- slower minimum speed
- allow color 1 & 2 in UI
pull/2966/head^2
Blaz Kristan 2022-12-26 10:25:26 +01:00
rodzic 6f67132f4b
commit 6d1ff7c3f3
1 zmienionych plików z 4 dodań i 4 usunięć

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@ -2351,7 +2351,7 @@ static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail
//Railway Crossing / Christmas Fairy lights
uint16_t mode_railway()
{
uint16_t dur = 40 + (255 - SEGMENT.speed) * 10;
uint16_t dur = (256 - SEGMENT.speed) * 40;
uint16_t rampdur = (dur * SEGMENT.intensity) >> 8;
if (SEGENV.step > dur)
{
@ -2368,16 +2368,16 @@ uint16_t mode_railway()
if (SEGENV.aux0) pos = 255 - pos;
for (int i = 0; i < SEGLEN; i += 2)
{
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255));
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(255 - pos, false, false, 255)); // do not use color 1 or 2, always use palette
if (i < SEGLEN -1)
{
SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255));
SEGMENT.setPixelColor(i + 1, SEGMENT.color_from_palette(pos, false, false, 255)); // do not use color 1 or 2, always use palette
}
}
SEGENV.step += FRAMETIME;
return FRAMETIME;
}
static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;;!";
static const char _data_FX_MODE_RAILWAY[] PROGMEM = "Railway@!,Smoothness;1,2;!";
//Water ripple