Working GIF support

gif
Christian Schwinne 2024-03-17 22:24:55 +01:00
rodzic b2afac8914
commit 3e60d3d96e
2 zmienionych plików z 20 dodań i 19 usunięć

Wyświetl plik

@ -4470,12 +4470,11 @@ static const char _data_FX_MODE_WASHING_MACHINE[] PROGMEM = "Washing Machine@!,!
Draws a .gif image from filesystem on the matrix/strip
*/
uint16_t mode_image(void) {
//Serial.println(renderImageToSegment(SEGMENT));
int status = renderImageToSegment(SEGMENT);
if (status != 0 && status != 254 && status != 255) {
Serial.print("GIF renderer return: ");
Serial.println(status);
}
renderImageToSegment(SEGMENT);
// if (status != 0 && status != 254 && status != 255) {
// Serial.print("GIF renderer return: ");
// Serial.println(status);
// }
return FRAMETIME;
}
static const char _data_FX_MODE_IMAGE[] PROGMEM = "Image@!,;;;12;sx=128";

Wyświetl plik

@ -3,11 +3,15 @@
#include "GifDecoder.h"
#include "wled.h"
/*
* Functions to render images from filesystem to segments, used by the "Image" effect
*/
File file;
char lastFilename[34] = "/";
GifDecoder<32,32,12,true> decoder;
GifDecoder<320,320,12,true> decoder;
bool gifDecodeFailed = false;
long lastFrameDisplayTime = 0, currentFrameDelay = 0;
unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
bool fileSeekCallback(unsigned long position) {
return file.seek(position);
@ -38,7 +42,6 @@ bool openGif(const char *filename) {
Segment* activeSeg;
uint16_t gifWidth, gifHeight;
//uint16_t fillPixX, fillPixY;
void screenClearCallback(void) {
activeSeg->fill(0);
@ -72,6 +75,8 @@ void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t
// renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment
byte renderImageToSegment(Segment &seg) {
if (!seg.name) return IMAGE_ERROR_NO_NAME;
// disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining
if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
activeSeg = &seg;
@ -85,8 +90,6 @@ byte renderImageToSegment(Segment &seg) {
if (file) file.close();
openGif(lastFilename);
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
//if (!decoder) decoder = new GifDecoder<32,32,12,true>();
//if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; }
decoder.setScreenClearCallback(screenClearCallback);
decoder.setUpdateScreenCallback(updateScreenCallback);
decoder.setDrawPixelCallback(drawPixelCallback);
@ -95,7 +98,7 @@ byte renderImageToSegment(Segment &seg) {
decoder.setFileReadCallback(fileReadCallback);
decoder.setFileReadBlockCallback(fileReadBlockCallback);
decoder.setFileSizeCallback(fileSizeCallback);
decoder.alloc(); // TODO only if not already allocated
decoder.alloc();
Serial.println("Starting decoding");
if(decoder.startDecoding() < 0) { gifDecodeFailed = true; return IMAGE_ERROR_GIF_DECODE; }
Serial.println("Decoding started");
@ -109,17 +112,17 @@ byte renderImageToSegment(Segment &seg) {
// TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast
uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128;
if((millis() - lastFrameDisplayTime) < wait) return IMAGE_ERROR_WAITING;
// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
decoder.getSize(&gifWidth, &gifHeight);
//fillPixX = (seg.width()+(gifWidth-1)) / gifWidth;
//fillPixY = (seg.height()+(gifHeight-1)) / gifHeight;
int result = decoder.decodeFrame(false);
if (result < 0) { gifDecodeFailed = true; return IMAGE_ERROR_FRAME_DECODE; }
//long lastFrameDelay = currentFrameDelay;
currentFrameDelay = decoder.getFrameDelay_ms();
//long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
//currentFrameDelay -= tooSlowBy; // TODO this is broken
unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy;
lastFrameDisplayTime = millis();
return IMAGE_ERROR_NONE;
@ -129,7 +132,6 @@ void endImagePlayback(Segment *seg) {
Serial.println("Image playback end called");
if (!activeSeg || activeSeg != seg) return;
if (file) file.close();
//delete decoder;
decoder.dealloc();
gifDecodeFailed = false;
activeSeg = nullptr;