Rewritten police_base effect.

Optimisation in 4LD.
pull/2737/head
Blaz Kristan 2021-09-07 22:59:31 +02:00
rodzic c436b586d2
commit 3a83753611
4 zmienionych plików z 25 dodań i 57 usunięć

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@ -347,7 +347,6 @@ class FourLineDisplayUsermod : public Usermod {
(knownMode != strip.getMode()) ||
(knownPalette != strip.getSegment(0).palette)) {
knownHour = 99; // force time update
clear();
} else if (sleepMode && !displayTurnedOff && ((now - lastRedraw)/1000)%5 == 0) {
// change line every 5s
showName = !showName;
@ -528,7 +527,6 @@ class FourLineDisplayUsermod : public Usermod {
}
// Print the overlay
clear();
if (line1) drawString(0, 1*lineHeight, line1);
if (line2) drawString(0, 2*lineHeight, line2);
overlayUntil = millis() + showHowLong;
@ -562,6 +560,7 @@ class FourLineDisplayUsermod : public Usermod {
else setPowerSave(1);
displayTurnedOff = true;
} else {
clear();
setPowerSave(0);
displayTurnedOff = false;
}
@ -582,8 +581,6 @@ class FourLineDisplayUsermod : public Usermod {
if (knownMinute == minuteCurrent && knownHour == hourCurrent) {
// Time hasn't changed.
if (!fullScreen) return;
} else {
//if (fullScreen) clear();
}
knownMinute = minuteCurrent;
knownHour = hourCurrent;

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@ -1216,44 +1216,17 @@ uint16_t WS2812FX::mode_loading(void) {
//American Police Light with all LEDs Red and Blue
uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, bool all)
uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, uint16_t width)
{
uint16_t counter = now * ((SEGMENT.speed >> 2) +1);
uint16_t idexR = (counter * SEGLEN) >> 16;
if (idexR >= SEGLEN) idexR = 0;
uint16_t topindex = SEGLEN >> 1;
uint16_t idexB = (idexR > topindex) ? idexR - topindex : idexR + topindex;
if (SEGENV.call == 0) SEGENV.aux0 = idexR;
if (idexB >= SEGLEN) idexB = 0; //otherwise overflow on odd number of LEDs
if (all) { //different algo, ensuring immediate fill
if (idexB > idexR) {
fill(color2);
for (uint16_t i = idexR; i < idexB; i++) setPixelColor(i, color1);
} else {
fill(color1);
for (uint16_t i = idexB; i < idexR; i++) setPixelColor(i, color2);
}
} else { //regular dot-only mode
uint8_t size = 1 + (SEGMENT.intensity >> 3);
if (size > SEGLEN/2) size = 1+ SEGLEN/2;
for (uint8_t i=0; i <= size; i++) {
setPixelColor(idexR+i, color1);
setPixelColor(idexB+i, color2);
}
if (SEGENV.aux0 != idexR) {
uint8_t gap = (SEGENV.aux0 < idexR)? idexR - SEGENV.aux0:SEGLEN - SEGENV.aux0 + idexR;
for (uint8_t i = 0; i <= gap ; i++) {
if ((idexR - i) < 0) idexR = SEGLEN-1 + i;
if ((idexB - i) < 0) idexB = SEGLEN-1 + i;
setPixelColor(idexR-i, color1);
setPixelColor(idexB-i, color2);
}
SEGENV.aux0 = idexR;
}
}
uint32_t it = now / map(SEGMENT.speed, 0, 255, 96, 12);
uint16_t offset = it % SEGLEN;
for (uint16_t i = 0; i < width; i++) {
uint16_t indexR = (offset + i) % SEGLEN;
uint16_t indexB = (offset + i + (SEGLEN>>1)) % SEGLEN;
setPixelColor(indexR, color1);
setPixelColor(indexB, color2);
}
return FRAMETIME;
}
@ -1261,23 +1234,22 @@ uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, bool all)
//American Police Light with all LEDs Red and Blue
uint16_t WS2812FX::mode_police_all()
{
return police_base(RED, BLUE, true);
return police_base(RED, BLUE, (SEGLEN>>1));
}
//Police Lights Red and Blue
uint16_t WS2812FX::mode_police()
{
fill(SEGCOLOR(1));
return police_base(RED, BLUE, false);
fill(BLACK);
return police_base(RED, BLUE, (1 + ((SEGLEN*SEGMENT.intensity)>>9)));
}
//Police All with custom colors
uint16_t WS2812FX::mode_two_areas()
{
return police_base(SEGCOLOR(0), SEGCOLOR(1), true);
return police_base(SEGCOLOR(0), SEGCOLOR(1), (SEGLEN>>1));
}
@ -1287,7 +1259,7 @@ uint16_t WS2812FX::mode_two_dots()
fill(SEGCOLOR(2));
uint32_t color2 = (SEGCOLOR(1) == SEGCOLOR(2)) ? SEGCOLOR(0) : SEGCOLOR(1);
return police_base(SEGCOLOR(0), color2, false);
return police_base(SEGCOLOR(0), color2, 1);
}
@ -1295,21 +1267,20 @@ uint16_t WS2812FX::mode_two_dots()
* Tricolor chase function
*/
uint16_t WS2812FX::tricolor_chase(uint32_t color1, uint32_t color2) {
uint32_t cycleTime = 50 + (255 - SEGMENT.speed)*2;
uint32_t it = now / cycleTime;
uint8_t width = (1 + SEGMENT.intensity/32) * 3; //value of 1-8 for each colour
uint8_t index = it % width;
uint32_t cycleTime = 50 + ((255 - SEGMENT.speed)<<1);
uint32_t it = now / cycleTime; // iterator
uint8_t width = (1 + (SEGMENT.intensity>>4)); // value of 1-16 for each colour
uint8_t index = it % (width*3);
for(uint16_t i = 0; i < SEGLEN; i++, index++) {
if(index > width-1) index = 0;
for (uint16_t i = 0; i < SEGLEN; i++, index++) {
if (index > (width*3)-1) index = 0;
uint32_t color = color1;
if(index > width*2/3-1) color = color_from_palette(i, true, PALETTE_SOLID_WRAP, 1);
else if(index > width/3-1) color = color2;
if (index > (width<<1)-1) color = color_from_palette(i, true, PALETTE_SOLID_WRAP, 1);
else if (index > width-1) color = color2;
setPixelColor(SEGLEN - i -1, color);
}
return FRAMETIME;
}

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@ -853,7 +853,7 @@ class WS2812FX {
chase(uint32_t, uint32_t, uint32_t, bool),
gradient_base(bool),
ripple_base(bool),
police_base(uint32_t, uint32_t, bool),
police_base(uint32_t, uint32_t, uint16_t),
running(uint32_t, uint32_t, bool theatre=false),
tricolor_chase(uint32_t, uint32_t),
twinklefox_base(bool),

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@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2109061
#define VERSION 2109071
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG