import { ArrowBinding, ArrowShape, TDShape, TDBinding, TDStatus, SessionType, TDShapeType, TldrawPatch, TldrawCommand, } from '~types' import { Vec } from '@tldraw/vec' import { TLDR } from '~state/TLDR' import { shapeUtils } from '~state/shapes' import { BaseSession } from '../BaseSession' import type { TldrawApp } from '../../internal' import { Utils } from '@tldraw/core' import { deepCopy } from '~state/StateManager/copy' export class ArrowSession extends BaseSession { type = SessionType.Arrow performanceMode = undefined status = TDStatus.TranslatingHandle newStartBindingId = Utils.uniqueId() draggedBindingId = Utils.uniqueId() didBind = false initialShape: ArrowShape handleId: 'start' | 'end' bindableShapeIds: string[] initialBinding?: TDBinding startBindingShapeId?: string isCreate: boolean constructor(app: TldrawApp, shapeId: string, handleId: 'start' | 'end', isCreate = false) { super(app) this.isCreate = isCreate const { currentPageId } = app.state.appState const page = app.state.document.pages[currentPageId] this.handleId = handleId this.initialShape = deepCopy(page.shapes[shapeId] as ArrowShape) this.bindableShapeIds = TLDR.getBindableShapeIds(app.state).filter( (id) => !(id === this.initialShape.id || id === this.initialShape.parentId) ) // TODO: find out why this the oppositeHandleBindingId is sometimes missing const oppositeHandleBindingId = this.initialShape.handles[handleId === 'start' ? 'end' : 'start']?.bindingId if (oppositeHandleBindingId) { const oppositeToId = page.bindings[oppositeHandleBindingId]?.toId if (oppositeToId) { this.bindableShapeIds = this.bindableShapeIds.filter((id) => id !== oppositeToId) } } const { originPoint } = this.app if (this.isCreate) { // If we're creating a new shape, should we bind its first point? // The method may return undefined, which is correct if there is no // bindable shape under the pointer. this.startBindingShapeId = this.bindableShapeIds .map((id) => page.shapes[id]) .filter( (shape) => !shape.isLocked && Utils.pointInBounds(originPoint, TLDR.getShapeUtil(shape).getBounds(shape)) ) .sort((a, b) => { // TODO - We should be smarter here, what's the right logic? return b.childIndex - a.childIndex })[0]?.id if (this.startBindingShapeId) { this.bindableShapeIds.splice(this.bindableShapeIds.indexOf(this.startBindingShapeId), 1) } } else { // If we're editing an existing line, is there a binding already // for the dragging handle? const initialBindingId = this.initialShape.handles[this.handleId].bindingId if (initialBindingId) { this.initialBinding = page.bindings[initialBindingId] } else { // If not, explicitly set this handle to undefined, so that it gets deleted on undo this.initialShape.handles[this.handleId].bindingId = undefined } } } start = (): TldrawPatch | undefined => void null update = (): TldrawPatch | undefined => { const { initialShape } = this const { currentPoint, shiftKey, altKey, metaKey, currentGrid, settings: { showGrid }, } = this.app const shape = this.app.getShape(initialShape.id) if (shape.isLocked) return const { handles } = initialShape const handleId = this.handleId as keyof typeof handles // If the handle can bind, then we need to search bindable shapes for // a binding. if (!handles[handleId].canBind) return // Find the delta (in shape space) let delta = Vec.sub(currentPoint, Vec.add(handles[handleId].point, initialShape.point)) if (shiftKey) { const A = altKey ? Vec.med(handles.start.point, handles.end.point) : handles[handleId === 'start' ? 'end' : 'start'].point const B = handles[handleId].point const C = Vec.add(B, delta) const angle = Vec.angle(A, C) const adjusted = Vec.rotWith(C, A, Utils.snapAngleToSegments(angle, 24) - angle) delta = Vec.add(delta, Vec.sub(adjusted, C)) } const nextPoint = Vec.add(handles[handleId].point, delta) const handleChanges = { [handleId]: { ...handles[handleId], point: showGrid ? Vec.snap(nextPoint, currentGrid) : Vec.toFixed(nextPoint), bindingId: undefined, }, } // if (altKey) { // // If the user is holding alt key, apply the inverse delta // // to the oppoosite handle. // const oppositeHandleId = handleId === 'start' ? 'end' : 'start' // const nextPoint = Vec.sub(handles[oppositeHandleId].point, delta) // handleChanges[oppositeHandleId] = { // ...handles[oppositeHandleId], // point: showGrid ? Vec.snap(nextPoint, currentGrid) : Vec.toFixed(nextPoint), // bindingId: undefined, // } // } const utils = shapeUtils[TDShapeType.Arrow] const handleChange = utils.onHandleChange?.(initialShape, handleChanges) // If the handle changed produced no change, bail here if (!handleChange) return // If nothing changes, we want these to be the same object reference as // before. If it does change, we'll redefine this later on. And if we've // made it this far, the shape should be a new object reference that // incorporates the changes we've made due to the handle movement. const next: { shape: ArrowShape; bindings: Record } = { shape: Utils.deepMerge(shape, handleChange), bindings: {}, } let draggedBinding: ArrowBinding | undefined const draggingHandle = next.shape.handles[this.handleId] const oppositeHandle = next.shape.handles[this.handleId === 'start' ? 'end' : 'start'] // START BINDING // If we have a start binding shape id, the recompute the binding // point based on the current end handle position if (this.startBindingShapeId) { let nextStartBinding: ArrowBinding | undefined const startTarget = this.app.page.shapes[this.startBindingShapeId] const startTargetUtils = TLDR.getShapeUtil(startTarget) const center = startTargetUtils.getCenter(startTarget) const startHandle = next.shape.handles.start const endHandle = next.shape.handles.end const rayPoint = Vec.add(startHandle.point, next.shape.point) if (Vec.isEqual(rayPoint, center)) rayPoint[1]++ // Fix bug where ray and center are identical const rayOrigin = center const isInsideShape = startTargetUtils.hitTestPoint(startTarget, currentPoint) const rayDirection = Vec.uni(Vec.sub(rayPoint, rayOrigin)) const hasStartBinding = this.app.getBinding(this.newStartBindingId) !== undefined // Don't bind the start handle if both handles are inside of the target shape. if ( !metaKey && !startTargetUtils.hitTestPoint(startTarget, Vec.add(next.shape.point, endHandle.point)) ) { nextStartBinding = this.findBindingPoint( shape, startTarget, 'start', this.newStartBindingId, center, rayOrigin, rayDirection, isInsideShape ) } if (nextStartBinding && !hasStartBinding) { // Bind the arrow's start handle to the start target this.didBind = true next.bindings[this.newStartBindingId] = nextStartBinding next.shape = Utils.deepMerge(next.shape, { handles: { start: { bindingId: nextStartBinding.id, }, }, }) } else if (!nextStartBinding && hasStartBinding) { // Remove the start binding this.didBind = false next.bindings[this.newStartBindingId] = undefined next.shape = Utils.deepMerge(initialShape, { handles: { start: { bindingId: undefined, }, }, }) } } // DRAGGED POINT BINDING if (!metaKey) { const rayOrigin = Vec.add(oppositeHandle.point, next.shape.point) const rayPoint = Vec.add(draggingHandle.point, next.shape.point) const rayDirection = Vec.uni(Vec.sub(rayPoint, rayOrigin)) const startPoint = Vec.add(next.shape.point!, next.shape.handles!.start.point!) const endPoint = Vec.add(next.shape.point!, next.shape.handles!.end.point!) const targets = this.bindableShapeIds .map((id) => this.app.page.shapes[id]) .sort((a, b) => b.childIndex - a.childIndex) .filter((shape) => { if (shape.isLocked) return false const utils = TLDR.getShapeUtil(shape) return ![startPoint, endPoint].every((point) => utils.hitTestPoint(shape, point)) }) for (const target of targets) { draggedBinding = this.findBindingPoint( shape, target, this.handleId, this.draggedBindingId, rayPoint, rayOrigin, rayDirection, altKey ) if (draggedBinding) break } } if (draggedBinding) { // Create the dragged point binding this.didBind = true next.bindings[this.draggedBindingId] = draggedBinding next.shape = Utils.deepMerge(next.shape, { handles: { [this.handleId]: { bindingId: this.draggedBindingId, }, }, }) } else { // Remove the dragging point binding this.didBind = this.didBind || false const currentBindingId = shape.handles[this.handleId].bindingId if (currentBindingId !== undefined) { next.bindings[currentBindingId] = undefined next.shape = Utils.deepMerge(next.shape, { handles: { [this.handleId]: { bindingId: undefined, }, }, }) } } const change = TLDR.getShapeUtil(next.shape).onHandleChange?.( next.shape, next.shape.handles ) return { document: { pages: { [this.app.currentPageId]: { shapes: { [shape.id]: { ...next.shape, ...(change ?? {}) }, }, bindings: next.bindings, }, }, pageStates: { [this.app.currentPageId]: { bindingId: next.shape.handles[handleId].bindingId, }, }, }, } } cancel = (): TldrawPatch | undefined => { const { initialShape, initialBinding, newStartBindingId, draggedBindingId } = this const currentShape = TLDR.onSessionComplete(this.app.page.shapes[initialShape.id]) as ArrowShape const isDeleting = this.isCreate || Vec.dist(currentShape.handles.start.point, currentShape.handles.end.point) < 4 const afterBindings: Record = {} afterBindings[draggedBindingId] = undefined if (initialBinding) { afterBindings[initialBinding.id] = isDeleting ? undefined : initialBinding } if (newStartBindingId) { afterBindings[newStartBindingId] = undefined } return { document: { pages: { [this.app.currentPageId]: { shapes: { [initialShape.id]: isDeleting ? undefined : initialShape, }, bindings: afterBindings, }, }, pageStates: { [this.app.currentPageId]: { selectedIds: isDeleting ? [] : [initialShape.id], bindingId: undefined, hoveredId: undefined, editingId: undefined, }, }, }, } } complete = (): TldrawPatch | TldrawCommand | undefined => { const { initialShape, initialBinding, newStartBindingId, startBindingShapeId, handleId } = this const currentShape = TLDR.onSessionComplete(this.app.page.shapes[initialShape.id]) as ArrowShape const currentBindingId = currentShape.handles[handleId].bindingId const length = Vec.dist(currentShape.handles.start.point, currentShape.handles.end.point) if (!(currentBindingId || initialBinding) && length < 4) return this.cancel() const beforeBindings: Partial> = {} const afterBindings: Partial> = {} if (initialBinding) { beforeBindings[initialBinding.id] = this.isCreate ? undefined : initialBinding afterBindings[initialBinding.id] = undefined } if (currentBindingId) { beforeBindings[currentBindingId] = undefined afterBindings[currentBindingId] = this.app.page.bindings[currentBindingId] } if (startBindingShapeId) { beforeBindings[newStartBindingId] = undefined afterBindings[newStartBindingId] = this.app.page.bindings[newStartBindingId] } return { id: 'arrow', before: { document: { pages: { [this.app.currentPageId]: { shapes: { [initialShape.id]: this.isCreate ? undefined : initialShape, }, bindings: beforeBindings, }, }, pageStates: { [this.app.currentPageId]: { selectedIds: this.isCreate ? [] : [initialShape.id], bindingId: undefined, hoveredId: undefined, editingId: undefined, }, }, }, }, after: { document: { pages: { [this.app.currentPageId]: { shapes: { [initialShape.id]: currentShape, }, bindings: afterBindings, }, }, pageStates: { [this.app.currentPageId]: { selectedIds: [initialShape.id], bindingId: undefined, hoveredId: undefined, editingId: undefined, }, }, }, }, } } private findBindingPoint = ( shape: ArrowShape, target: TDShape, handleId: 'start' | 'end', bindingId: string, point: number[], origin: number[], direction: number[], bindAnywhere: boolean ) => { const util = TLDR.getShapeUtil(target.type) const bindingPoint = util.getBindingPoint( target, shape, point, // fix dead center bug origin, direction, bindAnywhere ) // Not all shapes will produce a binding point if (!bindingPoint) return return { id: bindingId, type: 'arrow', fromId: shape.id, toId: target.id, handleId: handleId, point: Vec.toFixed(bindingPoint.point), distance: bindingPoint.distance, } } }