Wykres commitów

380 Commity (globalbuffer)

Autor SHA1 Wiadomość Data
Blaz Kristan 95869eeb70 Allow more virtual buses. 2022-12-31 17:06:18 +01:00
Blaz Kristan be08c01be6 Fix for #2979 2022-12-28 01:01:31 +01:00
Blaz Kristan d36460e30b Minor optimisation.
Fix for #2969
2022-12-23 16:37:13 +01:00
Blaz Kristan 22b2503839 Bugfix & code optimisation. 2022-12-22 18:13:32 +01:00
Blaz Kristan 4322d195d3 Smooth random palette changes
Bugfix loading string palettes
JS optimization.
2022-12-21 21:00:28 +01:00
Blaz Kristan 0a0ced3e8e Hex string custom palette option 2022-12-18 21:02:19 +01:00
Blaz Kristan a802bb2736 Merge branch 'main' into selall-bugfix 2022-12-16 22:32:15 +01:00
Blaz Kristan 3c5838cafd Remove "strip" dependency in Segment class 2022-12-16 22:31:07 +01:00
Blaz Kristan b637398a9c Optimisations. 2022-12-09 18:37:53 +01:00
Blaz Kristan 8899684092 Select custom palette bugfix. 2022-11-25 17:33:29 +01:00
cschwinne 324fc149b3 Shorter JSON keys for 1d2d map and sound sim
(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Blaz Kristan c47d6cffa8 Missing presets.json on factory reset bugfix.
Clarification on loading ledmaps in UI.
Added manual ledmap loading.
2022-11-16 20:55:21 +01:00
Blaz Kristan b141ec7ea7 Fix for #2880 (stateChanged on segment on/off)
Added comments.
Added X1, X2, X3, M1, M2, M3 segment options to HTTP API.
Added "on" handling with "ps".
2022-11-13 12:13:49 +01:00
cschwinne c0a783198e Reduce fxdata size by about 200 bytes
Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan 5f4199183c Bugfix for color transitioning.
Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaz Kristan bd025309fb Custom palette name bugfix. 2022-10-04 22:10:20 +02:00
Blaž Kristan f385af595a Add setMode() and setPalette() methods
- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaž Kristan 26825ed60f Missing isActive() 2022-09-16 14:07:04 +02:00
Blaz Kristan 4480abc646 Better palette blends. 2022-09-06 21:47:50 +02:00
Blaz Kristan 787f5f06df Global gamma.
Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan 38bd0d6bbb Bugfixes 2022-08-31 21:21:53 +02:00
Blaž Kristan da0da4c75e Remove NONUNITY
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan cd7bcb79e5 Tetrix vStrip 2D modification.
AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan 005419ab9a vStrip calculation
remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan c6126db2a2 Bugfix for 1D setPixelColor
Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan 030833f942 Global MISO pin.
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan daf67d9cf7 Whitespace cleanup.
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan af5e38e5ee Fix for segment on/off transitions.
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan d3d8fdff13 Transpose fix. 2022-08-22 22:02:36 +02:00
Blaz Kristan 59b038b8c4 Index under- shooting.
Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaž Kristan 1711ac9a88 Fix in is2D()
Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaz Kristan 44a4b11d36 Replace setOption/getOption 2022-08-19 21:14:49 +02:00
Blaz Kristan fa55896722 Const functions. 2022-08-17 20:45:30 +02:00
Blaž Kristan 4e0cf380be Fix for 0 duration/reset runtime. 2022-08-11 11:23:39 +02:00
Blaz Kristan 1cb3ab82c2 Reduction of flicering on web access (info) 2022-08-10 20:53:11 +02:00
Blaz Kristan a8785570df Memory allocation fixes.
Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan 9270f80af2 Merge branch 'integration' into merge-audio 2022-08-05 23:03:38 +02:00
Blaz Kristan cdca715afc Effect change at end of transition.
Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan d0a08a55d1 Memory management! 2022-08-03 21:36:47 +02:00
ewowi a098aa0a89 leds array from CRGB to uint32_t 2022-08-02 22:06:13 +02:00
Blaz Kristan 0ba8bace0d 2D optimisations. 2022-08-02 18:27:32 +02:00
ewowi 78edcfe5cf Merge branch 'ledsArrayToSGPC' into integration 2022-08-02 12:21:46 +02:00
ewowi 2ca5e0c8b8 Remove leds from FX.cpp
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan 7ca1d99412 Multiple additions:
- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)

Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi 987b442796 Merge branch 'ledsArrayToSGPC' into integrationMergeOnly 2022-08-01 16:25:51 +02:00
ewowi 004c2920f5 All effects use strip.leds, refactor XY
- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
Blaz Kristan f02616acd1 Some fixes. 2022-07-31 19:52:07 +02:00
ewowi 69f9a484ca strip.leds array fully fastLed and segment compatible
- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan dde5367560 Default palette gamma fix.
Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi 66da57f375 POC to use leds array in strip.set/getPixelColor 2022-07-31 12:38:10 +02:00
Blaz Kristan d328db543e Bugfixes.
- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan eb9eda1f6d Transition struct (reduced RAM footprint). 2022-07-30 14:50:11 +02:00
Blaz Kristan f16558c126 Optimisations. 2022-07-30 14:20:36 +02:00
Blaz Kristan b0ba1b2ecc Bugfix.
- defult transitions
- conditional 2D compile
2022-07-30 10:49:54 +02:00
Blaz Kristan 52b863fe36 Memory allocation bugfix. 2022-07-29 20:24:29 +02:00
Blaz Kristan 79337a4568 Bugfix for palette transitions. 2022-07-29 16:26:15 +02:00
Blaž Kristan 191db46c4f Code optimisation & cleanup.
Minor fixes.
2022-07-29 12:15:56 +02:00
Blaz Kristan df534d30bf Custom palettes. 2022-07-28 23:19:58 +02:00
Blaz Kristan 3b2573afed More filtering options.
Palette loading bugfix.
2022-07-27 17:00:55 +02:00
Blaz Kristan 78aad924c5 Bugfixes.
- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaz Kristan 8e9637f6d4 Default effect values. 2022-07-23 22:00:19 +02:00
Blaž Kristan 2fe4edb6df Segment clear bugfix.
getPixelColor fix.
2022-07-21 07:24:03 +02:00
Blaz Kristan 1e4f8be74b Merge branch 'mapping12soundsim' into segment-api 2022-07-20 21:22:23 +02:00
Blaz Kristan b6e53b1a0c Minor bugfix and for loop optimization. 2022-07-19 22:14:46 +02:00
Blaz Kristan a46894f395 Bugfixes. 2022-07-19 16:16:43 +02:00
Blaz Kristan 6c6849d8d7 Vectors & dynamic loadJS.
- Segments
- Modes

NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi e82336f355 Small bugfixes 2022-07-14 17:22:37 +02:00
Blaž Kristan 0cf891b9d9 Optimisations 2022-07-14 13:22:34 +02:00
ewowi aeb8fd6fda make getPixelColor matrix (mapping) aware
And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi 9bec394d7f Add mapping12 and soundsim defaults to effects and apply in segment ui
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi 6799a3bd35 Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim 2022-07-12 20:04:44 +02:00
Blaz Kristan 588c7a81fc Fix for transitions. 2022-07-12 18:10:07 +02:00
ewowi 16aa0e4dba Resolve compile fail 2022-07-11 11:39:56 +02:00
ewowi 81cb765b7a Finish merge by adding the mapping12 code to setPixelColor 2022-07-11 11:20:30 +02:00
Blaz Kristan d9f2c2b968 Segment API
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan bdea2acf67 Correctly position #defines 2022-07-06 19:49:55 +02:00
Blaz Kristan 9519c8edbd Fix disbling AudioReactive usermod
Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan 64fd207533 Refactoring WS2812FX class.
- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan febd7cbca8 Enable Peek for 2D. 2022-07-04 11:12:55 +02:00
Blaz Kristan 0a2e01a616 Multiple changes:
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan cf3faa1170 Merge branch 'audioreactive-prototype' into 2D-support 2022-06-29 16:30:50 +02:00
Blaz Kristan d2705f033d Enhance API
- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan a75b3a53aa Use getModeCount() instead of MODE_COUNT
Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan 3891348c26 Multiple fixes.
- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan b00e038b33 Enhancement in effect functions.
- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaz Kristan 477c9ef577 Cosmetic fixes. 2022-06-15 22:17:34 +02:00
Blaž Kristan 4cc2dea2fe color_add() that preserves color ratio
AA version of setPixelColor(float)
Fix in AA ratio calculation.
2022-06-14 09:11:56 +02:00
Blaz Kristan 9db872db56 Fixes:
- mirroring
- FX memory allocations
- preset loading if WS request too big

Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan 366006273d Watchdog timer (@poelzi).
Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan 8b73a7375a Fix for transpose.
blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan 9920424a31 Polar Lights fix.
Cleanup.
2022-05-24 16:43:21 +02:00
Blaz Kristan a6d7ed3824 Moved mode names (& slider data) to a static array
-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan e003ec39fb Transpose fix for XY()
Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
2022-05-21 13:19:11 +02:00
Blaz Kristan bf76affd06 Fix for missing palettes. 2022-05-20 19:44:06 +02:00
Blaz Kristan b4d6525899 Added new 2D effects:
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan ba3555a66f 2D Game of Life update.
Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
Blaz Kristan 3ba4702181 2D crazy bees. 2022-05-19 18:57:23 +02:00
Blaz Kristan ad9c42e832 2D Spaceships. 2022-05-19 18:27:04 +02:00
Blaz Kristan 0368d3be59 Some fixes.
Tried removing leds[] for some effects.
2022-05-19 17:01:52 +02:00
Blaz Kristan 598549b5fb Additional 2D effects. 2022-05-19 11:29:04 +02:00