#include "wled.h" /* * Color conversion & utility methods */ /* * color blend function */ uint32_t color_blend(uint32_t color1, uint32_t color2, uint16_t blend, bool b16) { if(blend == 0) return color1; uint16_t blendmax = b16 ? 0xFFFF : 0xFF; if(blend == blendmax) return color2; uint8_t shift = b16 ? 16 : 8; uint32_t w1 = W(color1); uint32_t r1 = R(color1); uint32_t g1 = G(color1); uint32_t b1 = B(color1); uint32_t w2 = W(color2); uint32_t r2 = R(color2); uint32_t g2 = G(color2); uint32_t b2 = B(color2); uint32_t w3 = ((w2 * blend) + (w1 * (blendmax - blend))) >> shift; uint32_t r3 = ((r2 * blend) + (r1 * (blendmax - blend))) >> shift; uint32_t g3 = ((g2 * blend) + (g1 * (blendmax - blend))) >> shift; uint32_t b3 = ((b2 * blend) + (b1 * (blendmax - blend))) >> shift; return RGBW32(r3, g3, b3, w3); } /* * color add function that preserves ratio * idea: https://github.com/Aircoookie/WLED/pull/2465 by https://github.com/Proto-molecule */ uint32_t color_add(uint32_t c1, uint32_t c2, bool fast) { if (fast) { uint8_t r = R(c1); uint8_t g = G(c1); uint8_t b = B(c1); uint8_t w = W(c1); r = qadd8(r, R(c2)); g = qadd8(g, G(c2)); b = qadd8(b, B(c2)); w = qadd8(w, W(c2)); return RGBW32(r,g,b,w); } else { uint32_t r = R(c1) + R(c2); uint32_t g = G(c1) + G(c2); uint32_t b = B(c1) + B(c2); uint32_t w = W(c1) + W(c2); uint16_t max = r; if (g > max) max = g; if (b > max) max = b; if (w > max) max = w; if (max < 256) return RGBW32(r, g, b, w); else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max); } } /* * fades color toward black * if using "video" method the resulting color will never become black unless it is already black */ uint32_t color_fade(uint32_t c1, uint8_t amount, bool video) { uint8_t r = R(c1); uint8_t g = G(c1); uint8_t b = B(c1); uint8_t w = W(c1); if (video) { r = scale8_video(r, amount); g = scale8_video(g, amount); b = scale8_video(b, amount); w = scale8_video(w, amount); } else { r = scale8(r, amount); g = scale8(g, amount); b = scale8(b, amount); w = scale8(w, amount); } return RGBW32(r, g, b, w); } void setRandomColor(byte* rgb) { lastRandomIndex = get_random_wheel_index(lastRandomIndex); colorHStoRGB(lastRandomIndex*256,255,rgb); } void colorHStoRGB(uint16_t hue, byte sat, byte* rgb) //hue, sat to rgb { float h = ((float)hue)/65535.0f; float s = ((float)sat)/255.0f; int i = floorf(h*6); float f = h * 6.0f - i; int p = int(255.0f * (1.0f-s)); int q = int(255.0f * (1.0f-f*s)); int t = int(255.0f * (1.0f-(1.0f-f)*s)); p = constrain(p, 0, 255); q = constrain(q, 0, 255); t = constrain(t, 0, 255); switch (i%6) { case 0: rgb[0]=255,rgb[1]=t, rgb[2]=p; break; case 1: rgb[0]=q, rgb[1]=255,rgb[2]=p; break; case 2: rgb[0]=p, rgb[1]=255,rgb[2]=t; break; case 3: rgb[0]=p, rgb[1]=q, rgb[2]=255;break; case 4: rgb[0]=t, rgb[1]=p, rgb[2]=255;break; case 5: rgb[0]=255,rgb[1]=p, rgb[2]=q; break; } } //get RGB values from color temperature in K (https://tannerhelland.com/2012/09/18/convert-temperature-rgb-algorithm-code.html) void colorKtoRGB(uint16_t kelvin, byte* rgb) //white spectrum to rgb, calc { int r = 0, g = 0, b = 0; float temp = kelvin / 100.0f; if (temp <= 66.0f) { r = 255; g = roundf(99.4708025861f * logf(temp) - 161.1195681661f); if (temp <= 19.0f) { b = 0; } else { b = roundf(138.5177312231f * logf((temp - 10.0f)) - 305.0447927307f); } } else { r = roundf(329.698727446f * powf((temp - 60.0f), -0.1332047592f)); g = roundf(288.1221695283f * powf((temp - 60.0f), -0.0755148492f)); b = 255; } //g += 12; //mod by Aircoookie, a bit less accurate but visibly less pinkish rgb[0] = (uint8_t) constrain(r, 0, 255); rgb[1] = (uint8_t) constrain(g, 0, 255); rgb[2] = (uint8_t) constrain(b, 0, 255); rgb[3] = 0; } void colorCTtoRGB(uint16_t mired, byte* rgb) //white spectrum to rgb, bins { //this is only an approximation using WS2812B with gamma correction enabled if (mired > 475) { rgb[0]=255;rgb[1]=199;rgb[2]=92;//500 } else if (mired > 425) { rgb[0]=255;rgb[1]=213;rgb[2]=118;//450 } else if (mired > 375) { rgb[0]=255;rgb[1]=216;rgb[2]=118;//400 } else if (mired > 325) { rgb[0]=255;rgb[1]=234;rgb[2]=140;//350 } else if (mired > 275) { rgb[0]=255;rgb[1]=243;rgb[2]=160;//300 } else if (mired > 225) { rgb[0]=250;rgb[1]=255;rgb[2]=188;//250 } else if (mired > 175) { rgb[0]=247;rgb[1]=255;rgb[2]=215;//200 } else { rgb[0]=237;rgb[1]=255;rgb[2]=239;//150 } } #ifndef WLED_DISABLE_HUESYNC void colorXYtoRGB(float x, float y, byte* rgb) //coordinates to rgb (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy) { float z = 1.0f - x - y; float X = (1.0f / y) * x; float Z = (1.0f / y) * z; float r = (int)255*(X * 1.656492f - 0.354851f - Z * 0.255038f); float g = (int)255*(-X * 0.707196f + 1.655397f + Z * 0.036152f); float b = (int)255*(X * 0.051713f - 0.121364f + Z * 1.011530f); if (r > b && r > g && r > 1.0f) { // red is too big g = g / r; b = b / r; r = 1.0f; } else if (g > b && g > r && g > 1.0f) { // green is too big r = r / g; b = b / g; g = 1.0f; } else if (b > r && b > g && b > 1.0f) { // blue is too big r = r / b; g = g / b; b = 1.0f; } // Apply gamma correction r = r <= 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * powf(r, (1.0f / 2.4f)) - 0.055f; g = g <= 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * powf(g, (1.0f / 2.4f)) - 0.055f; b = b <= 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * powf(b, (1.0f / 2.4f)) - 0.055f; if (r > b && r > g) { // red is biggest if (r > 1.0f) { g = g / r; b = b / r; r = 1.0f; } } else if (g > b && g > r) { // green is biggest if (g > 1.0f) { r = r / g; b = b / g; g = 1.0f; } } else if (b > r && b > g) { // blue is biggest if (b > 1.0f) { r = r / b; g = g / b; b = 1.0f; } } rgb[0] = byte(255.0f*r); rgb[1] = byte(255.0f*g); rgb[2] = byte(255.0f*b); } void colorRGBtoXY(byte* rgb, float* xy) //rgb to coordinates (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy) { float X = rgb[0] * 0.664511f + rgb[1] * 0.154324f + rgb[2] * 0.162028f; float Y = rgb[0] * 0.283881f + rgb[1] * 0.668433f + rgb[2] * 0.047685f; float Z = rgb[0] * 0.000088f + rgb[1] * 0.072310f + rgb[2] * 0.986039f; xy[0] = X / (X + Y + Z); xy[1] = Y / (X + Y + Z); } #endif // WLED_DISABLE_HUESYNC //RRGGBB / WWRRGGBB order for hex void colorFromDecOrHexString(byte* rgb, char* in) { if (in[0] == 0) return; char first = in[0]; uint32_t c = 0; if (first == '#' || first == 'h' || first == 'H') //is HEX encoded { c = strtoul(in +1, NULL, 16); } else { c = strtoul(in, NULL, 10); } rgb[0] = R(c); rgb[1] = G(c); rgb[2] = B(c); rgb[3] = W(c); } //contrary to the colorFromDecOrHexString() function, this uses the more standard RRGGBB / RRGGBBWW order bool colorFromHexString(byte* rgb, const char* in) { if (in == nullptr) return false; size_t inputSize = strnlen(in, 9); if (inputSize != 6 && inputSize != 8) return false; uint32_t c = strtoul(in, NULL, 16); if (inputSize == 6) { rgb[0] = (c >> 16); rgb[1] = (c >> 8); rgb[2] = c ; } else { rgb[0] = (c >> 24); rgb[1] = (c >> 16); rgb[2] = (c >> 8); rgb[3] = c ; } return true; } float minf (float v, float w) { if (w > v) return v; return w; } float maxf (float v, float w) { if (w > v) return w; return v; } // adjust RGB values based on color temperature in K (range [2800-10200]) (https://en.wikipedia.org/wiki/Color_balance) // called from bus manager when color correction is enabled! uint32_t colorBalanceFromKelvin(uint16_t kelvin, uint32_t rgb) { //remember so that slow colorKtoRGB() doesn't have to run for every setPixelColor() static byte correctionRGB[4] = {0,0,0,0}; static uint16_t lastKelvin = 0; if (lastKelvin != kelvin) colorKtoRGB(kelvin, correctionRGB); // convert Kelvin to RGB lastKelvin = kelvin; byte rgbw[4]; rgbw[0] = ((uint16_t) correctionRGB[0] * R(rgb)) /255; // correct R rgbw[1] = ((uint16_t) correctionRGB[1] * G(rgb)) /255; // correct G rgbw[2] = ((uint16_t) correctionRGB[2] * B(rgb)) /255; // correct B rgbw[3] = W(rgb); return RGBW32(rgbw[0],rgbw[1],rgbw[2],rgbw[3]); } //approximates a Kelvin color temperature from an RGB color. //this does no check for the "whiteness" of the color, //so should be used combined with a saturation check (as done by auto-white) //values from http://www.vendian.org/mncharity/dir3/blackbody/UnstableURLs/bbr_color.html (10deg) //equation spreadsheet at https://bit.ly/30RkHaN //accuracy +-50K from 1900K up to 8000K //minimum returned: 1900K, maximum returned: 10091K (range of 8192) uint16_t approximateKelvinFromRGB(uint32_t rgb) { //if not either red or blue is 255, color is dimmed. Scale up uint8_t r = R(rgb), b = B(rgb); if (r == b) return 6550; //red == blue at about 6600K (also can't go further if both R and B are 0) if (r > b) { //scale blue up as if red was at 255 uint16_t scale = 0xFFFF / r; //get scale factor (range 257-65535) b = ((uint16_t)b * scale) >> 8; //For all temps K<6600 R is bigger than B (for full bri colors R=255) //-> Use 9 linear approximations for blackbody radiation blue values from 2000-6600K (blue is always 0 below 2000K) if (b < 33) return 1900 + b *6; if (b < 72) return 2100 + (b-33) *10; if (b < 101) return 2492 + (b-72) *14; if (b < 132) return 2900 + (b-101) *16; if (b < 159) return 3398 + (b-132) *19; if (b < 186) return 3906 + (b-159) *22; if (b < 210) return 4500 + (b-186) *25; if (b < 230) return 5100 + (b-210) *30; return 5700 + (b-230) *34; } else { //scale red up as if blue was at 255 uint16_t scale = 0xFFFF / b; //get scale factor (range 257-65535) r = ((uint16_t)r * scale) >> 8; //For all temps K>6600 B is bigger than R (for full bri colors B=255) //-> Use 2 linear approximations for blackbody radiation red values from 6600-10091K (blue is always 0 below 2000K) if (r > 225) return 6600 + (254-r) *50; uint16_t k = 8080 + (225-r) *86; return (k > 10091) ? 10091 : k; } } //gamma 2.8 lookup table used for color correction uint8_t NeoGammaWLEDMethod::gammaT[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89, 90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114, 115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142, 144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175, 177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213, 215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 }; // re-calculates & fills gamma table void NeoGammaWLEDMethod::calcGammaTable(float gamma) { for (size_t i = 0; i < 256; i++) { gammaT[i] = (int)(powf((float)i / 255.0f, gamma) * 255.0f + 0.5f); } } uint8_t NeoGammaWLEDMethod::Correct(uint8_t value) { if (!gammaCorrectCol) return value; return gammaT[value]; } // used for color gamma correction uint32_t NeoGammaWLEDMethod::Correct32(uint32_t color) { if (!gammaCorrectCol) return color; uint8_t w = W(color); uint8_t r = R(color); uint8_t g = G(color); uint8_t b = B(color); w = gammaT[w]; r = gammaT[r]; g = gammaT[g]; b = gammaT[b]; return RGBW32(r, g, b, w); }