color_add() that preserves color ratio

AA version of setPixelColor(float)
Fix in AA ratio calculation.
pull/2737/head
Blaž Kristan 2022-06-14 09:11:56 +02:00
rodzic 1e2cae7087
commit 4cc2dea2fe
3 zmienionych plików z 71 dodań i 14 usunięć

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@ -709,12 +709,15 @@ class WS2812FX {
makeAutoSegments(bool forceReset = false),
fixInvalidSegments(),
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = false),
show(void),
setTargetFps(uint8_t fps),
deserializeMap(uint8_t n=0);
inline void setPixelColor(uint16_t n, uint32_t c) {setPixelColor(n, byte(c>>16), byte(c>>8), byte(c), byte(c>>24));}
inline void setPixelColor(uint16_t n, CRGB &c) {setPixelColor(n, c.red, c.green, c.blue);}
inline void setPixelColor(uint16_t n, uint32_t c) {setPixelColor(n, byte(c>>16), byte(c>>8), byte(c), byte(c>>24));}
inline void setPixelColor(uint16_t n, CRGB c) {setPixelColor(n, c.red, c.green, c.blue);}
inline void setPixelColor(float i, uint32_t c, bool aa = false) {setPixelColor(i, byte(c>>16), byte(c>>8), byte(c), byte(c>>24), aa);}
inline void setPixelColor(float i, CRGB c, bool aa = false) {setPixelColor(i, c.red, c.green, c.blue, 0, aa);}
bool
gammaCorrectBri = false,
@ -768,6 +771,7 @@ class WS2812FX {
color_wheel(uint8_t),
color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255),
color_blend(uint32_t,uint32_t,uint16_t,bool b16=false),
color_add(uint32_t,uint32_t),
currentColor(uint32_t colorNew, uint8_t tNr),
gamma32(uint32_t),
getLastShow(void),

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@ -193,10 +193,16 @@ void /*IRAM_ATTR*/ WS2812FX::setPixelColorXY(float x, float y, byte r, byte g, b
const uint16_t rows = SEGMENT.virtualHeight();
if (aa) {
uint16_t xL = floorf(x * (cols-1));
uint16_t xR = ceilf(x * (cols-1));
uint16_t yT = floorf(y * (rows-1));
uint16_t yB = ceilf(y * (rows-1));
float fX = x * (cols-1);
float fL = floorf(x * (cols-1));
float fR = ceilf(x * (cols-1));
float fY = y * (rows-1);
float fT = floorf(y * (rows-1));
float fB = ceilf(y * (rows-1));
uint16_t xL = fL;
uint16_t xR = fR;
uint16_t yT = fT;
uint16_t yB = fB;
uint32_t cXLYT = getPixelColorXY(xL, yT);
uint32_t cXRYT = getPixelColorXY(xR, yT);
uint32_t cXLYB = getPixelColorXY(xL, yB);
@ -204,30 +210,30 @@ void /*IRAM_ATTR*/ WS2812FX::setPixelColorXY(float x, float y, byte r, byte g, b
if (xL!=xR && yT!=yB) {
// blend TL pixel
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, sqrtf((x - floor(x))*(y - floorf(y)))*UINT16_MAX, true);
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, sqrtf((fR - fX)*(fB - fY))*UINT16_MAX, true);
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
// blend TR pixel
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, sqrtf((ceilf(x) - x)*(y - floorf(y)))*UINT16_MAX, true);
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, sqrtf((fX - fL)*(fB - fY))*UINT16_MAX, true);
setPixelColorXY(xR, yT, R(cXRYT), G(cXRYT), B(cXRYT), W(cXRYT));
// blend BL pixel
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, sqrtf((x - floor(x))*(ceil(y) - y))*UINT16_MAX, true);
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, sqrtf((fR - fX)*(fY - fT))*UINT16_MAX, true);
setPixelColorXY(xL, yB, R(cXLYB), G(cXLYB), B(cXLYB), W(cXLYB));
// blend BR pixel
cXRYB = color_blend(RGBW32(r,g,b,w), cXRYB, sqrtf((ceilf(x) - x)*(ceil(y) - y))*UINT16_MAX, true);
cXRYB = color_blend(RGBW32(r,g,b,w), cXRYB, sqrtf((fX - fL)*(fY - fT))*UINT16_MAX, true);
setPixelColorXY(xR, yB, R(cXRYB), G(cXRYB), B(cXRYB), W(cXRYB));
} else if (xR!=xL && yT==yB) {
// blend L pixel
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (x - floor(x))*UINT16_MAX, true);
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (fR - fX)*UINT16_MAX, true);
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
// blend R pixel
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, (ceilf(x) - x)*UINT16_MAX, true);
cXRYT = color_blend(RGBW32(r,g,b,w), cXRYT, (fX - fL)*UINT16_MAX, true);
setPixelColorXY(xR, yT, R(cXRYT), G(cXRYT), B(cXRYT), W(cXRYT));
} else if (xR==xL && yT!=yB) {
// blend T pixel
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (y - floorf(y))*UINT16_MAX, true);
cXLYT = color_blend(RGBW32(r,g,b,w), cXLYT, (fB - fY)*UINT16_MAX, true);
setPixelColorXY(xR, yT, R(cXLYT), G(cXLYT), B(cXLYT), W(cXLYT));
// blend B pixel
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, (ceil(y) - y)*UINT16_MAX, true);
cXLYB = color_blend(RGBW32(r,g,b,w), cXLYB, (fY - fT)*UINT16_MAX, true);
setPixelColorXY(xL, yB, R(cXLYB), G(cXLYB), B(cXLYB), W(cXLYB));
} else {
// exact match (x & y land on a pixel)

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@ -182,6 +182,35 @@ void WS2812FX::service() {
_triggered = false;
}
// anti-aliased normalized version of setPixelColor()
void /*IRAM_ATTR*/ WS2812FX::setPixelColor(float i, byte r, byte g, byte b, byte w, bool aa)
{
if (i<0.0f || i>1.0f) return; // not normalized
if (aa) {
float fC = i * (SEGLEN-1);
float fL = floorf(i * (SEGLEN-1));
float fR = ceilf(i * (SEGLEN-1));
uint16_t iL = fL;
uint16_t iR = fR;
uint32_t cIL = getPixelColor(iL);
uint32_t cIR = getPixelColor(iR);
if (iR!=iL) {
// blend L pixel
cIL = color_blend(RGBW32(r,g,b,w), cIL, (fR - fC)*UINT16_MAX, true);
setPixelColor(iL, R(cIL), G(cIL), B(cIL), W(cIL));
// blend R pixel
cIR = color_blend(RGBW32(r,g,b,w), cIR, (fC - fL)*UINT16_MAX, true);
setPixelColor(iR, R(cIR), G(cIR), B(cIR), W(cIR));
} else {
// exact match (x & y land on a pixel)
setPixelColor(iL, r, g, b, w);
}
} else {
setPixelColor((uint16_t)roundf(i * (SEGLEN-1)), r, g, b, w);
}
}
void IRAM_ATTR WS2812FX::setPixelColor(uint16_t i, byte r, byte g, byte b, byte w)
{
uint8_t segIdx = SEGLEN ? _segment_index : _mainSegment;
@ -887,6 +916,24 @@ uint32_t IRAM_ATTR WS2812FX::color_blend(uint32_t color1, uint32_t color2, uint1
return RGBW32(r3, g3, b3, w3);
}
/*
* color add function that preserves ratio
* idea: https://github.com/Aircoookie/WLED/pull/2465 by https://github.com/Proto-molecule
*/
uint32_t WS2812FX::color_add(uint32_t c1, uint32_t c2)
{
uint32_t r = R(c1) + R(c2);
uint32_t g = G(c1) + G(c2);
uint32_t b = B(c1) + B(c2);
uint32_t w = W(c1) + W(c2);
uint16_t max = r;
if (g > max) max = g;
if (b > max) max = b;
if (w > max) max = w;
if (max < 256) return RGBW32(r, g, b, w);
else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max);
}
/*
* Fills segment with color
*/