Merge pull request #3904 from DedeHai/FX_fcn_improvements

added improvements to color scaling and blurring
pull/3839/head
Blaž Kristan 2024-04-16 17:41:20 +02:00 zatwierdzone przez GitHub
commit d126611e87
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ID klucza GPG: B5690EEEBB952194
4 zmienionych plików z 90 dodań i 70 usunięć

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@ -582,7 +582,7 @@ typedef struct Segment {
#endif
uint32_t getPixelColor(int i);
// 1D support functions (some implement 2D as well)
void blur(uint8_t);
void blur(uint8_t, bool smear = false);
void fill(uint32_t c);
void fade_out(uint8_t r);
void fadeToBlackBy(uint8_t fadeBy);
@ -610,7 +610,7 @@ typedef struct Segment {
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
#endif
uint32_t getPixelColorXY(uint16_t x, uint16_t y);
uint32_t getPixelColorXY(int x, int y);
// 2D support functions
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
@ -619,8 +619,8 @@ typedef struct Segment {
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
void blurRow(uint16_t row, fract8 blur_amount);
void blurCol(uint16_t col, fract8 blur_amount);
void blurRow(uint32_t row, fract8 blur_amount, bool smear = false);
void blurCol(uint32_t col, fract8 blur_amount, bool smear = false);
void moveX(int8_t delta, bool wrap = false);
void moveY(int8_t delta, bool wrap = false);
void move(uint8_t dir, uint8_t delta, bool wrap = false);
@ -655,8 +655,8 @@ typedef struct Segment {
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
inline void blurRow(uint16_t row, fract8 blur_amount) {}
inline void blurCol(uint16_t col, fract8 blur_amount) {}
inline void blurRow(uint32_t row, fract8 blur_amount, bool smear = false) {}
inline void blurCol(uint32_t col, fract8 blur_amount, bool smear = false) {}
inline void moveX(int8_t delta, bool wrap = false) {}
inline void moveY(int8_t delta, bool wrap = false) {}
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}

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@ -175,11 +175,7 @@ void IRAM_ATTR Segment::setPixelColorXY(int x, int y, uint32_t col)
uint8_t _bri_t = currentBri();
if (_bri_t < 255) {
byte r = scale8(R(col), _bri_t);
byte g = scale8(G(col), _bri_t);
byte b = scale8(B(col), _bri_t);
byte w = scale8(W(col), _bri_t);
col = RGBW32(r, g, b, w);
col = color_fade(col, _bri_t);
}
if (reverse ) x = virtualWidth() - x - 1;
@ -265,7 +261,7 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
#endif
// returns RGBW values of pixel
uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) {
uint32_t IRAM_ATTR Segment::getPixelColorXY(int x, int y) {
if (!isActive()) return 0; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return 0; // if pixel would fall out of virtual segment just exit
if (reverse ) x = virtualWidth() - x - 1;
@ -278,59 +274,71 @@ uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) {
}
// blurRow: perform a blur on a row of a rectangular matrix
void Segment::blurRow(uint16_t row, fract8 blur_amount) {
void Segment::blurRow(uint32_t row, fract8 blur_amount, bool smear){
if (!isActive() || blur_amount == 0) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (row >= rows) return;
// blur one row
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned x = 0; x < cols; x++) {
CRGB cur = getPixelColorXY(x, row);
CRGB before = cur; // remember color before blur
CRGB part = cur;
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (x>0) {
CRGB prev = CRGB(getPixelColorXY(x-1, row)) + part;
setPixelColorXY(x-1, row, prev);
uint32_t cur = getPixelColorXY(x, row);
uint32_t part = color_fade(cur, seep);
curnew = color_fade(cur, keep);
if (x > 0) {
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColorXY(x - 1, row, prev);
}
if (before != cur) // optimization: only set pixel if color has changed
setPixelColorXY(x, row, cur);
else // first pixel
setPixelColorXY(x, row, curnew);
lastnew = curnew;
last = cur; // save original value for comparison on next iteration
carryover = part;
}
setPixelColorXY(cols-1, row, curnew); // set last pixel
}
// blurCol: perform a blur on a column of a rectangular matrix
void Segment::blurCol(uint16_t col, fract8 blur_amount) {
void Segment::blurCol(uint32_t col, fract8 blur_amount, bool smear) {
if (!isActive() || blur_amount == 0) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (col >= cols) return;
// blur one column
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned y = 0; y < rows; y++) {
CRGB cur = getPixelColorXY(col, y);
CRGB part = cur;
CRGB before = cur; // remember color before blur
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (y>0) {
CRGB prev = CRGB(getPixelColorXY(col, y-1)) + part;
setPixelColorXY(col, y-1, prev);
uint32_t cur = getPixelColorXY(col, y);
uint32_t part = color_fade(cur, seep);
curnew = color_fade(cur, keep);
if (y > 0) {
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColorXY(col, y - 1, prev);
}
if (before != cur) // optimization: only set pixel if color has changed
setPixelColorXY(col, y, cur);
carryover = part;
else // first pixel
setPixelColorXY(col, y, curnew);
lastnew = curnew;
last = cur; //save original value for comparison on next iteration
carryover = part;
}
setPixelColorXY(col, rows - 1, curnew);
}
// 1D Box blur (with added weight - blur_amount: [0=no blur, 255=max blur])

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@ -735,11 +735,7 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
uint16_t len = length();
uint8_t _bri_t = currentBri();
if (_bri_t < 255) {
byte r = scale8(R(col), _bri_t);
byte g = scale8(G(col), _bri_t);
byte b = scale8(B(col), _bri_t);
byte w = scale8(W(col), _bri_t);
col = RGBW32(r, g, b, w);
col = color_fade(col, _bri_t);
}
// expand pixel (taking into account start, grouping, spacing [and offset])
@ -995,33 +991,43 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
/*
* blurs segment content, source: FastLED colorutils.cpp
*/
void Segment::blur(uint8_t blur_amount) {
void Segment::blur(uint8_t blur_amount, bool smear) {
if (!isActive() || blur_amount == 0) return; // optimization: 0 means "don't blur"
#ifndef WLED_DISABLE_2D
if (is2D()) {
// compatibility with 2D
const unsigned cols = virtualWidth();
const unsigned rows = virtualHeight();
for (unsigned i = 0; i < rows; i++) blurRow(i, blur_amount); // blur all rows
for (unsigned k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
for (unsigned i = 0; i < rows; i++) blurRow(i, blur_amount, smear); // blur all rows
for (unsigned k = 0; k < cols; k++) blurCol(k, blur_amount, smear); // blur all columns
return;
}
#endif
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
uint32_t carryover = BLACK;
unsigned vlength = virtualLength();
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned i = 0; i < vlength; i++) {
uint32_t cur = getPixelColor(i);
uint32_t part = color_fade(cur, seep);
cur = color_add(color_fade(cur, keep), carryover, true);
curnew = color_fade(cur, keep);
if (i > 0) {
uint32_t c = getPixelColor(i-1);
setPixelColor(i-1, color_add(c, part, true));
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColor(i - 1, prev);
}
setPixelColor(i, cur);
else // first pixel
setPixelColor(i, curnew);
lastnew = curnew;
last = cur; // save original value for comparison on next iteration
carryover = part;
}
setPixelColor(vlength - 1, curnew);
}
/*

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@ -65,24 +65,30 @@ uint32_t color_add(uint32_t c1, uint32_t c2, bool fast)
* fades color toward black
* if using "video" method the resulting color will never become black unless it is already black
*/
uint32_t color_fade(uint32_t c1, uint8_t amount, bool video)
{
uint8_t r = R(c1);
uint8_t g = G(c1);
uint8_t b = B(c1);
uint8_t w = W(c1);
if (video) {
r = scale8_video(r, amount);
g = scale8_video(g, amount);
b = scale8_video(b, amount);
w = scale8_video(w, amount);
} else {
r = scale8(r, amount);
g = scale8(g, amount);
b = scale8(b, amount);
w = scale8(w, amount);
uint32_t scaledcolor; // color order is: W R G B from MSB to LSB
uint32_t r = R(c1);
uint32_t g = G(c1);
uint32_t b = B(c1);
uint32_t w = W(c1);
if (video) {
uint32_t scale = amount; // 32bit for faster calculation
scaledcolor = (((r * scale) >> 8) << 16) + ((r && scale) ? 1 : 0);
scaledcolor |= (((g * scale) >> 8) << 8) + ((g && scale) ? 1 : 0);
scaledcolor |= ((b * scale) >> 8) + ((b && scale) ? 1 : 0);
scaledcolor |= (((w * scale) >> 8) << 24) + ((w && scale) ? 1 : 0);
return scaledcolor;
}
else {
uint32_t scale = 1 + amount;
scaledcolor = ((r * scale) >> 8) << 16;
scaledcolor |= ((g * scale) >> 8) << 8;
scaledcolor |= (b * scale) >> 8;
scaledcolor |= ((w * scale) >> 8) << 24;
return scaledcolor;
}
return RGBW32(r, g, b, w);
}
void setRandomColor(byte* rgb)