Remove start from Drip

pull/600/head
cschwinne 2020-01-14 19:12:23 +01:00
rodzic ae47c4c79a
commit 10e564eeea
3 zmienionych plików z 6 dodań i 6 usunięć

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@ -45,7 +45,7 @@ lib_deps_external =
#Blynk@0.5.4(changed)
#E131@1.0.0(changed)
FastLED@3.3.2
NeoPixelBus@2.5.1
NeoPixelBus@2.5.6
ESPAsyncTCP@1.2.0
ESPAsyncUDP@697c75a025
AsyncTCP@1.0.3

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@ -2910,10 +2910,10 @@ uint16_t WS2812FX::mode_drip(void)
drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
}
setPixelColor(SEGMENT.start + SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
setPixelColor(SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
if (drops[j].colIndex==1) {
if (drops[j].col>255) drops[j].col=255;
setPixelColor(SEGMENT.start + int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
setPixelColor(int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
drops[j].col += map(SEGMENT.intensity, 0, 255, 1, 6); // swelling
@ -2929,11 +2929,11 @@ uint16_t WS2812FX::mode_drip(void)
drops[j].vel += gravity;
for (int i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
setPixelColor(SEGMENT.start + int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
setPixelColor(int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
}
if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
setPixelColor(SEGMENT.start,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
setPixelColor(0,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
}
} else { // we hit bottom
if (drops[j].colIndex > 2) { // already hit once, so back to forming

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@ -90,7 +90,7 @@
#endif
//version code in format yymmddb (b = daily build)
#define VERSION 2001141
#define VERSION 2001142
char versionString[] = "0.9.0-b2";