = parseInt(Sf.MPV.value);
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var c = pansH*pansV;
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Sf.MPC.value = c; // number of panels
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var ps = Sf.PS.checked;
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var pv = Sf.PV.value==="1";
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var pb = Sf.PB.value==="1";
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var pr = Sf.PR.value==="1";
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var pw = parseInt(Sf.PW.value);
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var ph = parseInt(Sf.PH.value);
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var h = pv ? pansV : pansH;
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var v = pv ? pansH : pansV;
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for (let j = 0, p = 0; j < v; j++) {
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for (let i = 0; i < h; i++, p++) {
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if (j*i < maxPanels) addPanel(p);
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var y = (pv?pr:pb) ? v-j-1: j;
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var x = (pv?pb:pr) ? h-i-1 : i;
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x = ps && j%2 ? h-x-1 : x;
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Sf[`P${p}X`].value = (pv?y:x) * pw;
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Sf[`P${p}Y`].value = (pv?x:y) * ph
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Sf[`P${p}W`].value = pw;
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Sf[`P${p}H`].value = ph;
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}
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}
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}
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function expand(o,i)
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{
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i.style.display = i.style.display!=="none" ? "none" : "";
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o.style.rotate = i.style.display==="none" ? "none" : "90deg";
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}
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function draw() {
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if (!ctx) {
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//WLEDMM: add canvas, initialize and set UI
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var canvas = gId("canvas");
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canvas.width = window.innerWidth > 640?640:400; //Mobile gets 400, pc 640
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canvas.height = canvas.width;
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ctx = canvas.getContext('2d');
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// window.requestAnimationFrame(animate);
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}
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//calc max height and width
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var maxWidth = 0;
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var maxHeight = 0;
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for (let p=0; p<gId("panels").children.length; p++) {
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var px = parseInt(Sf[`P${p}X`].value); //first led x
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var py = parseInt(Sf[`P${p}Y`].value); //first led y
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var pw = parseInt(Sf[`P${p}W`].value); //width
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var ph = parseInt(Sf[`P${p}H`].value); //height
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maxWidth = Math.max(maxWidth, px + pw);
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maxHeight = Math.max(maxHeight, py + ph);
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}
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ctx.canvas.height = ctx.canvas.width / maxWidth * maxHeight;
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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var space=0; // space between panels + margin
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var ppL = (ctx.canvas.width - space * 2) / maxWidth; //pixels per led
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ctx.lineWidth = 1;
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ctx.strokeStyle="yellow";
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ctx.strokeRect(0, 0, ctx.canvas.width, ctx.canvas.height); // add space between panels
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for (let p=0; p<gId("panels").children.length; p++) {
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var px = parseInt(Sf[`P${p}X`].value); //first led x
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var py = parseInt(Sf[`P${p}Y`].value); //first led y
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var pw = parseInt(Sf[`P${p}W`].value); //width
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var ph = parseInt(Sf[`P${p}H`].value); //height
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var pb = Sf[`P${p}B`].value == "1"; //bottom
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var pr = Sf[`P${p}R`].value == "1"; //right
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var pv = Sf[`P${p}V`].value == "1"; //vertical
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var ps = Sf[`P${p}S`].checked; //serpentine
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var topLeftX = px*ppL + space; //left margin
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var topLeftY = py*ppL + space; //top margin
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ctx.lineWidth = 3;
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ctx.strokeStyle="white";
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ctx.strokeRect(topLeftX, topLeftY, pw*ppL, ph*ppL); // add space between panels
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var lnX;
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var lnY;
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//find start led
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if (pb) //bottom
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lnY = topLeftY + ph*ppL - ppL/2;
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else //top
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lnY = topLeftY + ppL/2;
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if (pr) //right
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lnX = topLeftX + pw*ppL - ppL/2;
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else //left
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lnX = topLeftX + ppL/2;
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//first led
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ctx.fillStyle = "green";
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ctx.beginPath();
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ctx.arc(lnX, lnY, ppL*0.5, 0, 2 * Math.PI);
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ctx.fill();
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//start line
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(lnX, lnY);
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var longLineLength = (pv?ph:pw)*ppL - ppL;
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for (let ln=0; ln<(pv?pw:ph); ln++) { //loop over panelwidth (or height of vertical?)
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var serpLine = ps && ln%2!=0; //serp: turn around if even line
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if (pv) //if vertical
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lnY += (pb?-1:1) * longLineLength * (serpLine?-1:1); //if vertical change the Y
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else
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lnX += (pr?-1:1) * longLineLength * (serpLine?-1:1); //if horizontal change the X
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ctx.lineTo(lnX, lnY); //draw the long line
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if (ln<(pv?pw:ph)-1) { //not the last
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//find the small line end point
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if (pv) //vertical
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lnX += (pr?-1:1) * ppL;
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else //horizontal
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lnY += (pb?-1:1) * ppL;
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//if serpentine go next else go down
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if (ps) { //serpentine
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ctx.lineTo(lnX, lnY); //draw the serpentine line
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} else {
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//find the other end of the long line
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if (pv) //vertical
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lnY += (pb?1:-1) * longLineLength * (serpLine?-1:1); //min as we go back
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else //horizontal
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lnX += (pr?1:-1) * longLineLength * (serpLine?-1:1);
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ctx.moveTo(lnX, lnY); //move to the start point of the next long line
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}
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}
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}
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ctx.stroke();
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//last led
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ctx.fillStyle = "red";
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ctx.beginPath();
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ctx.arc(lnX, lnY, ppL*0.5, 0, 2 * Math.PI);
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ctx.fill();
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ctx.font = '40px Arial';
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ctx.fillStyle = "orange";
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ctx.fillText(p, topLeftX + pw/2*ppL - 10, topLeftY + ph/2*ppL + 10);
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}
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gId("MD").innerHTML = "Matrix Dimensions (W*H=LC): " + maxWidth + " x " + maxHeight + " = " + maxWidth * maxHeight;
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}
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</script>
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<style>@import url("style.css");</style>
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</head>
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<body onload="S()">
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<form id="form_s" name="Sf" method="post">
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<div class="toprow">
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<div class="helpB"><button type="button" onclick="H('features/2D')">?</button></div>
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<button type="button" onclick="B()">Back</button><button type="button" onclick="fS()">Save</button><hr>
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</div>
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<h2>2D setup</h2>
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Strip or panel:
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<select id="somp" name="SOMP" onchange="resetPanels();addPanels();UI();" >
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<option value="0">1D Strip</option>
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<option value="1">2D Matrix</option>
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</select><br>
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<div id="mpdiv" style="display:none;">
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<hr class="sml">
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<h3>Matrix Generator <button type="button" id="expGen" onclick="expand(this,gId('mxGen'));">></button></h3>
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<div id="mxGen" style="display:none;">
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Panel dimensions (WxH): <input name="PW" type="number" min="1" max="128" value="8"> x <input name="PH" type="number" min="1" max="128" value="8"><br>
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Horizontal panels: <input name="MPH" type="number" min="1" max="8" value="1">
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Vertical panels: <input name="MPV" type="number" min="1" max="8" value="1"><br>
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1<sup>st</sup> panel: <select name="PB">
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<option value="0">Top</option>
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<option value="1">Bottom</option>
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</select><select name="PR">
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<option value="0">Left</option>
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<option value="1">Right</option>
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</select><br>
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Orientation: <select name="PV">
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<option value="0">Horizontal</option>
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<option value="1">Vertical</option>
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</select><br>
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Serpentine: <input type="checkbox" name="PS"><br>
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<i class="warn">Pressing Populate will create LED panel layout with pre-arranged matrix.<br>Values above <i>will not</i> affect final layout.<br>
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WARNING: You may need to update each panel parameters after they are generated.</i><br>
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<button type="button" onclick="gen();expand(gId('expGen'),gId('mxGen'));">Populate</button>
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</div>
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<hr class="sml">
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<h3>Panel set-up</h3>
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Number of panels: <input name="MPC" type="number" min="1" max="64" value="1" oninput="addPanels();UI();"><br>
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<i>A matrix is made of 1 or more physical LED panels.<br>
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Each panel can be of different size and/or have different LED orientation and/or starting point and/or layout.</i><br>
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<h3>LED panel layout</h3>
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<div id="panels">
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</div>
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<hr class="sml">
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<div id="MD"></div>
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<canvas id="canvas"></canvas>
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<div id="json" >Gap file: <input type="file" name="data" accept=".json"><button type="button" class="sml" onclick="uploadFile(d.Sf.data,'/2d-gaps.json')">Upload</button></div>
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<i>Note: Gap file is a <b>.json</b> file containing an array with number of elements equal to the matrix size.<br>
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A value of -1 means that pixel at that position is missing, a value of 0 means never paint that pixel, and 1 means regular pixel.</i>
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</div>
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<hr>
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<button type="button" onclick="B()">Back</button><button type="button" onclick="fS()">Save</button>
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</form>
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<div id="toast"></div>
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</body>
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</html>
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