#include "wled.h" /* * Handles playlists, timed sequences of presets */ typedef struct PlaylistEntry { uint8_t preset; //ID of the preset to apply uint16_t dur; //Duration of the entry (in tenths of seconds) uint16_t tr; //Duration of the transition TO this entry (in tenths of seconds) } ple; byte playlistRepeat = 1; //how many times to repeat the playlist (0 = infinitely) byte playlistEndPreset = 0; //what preset to apply after playlist end (0 = stay on last preset) byte playlistOptions = 0; //bit 0: shuffle playlist after each iteration. bits 1-7 TBD PlaylistEntry *playlistEntries = nullptr; byte playlistLen; //number of playlist entries int8_t playlistIndex = -1; uint16_t playlistEntryDur = 0; //duration of the current entry in tenths of seconds //values we need to keep about the parent playlist while inside sub-playlist //int8_t parentPlaylistIndex = -1; //byte parentPlaylistRepeat = 0; //byte parentPlaylistPresetId = 0; //for re-loading void shufflePlaylist() { int currentIndex = playlistLen; PlaylistEntry temporaryValue; // While there remain elements to shuffle... while (currentIndex--) { // Pick a random element... int randomIndex = random(0, currentIndex); // And swap it with the current element. temporaryValue = playlistEntries[currentIndex]; playlistEntries[currentIndex] = playlistEntries[randomIndex]; playlistEntries[randomIndex] = temporaryValue; } DEBUG_PRINTLN(F("Playlist shuffle.")); } void unloadPlaylist() { if (playlistEntries != nullptr) { delete[] playlistEntries; playlistEntries = nullptr; } currentPlaylist = playlistIndex = -1; playlistLen = playlistEntryDur = playlistOptions = 0; DEBUG_PRINTLN(F("Playlist unloaded.")); } int16_t loadPlaylist(JsonObject playlistObj, byte presetId) { unloadPlaylist(); JsonArray presets = playlistObj["ps"]; playlistLen = presets.size(); if (playlistLen == 0) return -1; if (playlistLen > 100) playlistLen = 100; playlistEntries = new PlaylistEntry[playlistLen]; if (playlistEntries == nullptr) return -1; byte it = 0; for (int ps : presets) { if (it >= playlistLen) break; playlistEntries[it].preset = ps; it++; } it = 0; JsonArray durations = playlistObj["dur"]; if (durations.isNull()) { playlistEntries[0].dur = playlistObj["dur"] | 100; //10 seconds as fallback it = 1; } else { for (int dur : durations) { if (it >= playlistLen) break; playlistEntries[it].dur = (dur > 1) ? dur : 100; it++; } } for (int i = it; i < playlistLen; i++) playlistEntries[i].dur = playlistEntries[it -1].dur; it = 0; JsonArray tr = playlistObj[F("transition")]; if (tr.isNull()) { playlistEntries[0].tr = playlistObj[F("transition")] | (transitionDelay / 100); it = 1; } else { for (int transition : tr) { if (it >= playlistLen) break; playlistEntries[it].tr = transition; it++; } } for (int i = it; i < playlistLen; i++) playlistEntries[i].tr = playlistEntries[it -1].tr; int rep = playlistObj[F("repeat")]; bool shuffle = false; if (rep < 0) { //support negative values as infinite + shuffle rep = 0; shuffle = true; } playlistRepeat = rep; if (playlistRepeat > 0) playlistRepeat++; //add one extra repetition immediately since it will be deducted on first start playlistEndPreset = playlistObj[F("end")] | 0; shuffle = shuffle || playlistObj["r"]; if (shuffle) playlistOptions += PL_OPTION_SHUFFLE; currentPlaylist = presetId; DEBUG_PRINTLN(F("Playlist loaded.")); return currentPlaylist; } void handlePlaylist() { if (currentPlaylist < 0 || playlistEntries == nullptr) return; if (millis() - presetCycledTime > (100*playlistEntryDur)) { presetCycledTime = millis(); if (bri == 0 || nightlightActive) return; ++playlistIndex %= playlistLen; // -1 at 1st run (limit to playlistLen) // playlist roll-over if (!playlistIndex) { if (playlistRepeat == 1) { //stop if all repetitions are done unloadPlaylist(); if (playlistEndPreset) applyPreset(playlistEndPreset); return; } if (playlistRepeat > 1) playlistRepeat--; // decrease repeat count on each index reset if not an endless playlist // playlistRepeat == 0: endless loop if (playlistOptions & PL_OPTION_SHUFFLE) shufflePlaylist(); // shuffle playlist and start over } jsonTransitionOnce = true; transitionDelayTemp = playlistEntries[playlistIndex].tr * 100; playlistEntryDur = playlistEntries[playlistIndex].dur; applyPreset(playlistEntries[playlistIndex].preset); } }