kopia lustrzana https://github.com/Tldraw/Tldraw
45 wiersze
1.5 KiB
TypeScript
45 wiersze
1.5 KiB
TypeScript
import { TLIncompatibilityReason } from '@tldraw/tlsync'
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import { ErrorScreen, exhaustiveSwitchError } from 'tldraw'
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import { RemoteSyncError } from '../utils/remote-sync/remote-sync'
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export function StoreErrorScreen({ error }: { error: Error }) {
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let message = 'Could not connect to server.'
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if (error instanceof RemoteSyncError) {
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switch (error.reason) {
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case TLIncompatibilityReason.ClientTooOld: {
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message = 'This client is out of date. Please refresh the page.'
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break
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}
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case TLIncompatibilityReason.ServerTooOld: {
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message =
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'The multiplayer server is out of date. Please reload the page. If the problem persists contact the system administrator.'
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break
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}
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case TLIncompatibilityReason.InvalidRecord: {
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message =
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'Your changes were rejected by the server. Please reload the page. If the problem persists contact the system administrator.'
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break
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}
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case TLIncompatibilityReason.InvalidOperation: {
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message =
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'Your changes were rejected by the server. Please reload the page. If the problem persists contact the system administrator.'
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break
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}
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case TLIncompatibilityReason.RoomNotFound: {
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message =
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'The room you are trying to connect to does not exist. Please check the URL and try again. If the problem persists contact the system administrator.'
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break
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}
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default:
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exhaustiveSwitchError(error.reason)
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}
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}
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return (
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<div className="tldraw__editor tl-container">
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<ErrorScreen>{message}</ErrorScreen>
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</div>
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)
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}
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