WLED/wled00/data/settings_2D.htm

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
<title>2D Set-up</title>
<script src="common.js" async type="text/javascript"></script>
<script>
var maxPanels=64;
var ctx = null;
function fS(){d.Sf.submit();} // <button type=submit> sometimes didn't work
function S() {
getLoc();
loadJS(getURL('/settings/s.js?p=10'), false, undefined, ()=>{
UI();
Sf.MPC.setAttribute("max",maxPanels);
}); // If we set async false, file is loaded and executed, then next statement is processed
if (loc) d.Sf.action = getURL('/settings/2D');
}
function UI() {
if (gId("somp").value === "0") {
gId("mpdiv").style.display = "none";
resetPanels();
return;
}
gId("mpdiv").style.display = "block";
draw();
}
function addPanels() {
let c = parseInt(d.Sf.MPC.value);
let i = gId("panels").children.length;
if (i<c) for (let j=i; j<c; j++) addPanel(j);
if (i>c) for (let j=i; j>c; j--) remPanel();
}
function addPanel(i=0) {
let p = gId("panels");
if (p.children.length >= maxPanels) return;
var pw = parseInt(d.Sf.PW.value);
var ph = parseInt(d.Sf.PH.value);
let b = `<div id="pnl${i}"><hr class="sml">Panel ${i}<br>
1<sup>st</sup> LED: <select name="P${i}B" oninput="UI()">
<option value="0">Top</option>
<option value="1">Bottom</option>
</select><select name="P${i}R" oninput="UI()">
<option value="0">Left</option>
<option value="1">Right</option>
</select><br>
Orientation: <select name="P${i}V" oninput="UI()">
<option value="0">Horizontal</option>
<option value="1">Vertical</option>
</select><br>
Serpentine: <input type="checkbox" name="P${i}S" oninput="UI()"><br>
Dimensions (WxH): <input name="P${i}W" type="number" min="1" max="255" value="${pw}" oninput="UI()"> x <input name="P${i}H" type="number" min="1" max="255" value="${ph}" oninput="UI()"><br>
Offset X:<input name="P${i}X" type="number" min="0" max="255" value="0" oninput="UI()">
Y:<input name="P${i}Y" type="number" min="0" max="255" value="0" oninput="UI()"><br><i>(offset from top-left corner in # LEDs)</i>
</div>`;
p.insertAdjacentHTML("beforeend", b);
}
function remPanel() {
let p = gId("panels").children;
var i = p.length;
if (i <= 1) return;
p[i-1].remove();
}
function resetPanels() {
d.Sf.MPC.value = 1;
let e = gId("panels").children
for (let i = e.length; i>0; i--) e[i-1].remove();
}
/*
function btnPanel(i) {
gId("pnl_add").style.display = (i<maxPanels) ? "inline":"none";
gId("pnl_rem").style.display = (i>1) ? "inline":"none";
}
*/
function gen() {
resetPanels();
var pansH = parseInt(Sf.MPH.value);
var pansV = parseInt(Sf.MPV.value);
var c = pansH*pansV;
Sf.MPC.value = c; // number of panels
var ps = Sf.PS.checked;
var pv = Sf.PV.value==="1";
var pb = Sf.PB.value==="1";
var pr = Sf.PR.value==="1";
var pw = parseInt(Sf.PW.value);
var ph = parseInt(Sf.PH.value);
var h = pv ? pansV : pansH;
var v = pv ? pansH : pansV;
for (let j = 0, p = 0; j < v; j++) {
for (let i = 0; i < h; i++, p++) {
if (j*i < maxPanels) addPanel(p);
var y = (pv?pr:pb) ? v-j-1: j;
var x = (pv?pb:pr) ? h-i-1 : i;
x = ps && j%2 ? h-x-1 : x;
Sf[`P${p}X`].value = (pv?y:x) * pw;
Sf[`P${p}Y`].value = (pv?x:y) * ph
Sf[`P${p}W`].value = pw;
Sf[`P${p}H`].value = ph;
}
}
}
function expand(o,i)
{
i.style.display = i.style.display!=="none" ? "none" : "";
o.style.rotate = i.style.display==="none" ? "none" : "90deg";
}
function draw() {
if (!ctx) {
//WLEDMM: add canvas, initialize and set UI
var canvas = gId("canvas");
canvas.width = window.innerWidth > 640?640:400; //Mobile gets 400, pc 640
canvas.height = canvas.width;
ctx = canvas.getContext('2d');
// window.requestAnimationFrame(animate);
}
//calc max height and width
var maxWidth = 0;
var maxHeight = 0;
for (let p=0; p<gId("panels").children.length; p++) {
var px = parseInt(Sf[`P${p}X`].value); //first led x
var py = parseInt(Sf[`P${p}Y`].value); //first led y
var pw = parseInt(Sf[`P${p}W`].value); //width
var ph = parseInt(Sf[`P${p}H`].value); //height
maxWidth = Math.max(maxWidth, px + pw);
maxHeight = Math.max(maxHeight, py + ph);
}
ctx.canvas.height = ctx.canvas.width / maxWidth * maxHeight;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
var space=0; // space between panels + margin
var ppL = (ctx.canvas.width - space * 2) / maxWidth; //pixels per led
ctx.lineWidth = 1;
ctx.strokeStyle="yellow";
ctx.strokeRect(0, 0, ctx.canvas.width, ctx.canvas.height); // add space between panels
for (let p=0; p<gId("panels").children.length; p++) {
var px = parseInt(Sf[`P${p}X`].value); //first led x
var py = parseInt(Sf[`P${p}Y`].value); //first led y
var pw = parseInt(Sf[`P${p}W`].value); //width
var ph = parseInt(Sf[`P${p}H`].value); //height
var pb = Sf[`P${p}B`].value == "1"; //bottom
var pr = Sf[`P${p}R`].value == "1"; //right
var pv = Sf[`P${p}V`].value == "1"; //vertical
var ps = Sf[`P${p}S`].checked; //serpentine
var topLeftX = px*ppL + space; //left margin
var topLeftY = py*ppL + space; //top margin
ctx.lineWidth = 3;
ctx.strokeStyle="white";
ctx.strokeRect(topLeftX, topLeftY, pw*ppL, ph*ppL); // add space between panels
var lnX;
var lnY;
//find start led
if (pb) //bottom
lnY = topLeftY + ph*ppL - ppL/2;
else //top
lnY = topLeftY + ppL/2;
if (pr) //right
lnX = topLeftX + pw*ppL - ppL/2;
else //left
lnX = topLeftX + ppL/2;
//first led
ctx.fillStyle = "green";
ctx.beginPath();
ctx.arc(lnX, lnY, ppL*0.5, 0, 2 * Math.PI);
ctx.fill();
//start line
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(lnX, lnY);
var longLineLength = (pv?ph:pw)*ppL - ppL;
for (let ln=0; ln<(pv?pw:ph); ln++) { //loop over panelwidth (or height of vertical?)
var serpLine = ps && ln%2!=0; //serp: turn around if even line
if (pv) //if vertical
lnY += (pb?-1:1) * longLineLength * (serpLine?-1:1); //if vertical change the Y
else
lnX += (pr?-1:1) * longLineLength * (serpLine?-1:1); //if horizontal change the X
ctx.lineTo(lnX, lnY); //draw the long line
if (ln<(pv?pw:ph)-1) { //not the last
//find the small line end point
if (pv) //vertical
lnX += (pr?-1:1) * ppL;
else //horizontal
lnY += (pb?-1:1) * ppL;
//if serpentine go next else go down
if (ps) { //serpentine
ctx.lineTo(lnX, lnY); //draw the serpentine line
} else {
//find the other end of the long line
if (pv) //vertical
lnY += (pb?1:-1) * longLineLength * (serpLine?-1:1); //min as we go back
else //horizontal
lnX += (pr?1:-1) * longLineLength * (serpLine?-1:1);
ctx.moveTo(lnX, lnY); //move to the start point of the next long line
}
}
}
ctx.stroke();
//last led
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(lnX, lnY, ppL*0.5, 0, 2 * Math.PI);
ctx.fill();
ctx.font = '40px Arial';
ctx.fillStyle = "orange";
ctx.fillText(p, topLeftX + pw/2*ppL - 10, topLeftY + ph/2*ppL + 10);
}
gId("MD").innerHTML = "Matrix Dimensions (W*H=LC): " + maxWidth + " x " + maxHeight + " = " + maxWidth * maxHeight;
}
</script>
<style>@import url("style.css");</style>
</head>
<body onload="S()">
<form id="form_s" name="Sf" method="post">
<div class="toprow">
<div class="helpB"><button type="button" onclick="H('features/2D')">?</button></div>
<button type="button" onclick="B()">Back</button><button type="button" onclick="fS()">Save</button><hr>
</div>
<h2>2D setup</h2>
Strip or panel:
<select id="somp" name="SOMP" onchange="resetPanels();addPanels();UI();" >
<option value="0">1D Strip</option>
<option value="1">2D Matrix</option>
</select><br>
<div id="mpdiv" style="display:none;">
<hr class="sml">
<h3>Matrix Generator <button type="button" id="expGen" onclick="expand(this,gId('mxGen'));">&gt;</button></h3>
<div id="mxGen" style="display:none;">
Panel dimensions (WxH): <input name="PW" type="number" min="1" max="128" value="8"> x <input name="PH" type="number" min="1" max="128" value="8"><br>
Horizontal panels: <input name="MPH" type="number" min="1" max="8" value="1">
Vertical panels: <input name="MPV" type="number" min="1" max="8" value="1"><br>
1<sup>st</sup> panel: <select name="PB">
<option value="0">Top</option>
<option value="1">Bottom</option>
</select><select name="PR">
<option value="0">Left</option>
<option value="1">Right</option>
</select><br>
Orientation: <select name="PV">
<option value="0">Horizontal</option>
<option value="1">Vertical</option>
</select><br>
Serpentine: <input type="checkbox" name="PS"><br>
<i class="warn">Pressing Populate will create LED panel layout with pre-arranged matrix.<br>Values above <i>will not</i> affect final layout.<br>
WARNING: You may need to update each panel parameters after they are generated.</i><br>
<button type="button" onclick="gen();expand(gId('expGen'),gId('mxGen'));">Populate</button>
</div>
<hr class="sml">
<h3>Panel set-up</h3>
Number of panels: <input name="MPC" type="number" min="1" max="64" value="1" oninput="addPanels();UI();"><br>
<i>A matrix is made of 1 or more physical LED panels.<br>
Each panel can be of different size and/or have different LED orientation and/or starting point and/or layout.</i><br>
<h3>LED panel layout</h3>
<div id="panels">
</div>
<hr class="sml">
<div id="MD"></div>
<canvas id="canvas"></canvas>
<div id="json" >Gap file: <input type="file" name="data" accept=".json"><button type="button" class="sml" onclick="uploadFile(d.Sf.data,'/2d-gaps.json')">Upload</button></div>
<i>Note: Gap file is a <b>.json</b> file containing an array with number of elements equal to the matrix size.<br>
A value of -1 means that pixel at that position is missing, a value of 0 means never paint that pixel, and 1 means regular pixel.</i>
</div>
<hr>
<button type="button" onclick="B()">Back</button><button type="button" onclick="fS()">Save</button>
</form>
<div id="toast"></div>
</body>
</html>