diff --git a/wled00/FX.cpp b/wled00/FX.cpp index e5408a424..7230a9b3e 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -268,7 +268,7 @@ uint16_t WS2812FX::mode_breath(void) { counter = (counter >> 2) + (counter >> 4); //0-16384 + 0-2048 if (counter < 16384) { if (counter > 8192) counter = 8192 - (counter - 8192); - var = sin16(counter) / 103; //close to parabolic in range 0-8192, MAX val. 23170 + var = sin16(counter) / 103; //close to parabolic in range 0-8192, max val. 23170 } uint8_t lum = 30 + var; @@ -475,8 +475,8 @@ uint16_t WS2812FX::mode_twinkle(void) { uint32_t it = now / cycleTime; if (it != SEGENV.step) { - uint16_t MAXOn = map(SEGMENT.intensity, 0, 255, 1, SEGLEN); // make sure at least one LED is on - if (SEGENV.aux0 >= MAXOn) + uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, SEGLEN); // make sure at least one LED is on + if (SEGENV.aux0 >= maxOn) { SEGENV.aux0 = 0; SEGENV.aux1 = random16(); //new seed for our PRNG @@ -1597,8 +1597,8 @@ uint16_t WS2812FX::mode_oscillate(void) uint16_t WS2812FX::mode_lightning(void) { - uint16_t ledstart = random16(SEGLEN); // DeterMINe starting location of flash - uint16_t ledlen = random16(SEGLEN -1 -ledstart); // DeterMINe length of flash (not to go beyond NUM_LEDS-1) + uint16_t ledstart = random16(SEGLEN); // Determine starting location of flash + uint16_t ledlen = random16(SEGLEN -1 -ledstart); // Determine length of flash (not to go beyond NUM_LEDS-1) uint8_t bri = 255/random8(1, 3); if (SEGENV.step == 0) @@ -2153,9 +2153,9 @@ typedef struct Ripple { uint16_t WS2812FX::ripple_base(bool rainbow) { - uint16_t MAXRipples = 1 + (SEGLEN >> 2); - if (MAXRipples > 100) MAXRipples = 100; - uint16_t dataSize = sizeof(ripple) * MAXRipples; + uint16_t maxRipples = 1 + (SEGLEN >> 2); + if (maxRipples > 100) maxRipples = 100; + uint16_t dataSize = sizeof(ripple) * maxRipples; if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed @@ -2181,7 +2181,7 @@ uint16_t WS2812FX::ripple_base(bool rainbow) } //draw wave - for (uint16_t i = 0; i < MAXRipples; i++) + for (uint16_t i = 0; i < maxRipples; i++) { uint16_t ripplestate = ripples[i].state; if (ripplestate) @@ -2480,8 +2480,8 @@ uint16_t WS2812FX::spots_base(uint16_t threshold) { fill(SEGCOLOR(1)); - uint16_t MAXZones = SEGLEN >> 2; - uint16_t zones = 1 + ((SEGMENT.intensity * MAXZones) >> 8); + uint16_t maxZones = SEGLEN >> 2; + uint16_t zones = 1 + ((SEGMENT.intensity * maxZones) >> 8); uint16_t zoneLen = SEGLEN / zones; uint16_t offset = (SEGLEN - zones * zoneLen) >> 1; @@ -2533,15 +2533,15 @@ typedef struct Ball { */ uint16_t WS2812FX::mode_bouncing_balls(void) { //allocate segment data - uint16_t MAXNumBalls = 16; - uint16_t dataSize = sizeof(ball) * MAXNumBalls; + uint16_t maxNumBalls = 16; + uint16_t dataSize = sizeof(ball) * maxNumBalls; if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed Ball* balls = reinterpret_cast(SEGENV.data); - // number of balls based on intensity setting to MAX of 7 (cycles colors) + // number of balls based on intensity setting to max of 7 (cycles colors) // non-chosen color is a random color - uint8_t numBalls = int(((SEGMENT.intensity * (MAXNumBalls - 0.8f)) / 255) + 1); + uint8_t numBalls = int(((SEGMENT.intensity * (maxNumBalls - 0.8f)) / 255) + 1); float gravity = -9.81; // standard value of gravity float impactVelocityStart = sqrt( -2 * gravity); @@ -2549,7 +2549,7 @@ uint16_t WS2812FX::mode_bouncing_balls(void) { unsigned long time = millis(); if (SEGENV.call == 0) { - for (uint8_t i = 0; i < MAXNumBalls; i++) balls[i].lastBounceTime = time; + for (uint8_t i = 0; i < maxNumBalls; i++) balls[i].lastBounceTime = time; } bool hasCol2 = SEGCOLOR(2); @@ -2665,8 +2665,8 @@ typedef struct Spark { */ uint16_t WS2812FX::mode_popcorn(void) { //allocate segment data - uint16_t MAXNumPopcorn = 24; - uint16_t dataSize = sizeof(spark) * MAXNumPopcorn; + uint16_t maxNumPopcorn = 24; + uint16_t dataSize = sizeof(spark) * maxNumPopcorn; if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed Spark* popcorn = reinterpret_cast(SEGENV.data); @@ -2677,7 +2677,7 @@ uint16_t WS2812FX::mode_popcorn(void) { bool hasCol2 = SEGCOLOR(2); fill(hasCol2 ? BLACK : SEGCOLOR(1)); - uint8_t numPopcorn = SEGMENT.intensity*MAXNumPopcorn/255; + uint8_t numPopcorn = SEGMENT.intensity*maxNumPopcorn/255; if (numPopcorn == 0) numPopcorn = 1; for(uint8_t i = 0; i < numPopcorn; i++) { @@ -2792,13 +2792,13 @@ uint16_t WS2812FX::mode_starburst(void) { star* stars = reinterpret_cast(SEGENV.data); - float MAXSpeed = 375.0f; // Max velocity + float maxSpeed = 375.0f; // Max velocity float particleIgnition = 250.0f; // How long to "flash" float particleFadeTime = 1500.0f; // Fade out time for (int j = 0; j < numStars; j++) { - // speed to adjust chance of a burst, MAX is nearly always. + // speed to adjust chance of a burst, max is nearly always. if (random8((144-(SEGMENT.speed >> 1))) == 0 && stars[j].birth == 0) { // Pick a random color and location. @@ -2807,7 +2807,7 @@ uint16_t WS2812FX::mode_starburst(void) { stars[j].color = col_to_crgb(color_wheel(random8())); stars[j].pos = startPos; - stars[j].vel = MAXSpeed * (float)(random8())/255.0 * multiplier; + stars[j].vel = maxSpeed * (float)(random8())/255.0 * multiplier; stars[j].birth = it; stars[j].last = it; // more fragments means larger burst effect @@ -3026,7 +3026,7 @@ uint16_t WS2812FX::mode_drip(void) drops[j].pos = SEGLEN-1; // start at end drops[j].vel = 0; // speed drops[j].col = sourcedrop; // brightness - drops[j].colIndex = 1; // drop state (0 init, 1 forMINg, 2 falling, 5 bouncing) + drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing) } setPixelColor(SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source @@ -3047,7 +3047,7 @@ uint16_t WS2812FX::mode_drip(void) if (drops[j].pos < 0) drops[j].pos = 0; drops[j].vel += gravity; - for (int i=1;i<7-drops[j].colIndex;i++) { // some MINor math so we don't expand bouncing droplets + for (int i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets setPixelColor(int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling } @@ -3055,7 +3055,7 @@ uint16_t WS2812FX::mode_drip(void) setPixelColor(0,color_blend(SEGCOLOR(0),BLACK,drops[j].col)); } } else { // we hit bottom - if (drops[j].colIndex > 2) { // already hit once, so back to forMINg + if (drops[j].colIndex > 2) { // already hit once, so back to forming drops[j].colIndex = 0; drops[j].col = sourcedrop; diff --git a/wled00/FX_fcn.cpp b/wled00/FX_fcn.cpp index 75ec65101..de89a430e 100644 --- a/wled00/FX_fcn.cpp +++ b/wled00/FX_fcn.cpp @@ -638,7 +638,7 @@ uint32_t WS2812FX::color_wheel(uint8_t pos) { } /* - * Returns a new, random wheel index with a MINimum distance of 42 from pos. + * Returns a new, random wheel index with a minimum distance of 42 from pos. */ uint8_t WS2812FX::get_random_wheel_index(uint8_t pos) { uint8_t r = 0, x = 0, y = 0, d = 0; diff --git a/wled00/blynk.h b/wled00/blynk.h index cf3a2e225..f17f774a0 100644 --- a/wled00/blynk.h +++ b/wled00/blynk.h @@ -8,6 +8,6 @@ void initBlynk(const char* auth); void handleBlynk(); void updateBlynk(); -// Unsure if the macro expansions need to accessed through the declaration... TODO +// TODO: Make sure that the macro expansions are handled correctly. #endif //WLED_BLYNK_H \ No newline at end of file