* removed unneeded initializations in blur() and blur2D()
* remove check for _t in progress()
* code readability: if (_t) --> if(isInTransition())
* add `isInTransition()` checks to currentBri() and currentMode()
* added missing `_transitionprogress = 0xFFFFU` in stopTransition()
This is purely a "clean code" thing, no impact on function - it helps to avoid confusion when reading the code.
C++ allows declaration and implementation to use different variable names.
* changed some parameters to "pointer to const", so compiler can better optimize code size and performance - because data behind a const pointer will never be modified by the called function.
* made setPixelColor `const`
* fixed a few potentially uninitialized local vars (the may have random values if not initialized)
* avoid shadowing "state" in handleSerial()
* plus a few very minor improvements
* make XY() and _setPixelColorXY_raw() const (minor speedup)
* segment is a struct not a class: friend class Segment --> friend struct Segment
* fix missing braces around two macros
* use non-throwing "new" where possible
* improve robustness of transition code
This fixes a crash in the dmx receiver. The dmx receiver cannot work while cache is disabled. For some reason activating wifi disables the cache. In theory, the driver is placed in iram and should work, but it doesn't. This might be a bug in the driver.
Redesign the usermod system so that usermods are implemented as
PlatformIO libraries instead of headers. This permits them to call for
dependencies, and eliminates the compiler flags for enabling each one,
allowing the build cache to behave better.
The usermod list is built using some linker magic to construct a static
list in ROM memory. This eliminates the need for wasting SRAM on
something fixed at build time.
* DeepSleep Usermod
- sleep delay is now 1 by default, disabling sleep at powerup
- renamed bootup variable to powerup
- using delay counter for proper bootup
- changed power-up and bootup logic
- added fallback to always power-on at boot except at powerup
- fixed bug in settings page
same issue as with https://github.com/Aircoookie/WLED/pull/4386
waiting on bus to finish updating before file access fixes the glitches.
this issue is only present on S2 and C3, not on ESP8266 or dual-core ESPs, the fix is only applied for these two.
Both ESP8266 and ESP32 have a hardware random register. This update makes use of that. It is slightly faster than the fastled variants but mostly it is truly random, even when the timing limitations stated in the datasheet are disregarded. Also saves a bit on code size.
- Replaced all random8() and random16() calls with new hw_random() versions
- Not replaced in FX where PRNG is required
Improvements & merges of FX
- Scrolling Text: Gradient Palette support added
- Waving Cell: Improved with higher temporal resolution (smoother at lower speeds) and added additional mode setting and optional blurring
- Julia: added blur option
- Squared Swirl: added fade option
- Added smearing option to:
- DNA
- DNA Spiral
- Drift
- Drift Rose
- Crazy Bees
- Ripple
- Colored Bursts
- Frizzles
- Lissajous
- Sindots
- Spaceships
- Added palette support to:
- Crazy Bees
- Polar Lights
- Drift Rose
- Changed default palette handling (no more special treatment for some FX)
- Merged puddles and puddlepeak
- Merged Gravcenter, Gravcentric, Gravfreq and Gravimeter (saves 1.2k of flash)
- Merged meteor and meteor smooth
- Renamed police_base into mode_two_dots as that was just an alias
- Added 'Traffic Light' palette (originally defined in Polar Lights FX)
- Firenoise: removed local palette, use fire palette -> slight change in looks (+bugfix)
- Some code cleanup (removed unused / commented stuff)
- Moved dev info for AR to the top so ist easier to find as a reference, also added link to KB there
Removing the bool saves on code size and makes the function a tiny bit faster. Also this is a cleaner solution IMHO.
-updated blend function to optimized 8bit calculation
- efficient color blend calculation in fews operations possible
- omitting min / max checks makes it faster on average
- using 8bit for "blend" variable does not significantly influence the resulting color, just transition points are slightly shifted but yield very good results (and better than the original 16bit version using the old fastled math with improper rounding)
- updated drawCircle and drawLine to use 8bit directly instead of 16bit with a shift
progress() is called in setPixelColor(), calculating the transition progress for each pixel. Replaced that call with an inline function to get the new segment variable.
The progress is updated in service() when handleTransition() is called.
The new variable is in a spot where padding is added, so this should not use more RAM.
Result: over 10% increase in FPS on 16x16 matrix
* removed IRAM_ATTR: `updateTransitionProgress()` is called only once per frame, no need to put it in RAM.
* changed transitionprogress to static, private variable, this is now more aligned with other variables using the same logic
* added inline: the function is only used in one place
Processing of received button command is no longer processed in the callback, instead the value is saved to a variable and processed in the main loop.
The actual fix is to not access the file system while data is being sent out: even just trying to open a non-existing file causes glitches on the C3. Waiting for the bus to finish fixes this BUT it causes a frame-delay which is the lesser evil than random color flashes.
- previous fix worked but there was still an overflow after some time passed. there were still missing roll-overs apparently: reverting these two variables back to 16bit/8bit should fix it for good.
When adding a new bus, the numeric current limit field was not being
initialized; this was causing it to save 0 when saved instead of the
default 55mA value.
- sin/cos calls with incrementing numbers can lead to bad outcomes, the functions (_approx or original sinf/cosf) return bad values for very large float inputs
- code is a bit cleaner and faster as well
- chaning array access to pointer access in bus_manager makes it a few instructions faster
- changed getNumberOfPins and getNumberOfChannels to return 32bit values, saving the unnecessary 8bit conversion
NeoPixelBus requires that all parallel I2S bus members be constructed
before any of them call Begin(). Implement this by deferring the
call to the end of bus construction.
Fixes#4301.
- all palettes are defined in palettes.h
- access to fastled palettes as an array to remove the switch cases
- palette createn in json.cpp in a loop instead of repeaded calls to save flash
- rotation scale is now exactly 180° (divide slider input by 255 instead of 256)
- removed shift offset: offset is now zero at slider 0, to hit 128 on touch input devices is really hard
- added a 90° shift to input rotation, enabling to rotate from 0 to 180° instead of +90 to -90 (which is not useful in 1D)
- changed default settings values to more closely match the old 1D effect
Fixed point calculation for improved accuracy, dithering in debug builds only.
Averaging and optional multiplier can be set as compile flags, example for speed testing with long averaging and a 10x multiplier:
-D FPS_CALC_AVG=200
-D FPS_MULTIPLIER=10
The calculation resolution is limited (9.7bit fixed point) so values larger than 200 can hit resolution limit and get stuck before reaching the final value.
If WLED_DEBUG is defined, dithering is added to the returned value so sub-frame accuracy is possible in post-processingwithout enabling the multiplier.
* keep FRAMETIME_FIXED as a fixed value
* remove WLED_FPS_SLOW and FRAMETIME_FIXED_SLOW
* explicit test "(_targetFps != FPS_UNLIMITED)" for debug messages
* don't modify _lastServiceShow in show()
* test for "fps == FPS_UNLIMITED" explicitly, so we could pick a different
magic number later
* separate fps calculation (strip.show) from framerate control (strio.service)
* improved condition for early exit in strip.show
* make MIN_SHOW_DELAY depend on target fps
* strip.show consideres complete time for effect calculation + show; old code wrongly used the time between completion of last show and start of next effect drawing, causing unexpected slowdown
* add "unlimited FPS mode" for testing
* increase warning limits for "slow strip" and "slow effects"
- increase WLED_MAX_BUSSES for C3 (fixes#4215)
- fix for #4228
- fix for very long running effect (strip.now, strip.timebase)
- C++ API change to allow `seg.setColor().setOpacity()`
Fix for LED and Scenes uncontrollable using Alexa.
Weird behavior regarding to the device names and shared scenes fixed with this.
Seen in issue Aircoookie/Espalexa#228 and fixed from @ams-hh
Tested by myself and works just fine. Created second pull request here because the library seems to be a bit different from the official Espalexa repo.
---------
Co-authored-by: Frank <91616163+softhack007@users.noreply.github.com>
Co-authored-by: Blaz Kristan <blaz@kristan-sp.si>
-replaced all PI references with M_PI version
-there is no need to do the angle-modulo in float, casting it to an integer does the same BUT it has to be cast to an `int` first, see comment.
* fixed the positioning of the download button
* fixed space after "Download the latest binary:" disapering after building
* fixed typo
---------
Co-authored-by: maxi4329 <maxi4329>
- `sin16_t() / cos16_t()` are faster and more accurate than fastled versions
- `sin_approx() / cos_approx()` are float wrappers for `sin16_t() / cos16_t()` and are accurate enough to replace `sinf()/cosf()`
- `atan2()` is used only in octopus to calculate center offset, new approximated version saves flash
- `tan(), atan(), asin(), acos(), floor(), fmod()` are used only for sunrise/sunset calculation, using wled_math version saves flash
- `beatsinx()` replacements are to make use of new `sin16_t()/sin8_t()` functions to reduce flash size
- Extensively tested surnise/sunset calculation: deviation is 1min. max
- Tested some of the relevant FX and found no visual difference: Julia, 2D Drift, Drift Rose, Ghost rider, Rotozoomer, Palette, Arc 1D expansion
- total flash savings: 7.4k
- changes to `setPixelColorXY` give an extra FPS, some checks and the loops are only done when needed, additional function call is still faster (force inlining it gives negligible speed boost but eats more flash)
- commented out the unused `boxBlur` function
- code size improvemnts (also faster) in `moveX()` and `moveY()` by only copying whats required and avoiding code duplications
- consolidated the `blur()` functions by enabling asymmetrical blur2D() to replace `blurRow` and `blurCol`
- compiler warning fixes (explicit unsigned casts)
- removing WS2812FX::setMode()
- removing WS2812FX::setColor()
- removing floating point in transition
- color handling modification in set.cpp
- replaced uint8_t with unsigned in function parameters
- inlined WS2812FX::isUpdating()
- (MAY BE BREAKING) alexa & smartnest update
- Added pre-calculation for segment brightness: stored in _segBri. The impact on FPS is not huge but measurable (~1-2FPS in my test conditions)
- Removed `bool unScaled` from `setPixelColor()` function again (it has no/minimal impact on speed but huge impact on flash usage: +850 bytes)
- Removed negative checking in `setPixelColorXY()` and replaced it with a local typecast to unsigned, saves a few instructions (tested and working)
- Changed int8_t to int in `moveX()` and `moveY()`
- Removed a few functions from IRAM as they are now not called for every pixel but only once per segment update
- Removed a `virtualWidth()` call from `ripple_base()`
- Bugfix in `mode_colortwinkle()`
Use the phase-locked soft PWM from the Arduino core to implement the
same PWM phase management as ESP32s are using. The soft PWM code is
vendored in, as it was previously, to add the NMI workaround from #4035.
Completes #4034
uint16_t to unsigned to make it consisten throughout the hand-down.
colorFromPaletteWLED now returns uint32_t which saves the conversion to CRGB and back to uint32_t (in most uses at least).
also added (preliminary) CRGBW struct. I tried to use it in place of uint32_t colors but it adds a lot of overhead when passing the struct so reverted to uint32_t in most places.
updated a few FX to use the CRGBW struct and also cleaned some code to improve flash useage.