Button support for multi-relay usermod.

pull/2737/head
Blaz Kristan 2021-10-18 17:37:51 +02:00
rodzic d9b2037b50
commit 8e9269fdf9
1 zmienionych plików z 127 dodań i 6 usunięć

Wyświetl plik

@ -6,6 +6,8 @@
#define MULTI_RELAY_MAX_RELAYS 4
#endif
#define WLED_DEBOUNCE_THRESHOLD 50 //only consider button input of at least 50ms as valid (debouncing)
#define ON true
#define OFF false
@ -23,6 +25,7 @@ typedef struct relay_t {
bool state;
bool external;
uint16_t delay;
int8_t button;
} Relay;
@ -49,6 +52,7 @@ class MultiRelay : public Usermod {
static const char _delay_str[];
static const char _activeHigh[];
static const char _external[];
static const char _button[];
void publishMqtt(const char* state, int relay) {
@ -170,6 +174,7 @@ class MultiRelay : public Usermod {
_relay[i].active = false;
_relay[i].state = false;
_relay[i].external = false;
_relay[i].button = -1;
}
}
/**
@ -195,6 +200,7 @@ class MultiRelay : public Usermod {
pinMode(_relay[relay].pin, OUTPUT);
digitalWrite(_relay[relay].pin, mode ? !_relay[relay].mode : _relay[relay].mode);
publishMqtt(mode ? "on" : "off", relay);
yield();
}
/**
@ -261,7 +267,8 @@ class MultiRelay : public Usermod {
if (!pinManager.allocatePin(_relay[i].pin,true, PinOwner::UM_MultiRelay)) {
_relay[i].pin = -1; // allocation failed
} else {
switchRelay(i, offMode);
if (!_relay[i].external) _relay[i].state = offMode;
switchRelay(i, _relay[i].state);
_relay[i].active = false;
}
}
@ -292,13 +299,97 @@ class MultiRelay : public Usermod {
_oldMode = offMode;
_switchTimerStart = millis();
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].pin>=0) _relay[i].active = true;
if (_relay[i].pin>=0 && !_relay[i].external) _relay[i].active = true;
}
}
handleOffTimer();
}
/**
* handleButton() can be used to override default button behaviour. Returning true
* will prevent button working in a default way.
* Replicating button.cpp
*/
bool handleButton(uint8_t b) {
if (buttonType[b] == BTN_TYPE_NONE || buttonType[b] == BTN_TYPE_RESERVED || buttonType[b] == BTN_TYPE_PIR_SENSOR || buttonType[b] == BTN_TYPE_ANALOG || buttonType[b] == BTN_TYPE_ANALOG_INVERTED) {
return false;
}
bool handled = false;
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].button == b) {
handled = true;
}
}
if (!handled) return false;
unsigned long now = millis();
//button is not momentary, but switch. This is only suitable on pins whose on-boot state does not matter (NOT gpio0)
if (buttonType[b] == BTN_TYPE_SWITCH) {
//handleSwitch(b);
if (buttonPressedBefore[b] != isButtonPressed(b)) {
buttonPressedTime[b] = now;
buttonPressedBefore[b] = !buttonPressedBefore[b];
}
if (buttonLongPressed[b] == buttonPressedBefore[b]) return handled;
if (now - buttonPressedTime[b] > WLED_DEBOUNCE_THRESHOLD) { //fire edge event only after 50ms without change (debounce)
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].pin>=0 && _relay[i].button == b) {
switchRelay(i, buttonPressedBefore[b]);
buttonLongPressed[b] = buttonPressedBefore[b]; //save the last "long term" switch state
}
}
}
return handled;
}
//momentary button logic
if (isButtonPressed(b)) { //pressed
if (!buttonPressedBefore[b]) buttonPressedTime[b] = now;
buttonPressedBefore[b] = true;
if (now - buttonPressedTime[b] > 600) { //long press
buttonLongPressed[b] = true;
}
} else if (!isButtonPressed(b) && buttonPressedBefore[b]) { //released
long dur = now - buttonPressedTime[b];
if (dur < WLED_DEBOUNCE_THRESHOLD) {
buttonPressedBefore[b] = false;
return handled;
} //too short "press", debounce
bool doublePress = buttonWaitTime[b]; //did we have short press before?
buttonWaitTime[b] = 0;
if (!buttonLongPressed[b]) { //short press
// if this is second release within 350ms it is a double press (buttonWaitTime!=0)
if (doublePress) {
//doublePressAction(b);
} else {
buttonWaitTime[b] = now;
}
}
buttonPressedBefore[b] = false;
buttonLongPressed[b] = false;
}
// if 450ms elapsed since last press/release it is a short press
if (buttonWaitTime[b] && now - buttonWaitTime[b] > 350 && !buttonPressedBefore[b]) {
buttonWaitTime[b] = 0;
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].pin>=0 && _relay[i].button == b) {
toggleRelay(i);
}
}
}
return handled;
}
/**
* addToJsonInfo() can be used to add custom entries to the /json/info part of the JSON API.
*/
@ -310,6 +401,26 @@ class MultiRelay : public Usermod {
JsonArray infoArr = user.createNestedArray(F("Number of relays")); //name
infoArr.add(String(getActiveRelayCount()));
String uiDomString;
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].pin<0 || !_relay[i].external) continue;
uiDomString = F("<button class=\"btn\" onclick=\"requestJson({");
uiDomString += FPSTR(_name);
uiDomString += F(":{");
uiDomString += FPSTR(_relay_str);
uiDomString += F(":");
uiDomString += i;
uiDomString += F(",on:");
uiDomString += _relay[i].state ? "false" : "true";
uiDomString += F("}});loadInfo();\">");
uiDomString += F("Relay ");
uiDomString += i;
uiDomString += F(" <i class=\"icons\">&#xe08f;</i></button>");
JsonArray infoArr = user.createNestedArray(uiDomString); // timer value
infoArr.add(_relay[i].state ? "on" : "off");
}
}
}
@ -324,8 +435,15 @@ class MultiRelay : public Usermod {
* readFromJsonState() can be used to receive data clients send to the /json/state part of the JSON API (state object).
* Values in the state object may be modified by connected clients
*/
//void readFromJsonState(JsonObject &root) {
//}
void readFromJsonState(JsonObject &root) {
if (!initDone || !enabled) return; // prevent crash on boot applyPreset()
JsonObject usermod = root[FPSTR(_name)];
if (!usermod.isNull()) {
if (usermod["on"].is<bool>() && usermod[FPSTR(_relay_str)].is<int>() && usermod[FPSTR(_relay_str)].as<int>()>=0) {
switchRelay(usermod[FPSTR(_relay_str)].as<int>(), usermod["on"].as<bool>());
}
}
}
/**
* provide the changeable values
@ -341,6 +459,7 @@ class MultiRelay : public Usermod {
relay[FPSTR(_activeHigh)] = _relay[i].mode;
relay[FPSTR(_delay_str)] = _relay[i].delay;
relay[FPSTR(_external)] = _relay[i].external;
relay[FPSTR(_button)] = _relay[i].button;
}
DEBUG_PRINTLN(F("MultiRelay config saved."));
}
@ -370,6 +489,7 @@ class MultiRelay : public Usermod {
_relay[i].mode = top[parName][FPSTR(_activeHigh)] | _relay[i].mode;
_relay[i].external = top[parName][FPSTR(_external)] | _relay[i].external;
_relay[i].delay = top[parName][FPSTR(_delay_str)] | _relay[i].delay;
_relay[i].button = top[parName][FPSTR(_button)] | _relay[i].button;
// begin backwards compatibility (beta) remove when 0.13 is released
parName += '-';
_relay[i].pin = top[parName+"pin"] | _relay[i].pin;
@ -394,7 +514,7 @@ class MultiRelay : public Usermod {
for (uint8_t i=0; i<MULTI_RELAY_MAX_RELAYS; i++) {
if (_relay[i].pin>=0 && pinManager.allocatePin(_relay[i].pin, true, PinOwner::UM_MultiRelay)) {
if (!_relay[i].external) {
switchRelay(i, _relay[i].state = (bool)bri);
switchRelay(i, offMode);
}
} else {
_relay[i].pin = -1;
@ -404,7 +524,7 @@ class MultiRelay : public Usermod {
DEBUG_PRINTLN(F(" config (re)loaded."));
}
// use "return !top["newestParameter"].isNull();" when updating Usermod with new features
return !top[F("relay-0")]["pin"].isNull();
return !top[F("relay-0")][FPSTR(_button)].isNull();
}
/**
@ -424,3 +544,4 @@ const char MultiRelay::_relay_str[] PROGMEM = "relay";
const char MultiRelay::_delay_str[] PROGMEM = "delay-s";
const char MultiRelay::_activeHigh[] PROGMEM = "active-high";
const char MultiRelay::_external[] PROGMEM = "external";
const char MultiRelay::_button[] PROGMEM = "button";